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Processor: Intel Core i7 920(ES) @ 4.0Ghz (Turbo Mode Enabled) Memory: Corsair 3x2GB Dominator DDR3 1600Mhz Motherboard: Gigabyte EX58-UD5 Cooling: CoolIT Boreas mTEC + Scythe Fan Controller Disk Drive: Pioneer DVD Writer Hard Drive: Western Digital Caviar Black 640GB Power Supply: Corsair HX1000W Monitor: Samsung 305T 30” widescreen LCD OS: Windows Vista Ultimate x64 SP1
Graphics Cards:
EVGA GTX 285 (Stock)
GTX 275 896MB (Stock)
Sapphire HD 4890 (Stock)
EVGA GTX 275 FTW
ASUS HD 4890 TOP
Diamond HD 4890 XOC
HIS HD 4890 Turbo
Sapphire HD 4890 Atomic
XFX HD 4890 XT
Drivers:
Nvidia: 185.85 WHQL
ATI 9.5 WHQL
Applications Used:
3DMark Vantage
Call of Duty: World at War
Crysis: Warhead
Fallout 3
Far Cry 2
Grand Theft Auto IV
Left 4 Dead
Tom Clancy’s Hawx
*Notes:
- All games tested have been patched to their latest version
- The OS has had all the latest hotfixes and updates installed
- All benchmarking is done on a fresh install of Vista
- All scores you see are the averages after 4 benchmark runs
- All Image Quality adjustments were done in-game
All game-specific methodologies are explained above the graphs for each game
To benchmark this game, we played through 10 minutes of the third mission (Hard Landing) starting from when the player first enters the swamp, through the first bunker until the final push onto the airfield. This was benchmarked using FRAPS.
To benchmark Warhead, we recorded a 5 minute timedemo on the Ice level which included ranged and hand to hand combat. The sequence was then played back using the Crysis Benchmarking Tool from HOC
To benchmark Warhead, we recorded a 5 minute timedemo on the Ice level which included ranged and hand to hand combat. The sequence was then played back using the Crysis Benchmarking Tool from HOC
For these Fallout 3 benchmarks we decided to use one of the more graphically intensive portions of the game: a gameplay session which starts at the exit from Vault 101, through Springvale, over a small hill towards Washington and then back towards Megaton. Within this session two ants were fought near Springvale. All in all, the gameplay time is about 6 minutes.
Even though Far Cry 2 has its own built-in benchmarking tool with some flythroughs and “action scenes”, we decided to record our own timedemo consisting of about 7 minutes of game time. It involves everything from run-and-gun fights to fire effects. The built-in benchmarking too was then set up to replay the timedemo and record framerates
Even though Far Cry 2 has its own built-in benchmarking tool with some flythroughs and “action scenes”, we decided to record our own timedemo consisting of about 7 minutes of game time. It involves everything from run-and-gun fights to fire effects. The built-in benchmarking too was then set up to replay the timedemo and record framerates
Due to the limitations the game puts on the graphics presets and how they can be adjusted, we decided to tweak our install. To do this we added a .txt file within the main game install folder with the command parameters –norestrictions and –nomemrestrict. In addition to this, we added the -availablevidmem (+memory multiplier) to effectively fool the game into thinking 512MB and 896MB cards were in fact able to access about 1GB of memory. Unfortunately, this means a 512MB or 896MB card will in fact be accessing slower system memory to make up for the discrepancy but that is a necessary evil to get comparable results. Finally, view distance was limited to 50%. Here are the full settings we used:
In this test we didn’t use the built-in benchmark but rather used a 10 minute gameplay sequence during in-game daylight conditions of which approximately 6 minutes were spent on foot while the remainder was spent driving. Basically, we find the in-game benchmark isn’t worth spit. All results were recorded with FRAPS.
For benching Left 4 Dead, we used a pre-recorded timedemo taken on the No Mercy campaign during The Rooftop Finale mission. Framerates were captured with FRAPS.