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ASUS GTX 980 Ti STRIX OC Review

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
1440P: Total War: Attila / Witcher 3

Total War: Attila


Total War: Attila is the only strategy title in our benchmarking suite simply because it is one of the most resource-hungry. It gobbles resources with good reason too: this game happens to be one the best looking of the series thus far. Our benchmark sequence uses the in-game tool since, after hours of gameplay, it seems to show a perfect blend of in-game elements.

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Witcher 3


<iframe width="640" height="360" src="https://www.youtube.com/embed/EBSQMEqpqro?rel=0" frameborder="0" allowfullscreen></iframe>​

Other than being one of 2015’s most highly regarded games, The Witcher 3 also happens to be one of the most visually stunning as well. This benchmark sequence has us riding through a town and running through the woods; two elements that will likely take up the vast majority of in-game time.

GTX-980-TI-ASUS-65.jpg

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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
4K: AC: Unity / Battlefield 4

Assassin’s Creed: Unity


<iframe width="640" height="360" src="https://www.youtube.com/embed/8V96SFIvFKg?rel=0" frameborder="0" allowfullscreen></iframe>​

While it may not be the newest game around and it had its fair share of embarrassing hiccups at launch, Assassin's Creed: Unity is still one heck of a good looking DX11 title. In this benchmark we run through a typical gameplay sequence outside in Paris.

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Battlefield 4


<iframe width="640" height="360" src="//www.youtube.com/embed/y9nwvLwltqk?rel=0" frameborder="0" allowfullscreen></iframe>​

In this sequence, we use the Singapore level which combines three of the game’s major elements: a decayed urban environment, a water-inundated city and finally a forested area. We chose not to include multiplayer results simply due to their randomness injecting results that make apples to apples comparisons impossible.

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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
4K: Dragon Age: Inquisition / Dying Light

Dragon Age: Inquisition


<iframe width="640" height="360" src="https://www.youtube.com/embed/z7wRSmle-DY" frameborder="0" allowfullscreen></iframe>​

Dragon Age: Inquisition is one of the most popular games around due to its engaging gameplay and open-world style. In our benchmark sequence we run through two typical areas: a busy town and through an outdoor environment.

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Dying Light


<iframe width="640" height="360" src="https://www.youtube.com/embed/MHc6Vq-1ins" frameborder="0" allowfullscreen></iframe>​

Dying Light is a relatively late addition to our benchmarking process but with good reason: it required multiple patches to optimize performance. While one of the patches handicapped viewing distance, this is still one of the most demanding games available.

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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
4K: Far Cry 4 / Grand Theft Auto V

Far Cry 4


<iframe width="640" height="360" src="https://www.youtube.com/embed/sC7-_Q1cSro" frameborder="0" allowfullscreen></iframe>​

The latest game in Ubisoft’s Far Cry series takes up where the others left off by boasting some of the most impressive visuals we’ve seen. In order to emulate typical gameplay we run through the game’s main village, head out through an open area and then transition to the lower areas via a zipline.

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Grand Theft Auto V


In GTA V we take a simple approach to benchmarking: the in-game benchmark tool is used. However, due to the randomness within the game itself, only the last sequence is actually used since it best represents gameplay mechanics.

GTX-980-TI-ASUS-71.jpg

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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
4K: Hitman Absolution / Middle Earth: Shadow of Mordor

Hitman Absolution


<iframe width="560" height="315" src="http://www.youtube.com/embed/8UXx0gbkUl0?rel=0" frameborder="0" allowfullscreen></iframe>​

Hitman is arguably one of the most popular FPS (first person “sneaking”) franchises around and this time around Agent 47 goes rogue so mayhem soon follows. Our benchmark sequence is taken from the beginning of the Terminus level which is one of the most graphically-intensive areas of the entire game. It features an environment virtually bathed in rain and puddles making for numerous reflections and complicated lighting effects.

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Middle Earth: Shadow of Mordor


<iframe width="640" height="360" src="https://www.youtube.com/embed/U1MHjhIxTGE?rel=0" frameborder="0" allowfullscreen></iframe>​

With its high resolution textures and several other visual tweaks, Shadow of Mordor’s open world is also one of the most detailed around. This means it puts massive load on graphics cards and should help point towards which GPUs will excel at next generation titles.

GTX-980-TI-ASUS-73.jpg

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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
4K: Thief / Tomb Raider

Thief


<iframe width="640" height="360" src="//www.youtube.com/embed/p-a-8mr00rY?rel=0" frameborder="0" allowfullscreen></iframe>​

When it was released, Thief was arguably one of the most anticipated games around. From a graphics standpoint, it is something of a tour de force. Not only does it look great but the engine combines several advanced lighting and shading techniques that are among the best we’ve seen. One of the most demanding sections is actually within the first level where you must scale rooftops amidst a thunder storm. The rain and lightning flashes add to the graphics load, though the lightning flashes occur randomly so you will likely see interspersed dips in the charts below due to this.

