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AMD A6-3650 Llano APU Review

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MAC

Associate Review Editor
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Synthetic Benchmarks: SuperPI 32M / wPRIME 1024M

Synthetic Benchmarks: SuperPI 32M / wPRIME 1024M



SuperPi Mod v1.5


When running the SuperPI 32MB benchmark, we are calculating Pi to 32 million digits and timing the process. Obviously more CPU power helps in this intense calculation, but the memory sub-system also plays an important role, as does the operating system. We are running one instance of SuperPi via the HyperPi 0.99b interface. This is therefore a single-thread workload.

A6_3650_APU_30.jpg


wPRIME 2.03


wPrime is a leading multithreaded benchmark for x86 processors that tests your processor performance by calculating square roots with a recursive call of Newton's method for estimating functions, with f(x)=x2-k, where k is the number we're sqrting, until Sgn(f(x)/f'(x)) does not equal that of the previous iteration, starting with an estimation of k/2. It then uses an iterative calling of the estimation method a set amount of times to increase the accuracy of the results. It then confirms that n(k)2=k to ensure the calculation was correct. It repeats this for all numbers from 1 to the requested maximum. This is a highly multi-threaded workload.

A6_3650_APU_31.jpg
 

MAC

Associate Review Editor
Joined
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System Benchmarks: Cinebench R10 / Cinebench R11.5

System Benchmarks: Cinebench R10 / Cinebench R11.5



Cinebench R10


Cinebench R10 64-bit
Test1: Single CPU Image Render
Test2: Multi CPU Image Render
Comparison: Generated Score


Developed by MAXON, creators of Cinema 4D, Cinebench 10 is designed using the popular Cinema software and created to compare system performance in 3D Animation and Photo applications. There are two parts to the test; the first stresses only the primary CPU or Core, the second, makes use of up to 16 CPUs/Cores. Both are done rendering a realistic photo while utilizing various CPU-intensive features such as reflection, ambient occlusion, area lights and procedural shaders

A6_3650_APU_32.jpg


Cinebench R11.5


Cinebench R11.5 64-bit
Test1: CPU Image Render
Comparison: Generated Score


The latest benchmark from MAXON, Cinebench R11.5 makes use of all your system's processing power to render a photorealistic 3D scene using various different algorithms to stress all available processor cores. The test scene contains approximately 2,000 objects containing more than 300,000 total polygons and uses sharp and blurred reflections, area lights and shadows, procedural shaders, antialiasing, and much more. This particular benchmarking can measure systems with up to 64 processor threads. The result is given in points (pts). The higher the number, the faster your processor.

A6_3650_APU_33.jpg
 

MAC

Associate Review Editor
Joined
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Messages
1,086
Location
Montreal
System Benchmarks: Deep Fritz 12 / POV-Ray 3.73

System Benchmarks: Deep Fritz 12 / POV-Ray 3.73



Deep Fritz 12 - Chess Benchmark


A6_3650_APU_34.jpg


POV-Ray 3.73 beta 40


A6_3650_APU_35.jpg
 

MAC

Associate Review Editor
Joined
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System Benchmarks: LFE / Photoshop CS4 / x264 HD

System Benchmarks: LFE / Photoshop CS4 / x264 HD



Lame Front End


Lame Front End v1.0 is a single-threaded application, which means that it only utilizes a single processor core. This will obviously limit performance but it will allow us to gauge a processor's single-threaded performance as well as test any turbo feature that it might have. We will be encoding a WAV rip of Santana’s Supernatural album and converting it to MP3 using the highest fidelity VBR 0 quality preset.

A6_3650_APU_36.jpg


Photoshop CS4


For the image editing portion of this review, we will use Photoshop CS4 in coordination with Driver Heaven’s Photoshop Benchmark V3, which is an excellent test of CPU power and memory bandwidth. This is a scripted benchmark that individually applies 15 different filters to a 109MB JPEG, and uses Photoshop’s built-in timing feature to provide a result at each test stage. Then it’s simply a matter of adding up the 15 results to reach the final figure.

