@JD Windowed borderless or fullscreen borderless induce a 3-5% penalty last I remember so you're not crazy.
IIRC I think there is even a full frame latency penalty you pay for it too, although I'd have to dig up the benchmarks to reference it.
I was considering buying it (well or getting the Xbox game thing) until I heard about the lack of ultrawide support. Well that and the absence of any real graphical options. Frankly to not have these things in something like this in 2019 is just poor. If/once they fix that then maybe they will get my money, as it does seem like the story is reviewing well.Well good to hear my memory isn't broken on that one but that certainly makes me hope they fix the 3440x1440 support. It's a challenging enough resolution on its own. I don't need another 3-5% penalty!
I would say the only graphical issue is the lack of ultrawide in fullscreen. Fullscreen windowed looks perfectly fine at 3440x1440, you wouldn't know the difference, just might be a small performance hit as we've said. Other than that there isn't any shortage of the normal graphical options you'd expect. Is there something specific you heard is missing @ipaine ? I could check for you. Dialog scene do drop to 2560x1440, that's true, but that's isn't anything game breaking imo.
Also the issue has been mentioned on Obsidian's official forum and a dev responded that they were checking into 3440x1440/ultrawide issues. He/she stated that the game should pick up your resolution correctly, and they thanked people for bringing the issue to their attention... You mean to tell me in the whole dev cycle they didn't have at least one ultrawide monitor to test it on?! Weird...