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Tomb Raider


<iframe width="560" height="315" src="http://www.youtube.com/embed/okFRgtsbPWE" frameborder="0" allowfullscreen></iframe>​

Tomb Raider is one of the most iconic brands in PC gaming and this iteration brings Lara Croft back in DX11 glory. This happens to not only be one of the most popular games around but it is also one of the best looking by using the entire bag of DX11 tricks to properly deliver an atmospheric gaming experience.

In this run-through we use a section of the Shanty Town level. While it may not represent the caves, tunnels and tombs of many other levels, it is one of the most demanding sequences in Tomb Raider.


GTX-980-TI-ASUS-75.jpg

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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
4K: Total War: Attila / Witcher 3

Total War: Attila


Total War: Attila is the only strategy title in our benchmarking suite simply because it is one of the most resource-hungry. It gobbles resources with good reason too: this game happens to be one the best looking of the series thus far. Our benchmark sequence uses the in-game tool since, after hours of gameplay, it seems to show a perfect blend of in-game elements.

GTX-980-TI-ASUS-76.jpg

GTX-980-TI-ASUS-52.jpg


Witcher 3


<iframe width="640" height="360" src="https://www.youtube.com/embed/EBSQMEqpqro?rel=0" frameborder="0" allowfullscreen></iframe>​

Other than being one of 2015’s most highly regarded games, The Witcher 3 also happens to be one of the most visually stunning as well. This benchmark sequence has us riding through a town and running through the woods; two elements that will likely take up the vast majority of in-game time.

GTX-980-TI-ASUS-77.jpg

GTX-980-TI-ASUS-53.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Overclocking Results

Overclocking Results


If you have read our previous GTX 980 Ti reviews, you’ll already know that literally all the cards have come within spitting distance of one another when it comes to final overclocks. This is due to the top-level limitations that have been put upon them by NVIDIA; there’s a maximum of 10% more power overhead while voltage is limited to an additional 87mV. With the GTX 980 Ti STRIX OC, nothing has changed.

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Final clock speeds were exactly as expected at 1493MHz on the core and 8000MHz even on the GDDR5. Neither of these are spectacular when compared against other competitors –which achieved almost identical frequencies- but put up against the reference GTX 980 Ti, they absolutely fly.

GTX-980-TI-ASUS-86.jpg

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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Conclusion

Conclusion


Now that we’ve come to the end of this review, it is becoming increasingly apparent how the GTX 980 Ti’s offerings have evolved. Cards from EVGA, MSI, Zotac and now ASUS have made their way through our labs and while there weren’t any nasty surprises, some cards have stood out a bit more than others. The GTX 980 Ti STRIX OC is one of those; it is simply a cut above.

While it may be easy to rag all day on the currently dismal state of availability for ASUS’ wunderkind or the fact that it was launched long after its competitors, the STRIX OC still deserves a place among the best graphics cards currently available. It is fast, quiet, relatively compact, offers one of the best software suites around and is built with extremely high level components. This is a weapons-grade product, one that will fulfill your gaming needs for years to come.

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Raw performance is often the primary selling point of these high end cards and the STRIX OC has that in spades. Before this review, Zotac’s GTX 980 Ti AMP! Extreme was considered the fastest single core card to ever grace our test bench but that reign came to an end here. Despite paper specification inferiority the STRIX actually managed to just eke out ahead of the Zotac card due to higher sustained clock speeds throughout our tests. That brought it to a point that was a staggering 16% ahead of a reference GTX 980 Ti and 14% faster than NVIDIA’s own TITAN X.

The way ASUS achieved these numbers is particularly impressive. The AMP! Extreme required a gargantuan cooler that was relatively quiet while the new DirectCU III heatsink offered lower temperatures, near-silent acoustics and enough thermal headroom for higher Boost speeds. It’s the perfect combination of everything an enthusiast could want in a graphics card.

Overclocking our card resulted in frequencies that were directly in line with other GTX 980 Ti’s we’ve looked at in the past; in other words final clock speeds hovered just south of the 1.5GHz mark but had difficulty breaking through that barrier. That seems par for the course these days and we don’t expect that to change unless you are running an unlocked BIOS. However, we can say that ASUS’ new GPU Tweak II is one of the better software overclocking tools around.

Perhaps the real star of this particular show is the GTX 980 Ti STRIX OC’s price. At $670USD it happens to be priced right in line with EVGA’s baseline Superclocked model but offers significantly better specifications and a slightly more advanced heatsink design.

But is there anything here that could be taken negatively? Yes, there is. First and foremost, despite the card boasting three preset performance and fan speed modes, acoustics remained identical regardless of the chosen setting within GPU Tweak. Granted, there was a slight difference in how long it took the fans to reach their RPM plateau but every preset ultimately settled on the same temperature and fan speeds. In addition to that, it seems like ASUS has been encountering some difficulty in keeping the channels stocked since actually finding a GTX 980 Ti STRIX OC to buy quickly becomes a lesson in futility.

When taking into account price, performance and all other aspects that determine what makes a graphics card great, ASUS has something special here. Their GTX 980 Ti STRIX OC is the complete package and certainly warrants your attention….provided you can actually find one.


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