A6_3650_APU_37.jpg


x264 HD Benchmark


x264 HD Benchmark v1.0
Test: MPEG-2 HD 720P Video Clip Conversion to x264
DVD Video Length: 30 Seconds
Comparison: FPS of Second Pass

x264 is quickly becoming the new codec of choice for encoding a growing number of H.264/MPEG-4 AVC videos. Think of it as the new Divx of HD and you can understand why we felt it critical to include. Tech Arp's recent development of the x264 HD Benchmark takes a 30 second HD video clip and encodes it into the x264 codec with the intention of little to no quality loss. The test is measured using the average frames per second achieved during encoding, which scales with processor speed and efficiency. The benchmark also allows the use of multi-core processors so it gives a very accurate depiction of what to expect when using encoding application on a typical full length video.


A6_3650_APU_38.jpg
 

MAC

Associate Review Editor
Joined
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System Benchmarks: WinRAR / 7-Zip

System Benchmarks: WinRAR / 7-Zip



WinRAR


WinRAR 3.93 x64
Test: Compression of 1GB of Assorted Files
Comparison: Time to Finish

One of the most popular file compression/decompresion tools, we use WinRAR to compress a 1GB batch of files and archive them, timing the task until completion.


A6_3650_APU_39.jpg


7-Zip


9.20 x64
Test: Compression/Extraction of 1GB of Assorted Files, with AES-256 encryption
Comparison: Time to Finish


A6_3650_APU_40.jpg
 

MAC

Associate Review Editor
Joined
Nov 8, 2006
Messages
1,086
Location
Montreal
Gaming Benchmarks: 3DMark06 / 3DMark Vantage

Gaming Benchmarks: 3DMark06 / 3DMark Vantage




Futuremark 3DMark06


3DMark06 v1.2.0
Graphic Settings: Default
Resolution: 1280X1024

Test: Specific CPU Score and Full Run 3Dmarks
Comparison: Generated Score

The Futuremark 3DMark series has been a part of the backbone in computer and hardware reviews since its conception. The trend continues today as 3DMark06 provides consumers with a solid synthetic benchmark geared for performance and comparison in the 3D gaming realm. This remains one of the most sought after statistics, as well as an excellent tool for accurate CPU comparison, and it will undoubtedly be used for years to come.


A6_3650_APU_41.jpg


Futuremark 3DMark Vantage


3DMark Vantage v1.0.2
Graphic Settings: Performance Preset
Resolution: 1280X1024

Test: Specific CPU Score and Full Run 3Dmarks
Comparison: Generated Score

3DMark Vantage is the follow-up to the highly successful 3DMark06. It uses DirectX 10 exclusively so if you are running Windows XP, you can forget about this benchmark. Along with being a very capable graphics card testing application, it also has very heavily multi-threaded CPU tests, such Physics Simulation and Artificial Intelligence (AI), which makes it a good all-around gaming benchmark.


A6_3650_APU_42.jpg
 

MAC

Associate Review Editor
Joined
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Messages
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Location
Montreal
Gaming Benchmarks: Crysis / Far Cry 2 / X3

Gaming Benchmarks: Crysis / Far Cry 2 / X3



Crysis


Crysis v1.21
Resolution: 1680x1050
Anti Aliasing: 0
Quality Settings: High
Global Settings: DX10 / 64-Bit

Test 1: Ice benchmark_CPU2 demo
Comparison: FPS (Frames per Second)

Still one of the most hardware intensive game on the market today, Crysis has been chosen for its obvious ability to be able to showcase the differences between platforms and to showcase just how far one will need to go in the quest for maximum performance. The game also features the renowned CryEngine, the power behind the incredible graphics, which is expected to be foundation of future titles.


A6_3650_APU_43.jpg



Far Cry 2


Far Cry 2 1.02
Resolution: 1680x1050
Anti Aliasing: 0
Quality Settings: Very High
Global Settings: DX10 Enabled

Test 1: Ranch Long Demo
Comparison: FPS (Frames per Second)

Far Cry 2 is the hot new new first-person shooter from Ubisoft's Montreal studio, and the first game to utilize the new visually stunning Dunia Engine, which will undoubtedly be used by numerous future games. Using the included Benchmarking Tool, we ran the Long Ranch demo in DX10 mode at 1680x1050 with all settings set to very high.


