ASUS ROG STRIX X299-E Gaming Review


  • Author: MAC
  • Date: September 27, 2017

Gaming Benchmarks


Futuremark 3DMark (2013)

3DMark v1.1.0
Graphic Settings: Fire Strike Preset
Rendered Resolution: 1920×1080
Test: Specific Physics Score and Full Run 3DMarks
Comparison: Generated Score

3DMark is the brand new cross-platform benchmark from the gurus over at Futuremark. Designed to test a full range of hardware from smartphones to high-end PCs, it includes three tests for DirectX 9, DirectX 10 and DirectX 11 hardware, and allows users to compare 3DMark scores with other Windows, Android and iOS devices. Most important to us is the new Fire Strike preset, a DirectX 11 showcase that tests tessellation, compute shaders and multi-threading. Like every new 3DMark version, this test is extremely GPU-bound, but it does contain a heavy physics test that can show off the potential of modern multi-core processors.


Futuremark 3DMark 11

3DMark 11 v1.0.5
Graphic Settings: Extreme Preset
Resolution: 1920×1080
Test: Specific Physics Score and Full Run 3DMarks
Comparison: Generated Score

3DMark 11 is Futuremark’s very latest benchmark, designed to tests all of the new features in DirectX 11 including tessellation, compute shaders and multi-threading. At the moment, it is lot more GPU-bound than past versions are now, but it does contain a terrific physics test which really taxes modern multi-core processors.


Futuremark 3DMark Vantage

3DMark Vantage v1.1.2
Graphic Settings: Performance Preset
Resolution: 1280×1024

Test: Specific CPU Score and Full Run 3DMarks
Comparison: Generated Score

3DMark Vantage is the follow-up to the highly successful 3DMark06. It uses DirectX 10 exclusively so if you are running Windows XP, you can forget about this benchmark. Along with being a very capable graphics card testing application, it also has very heavily multi-threaded CPU tests, such Physics Simulation and Artificial Intelligence (AI), which makes it a good all-around gaming benchmark.


Valve Particle Simulation Benchmark

Valve Particle Simulation Benchmark
Resolution: 1920×1080
Anti-Aliasing: 4X
Anisotropic Filtering: 8X
Graphic Settings: High

Comparison: Particle Performance Metric

Originally intended to demonstrate new processing effects added to Half Life 2: Episode 2 and future projects, the particle benchmark condenses what can be found throughout HL2:EP2 and combines it all into one small but deadly package. This test does not symbolize the performance scale for just Episode Two exclusively, but also for many other games and applications that utilize multi-core processing and particle effects. This benchmark might be a little old, but is still very highly-threaded and thus will keep scaling nicely as processors gain more and more threads. As you will see the benchmark does not score in FPS but rather in its own “Particle Performance Metric”, which is useful for direct CPU comparisons.


X3: Terran Conflict

X3: Terran Conflict
Resolution: 1920×1080
Texture & Shader Quality: High
Antialiasing 4X
Anisotropic Mode: 8X
Glow Enabled

Game Benchmark
Comparison: FPS (Frames per Second)

X3: Terran Conflict (X3TC) is the culmination of the X-series of space trading and combat simulator computer games from German developer Egosoft. With its vast space worlds, intricately detailed ships, and excellent effects, it remains a great test of modern CPU performance. While the X3 Reality engine is single-threaded, it provides us with an interesting look at performance in an old school game environment.



Final Fantasy XIV: Heavensward Benchmark

Final Fantasy XIV: Heavensward
Resolution: 1920×1080
Texture & Shader Quality: Maximum IQ
DirectX 11

Game Benchmark
Comparison: Generated Score

Square Enix released this benchmarking tool to rate how your system will perform in Heavensward, the expansion to Final Fantasy XIV: A Realm Reborn. This official benchmark software uses actual maps and playable characters to benchmark gaming performance and assign a score to your PC.


Grand Theft Auto V

DirectX Version: DirectX 11
Resolution: 1920×1080
Anisotropic Filtering: X16
All advanced graphics settings off.

In GTA V, we utilize the handy in-game benchmarking tool. We do ten full runs of the benchmark and average the results of pass 3 since they are the least erratic. We do additional runs if some of the results are clearly anomalous. The Rockstar Advanced Game Engine (RAGE) is ostensibly multi-threaded, but it definitely places the bulk of the CPU load on only one or two threads.


Middle-earth: Shadow of Mordor

Resolution: 1920×1080
Graphical Quality: Custom
Mesh/Shadow/Texture Filtering/Vegetation Range: Ultra
Lighting/Texture Quality/Ambient Occlusion: High
Depth of Field/Order Independent Transparency/Tessellation: Enabled

With its high resolution textures and several other visual tweaks, Shadow of Mordor’s open world is also one of the most detailed around. This means it puts massive load on graphics cards and should help point towards which GPUs will excel at next generation titles. We do three full runs of the benchmark and average the results.

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