A6_3650_APU_44.jpg


X3: Terran Conflict


X3: Terran Conflict 1.2.0.0
Resolution: 1680x1050
Texture Quality: High
Shader Quality: High
Antialiasing 4X
Anisotropic Mode: None
Glow Enabled

Game Benchmark
Comparison: FPS (Frames per Second)


A6_3650_APU_45.jpg
 

MAC

Associate Review Editor
Joined
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Messages
1,086
Location
Montreal
Gaming Benchmarks: Left 4 Dead / Particle Simulation

Gaming Benchmarks: Left 4 Dead / Particle Simulation



Left 4 Dead


Left 4 Dead (Latest Update)
Resolution: 1680x1050
Filtering: 4X MSAA / Anisotropic 8X
Graphic Settings: High
Shader Detail: Very High
Test 1: HWC Custom Timedemo
Comparison: FPS (Frames per Second)

Left 4 Dead is the latest disorienting, fast-paced zombie apocalypse mega-hit from Valve. L4D uses the latest version of the Source engine with enhancements such as multi-core processor support and physics-based animation. We test here at 1680x1050 with in-game details set to their highest levels, with MSAA 4X and AA 8X. For benching, we used a pre-recorded 20 minute timedemo taken on the No Mercy campaign during The Apartments mission.


A6_3650_APU_46.jpg



Valve Particle Simulation Benchmark


Valve Particle Simulation Benchmark
Default
Comparison: Particle Performance Metric

Originally intended to demonstrate new processing effects added to Half Life 2: Episode 2 and future projects, the particle benchmark condenses what can be found throughout HL2:EP2 and combines it all into one small but deadly package. This test does not symbolize the performance scale for just Episode Two exclusively, but also for many other games and applications that utilize multi-core processing and particle effects. As you will see the benchmark does not score in FPS but rather in its own "Particle Performance Metric", which is useful for direct CPU comparisons.


A6_3650_APU_47.jpg
 

MAC

Associate Review Editor
Joined
Nov 8, 2006
Messages
1,086
Location
Montreal
Gaming Benchmarks: Resident Evil 5 / World in Conflict

Gaming Benchmarks: Resident Evil 5 / World in Conflict



Resident Evil 5


Resident Evil 5 1.0.0.129
Resolution: 1680x1050
Anti-Aliasing: Off
Motion Blur: Off
Shadow Detail: High
Texture Detail: High
Overall Quality: High
Test 1: Built-in Timedemo
Comparison: FPS (Frames per Second)


A6_3650_APU_48.jpg


World in Conflict


World in Conflict v1.010
Resolution: 1680x1050
Anti-Aliasing: 4X
Anisotropic Filtering: 4X
Graphic Settings: Very High
Test 1: Built-in Benchmark
Comparison: FPS (Frames per Second)

One of the most visually stunning real-time strategy games in recent history, World in Conflict can really push systems to the brink, which is what we attempt by running the game in DirectX 10 mode at 1680x1050 with all settings maxed out. For this test we used the in-game benchmarking tool.


A6_3650_APU_49.jpg
 

MAC

Associate Review Editor
Joined
Nov 8, 2006
Messages
1,086
Location
Montreal
IGP Gaming Benchmarks

IGP Gaming Benchmarks


In order to get an idea of how the new Radeon HD 6530D graphics solution in the A6-3650 APU compares to the competition, we decided to test it against the Intel GMA HD IGP (both 733Mhz & 900Mhz variants) found in the Clarkdale chips, the Intel HD Graphics 2000/3000 IGPs in the various Sandy Bridge chips (6 EUs @ 850-1100Mhz/ 12 EUs @ 850-1100Mhz/ 12 EUs @ 850-1350Mhz), and AMD's fastest AM3 platform IGP, the Radeon HD 4290 (40 shaders/700Mhz core clock/UMA+SidePort DDR3-1333) found in the 890GX chipset. We also threw in two low-priced discrete GPUs from AMD and NVIDIA, the Radeon HD 5550 GDDR5 (320 shaders/550Mhz core clock) and the GeForce GT 430 DDR3 (96 shaders/700Mhz core clock).

As we demonstrated earlier, both overall memory bandwidth and the amount of memory allocated to the IGP greatly affects gaming performance, so for these tests with allocated a 1GB UMA frame buffer size, and also tried three difference memory frequency/timing settings.


Futuremark 3DMark06


3DMark06 v1.1.0
Graphic Settings: Default
Resolution: 1280X1024

Test: Specific CPU Score and Full Run 3Dmarks
Comparison: Generated Score

The Futuremark 3DMark series has been a part of the backbone in computer and hardware reviews since its conception. The trend continues today as 3DMark06 provides consumers with a solid synthetic benchmark geared for performance and comparison in the 3D gaming realm. This remains one of the most sought after statistics, as well as an excellent tool for accurate CPU comparison, and it will undoubtedly be used for years to come.


A6_3650_APU_50.jpg



Futuremark 3DMark Vantage


3DMark Vantage v1.0.1
Graphic Settings: Entry Preset
Resolution: 1024X768

Test: Specific CPU Score and Full Run 3Dmarks
Comparison: Generated Score

3DMark Vantage is the follow-up to the highly successful 3DMark06. It uses DirectX 10 exclusively so if you are running Windows XP, you can forget about this benchmark. Along with being a very capable graphics card testing application, it also has very heavily multi-threaded CPU tests, such Physics Simulation and Artificial Intelligence (AI), which makes it a good all-around gaming benchmark.


A6_3650_APU_51.jpg


Far Cry 2


Far Cry 2 1.02
Resolution: 1280x1024
Anti Aliasing: 0
Quality Settings: Medium
Global Settings: DX9 Enabled

Test 1: Ranch Long Demo
Comparison: FPS (Frames per Second)

Far Cry 2 is the hot new new first-person shooter from Ubisoft's Montreal studio, and the first game to utilize the new visually stunning Dunia Engine, which will undoubtedly be used by numerous future games. Using the included Benchmarking Tool, we ran the Long Ranch demo in DX9 mode at 1280x1024 with all settings set to low.


A6_3650_APU_52.jpg


Left 4 Dead


Left 4 Dead (Latest Update)
Resolution: 1680x1050
Filtering: 0X AA / 0X AF
Graphic Settings: Medium
Shader Detail: Medium
Test 1: HWC Custom Timedemo
Comparison: FPS (Frames per Second)

Left 4 Dead is the latest disorienting, fast-paced zombie apocalypse mega-hit from Valve. L4D uses the latest version of the Source engine with enhancements such as multi-core processor support and physics-based animation. We tested at 1680x1050 with in-game details set to low. For benching, we used a pre-recorded 20 minute timedemo taken on the No Mercy campaign during The Apartments mission.


A6_3650_APU_53.jpg


World in Conflict


World in Conflict v1.010
Resolution: 1680x1050
Anti-Aliasing: 0X
Anisotropic Filtering: 0X
Graphic Settings: Medium (DX10)
Test 1: Built-in Benchmark
Comparison: FPS (Frames per Second)

One of the detailed and most visually stunning real-time tactical games in recent history, World in Conflict remains a staple in our gaming lineup . For this test we used the in-game benchmarking tool.


A6_3650_APU_54.jpg


X3: Terran Conflict


X3: Terran Conflict 1.2.0.0
Resolution: 1680x1050
Anti-Aliasing: 0X
Anisotropic Filtering: 0X
Graphic Settings: Medium
Test 1: Built-in Benchmark
Comparison: FPS (Frames per Second)


A6_3650_APU_55.jpg


When compared to the A8-3850, the A6-3650 proved to be between 10 to 25% slower in the games that we tested. This is not too bad when you consider that the Radeon HD 6530D features 25% less Radeon cores (320 vs. 400) and a 35% lower GPU clock frequency (443MHz vs. 600MHz) compared to the higher-end Radeon HD 6550D variant.

Naturally, the A6-3650 left the Core i3-2120 in the dust, achieving frame rates that were on average 60% higher. Although the Radeon HD 6530D is distinctly superior to all the Intel HD IGP variants, the much higher CPU performance of the Sandy Bridge K-series chips does occassionally allow them to achieve similar if not occassionally higher average frame rates than the A6-3650.
 
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