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COH and Supreme Commander Patches

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
13,410
Location
Montreal
Good to see that some of these games are getting regular patches. I thought CoH was damn-near perfect when it was released (other than the SLI problem) but lo and behold, good 'ol Relic has actually made it better.

Rumor has it next month will hold a DX10 add-on patch for CoH. :ph34r:
 
M

Misoprostol

Guest
Yeah I've heard that too. Some people who installed no CD check patches are getting their CD keys banned or something.
 

Forge

Well-known member
Joined
Jan 15, 2007
Messages
54
Thanks for the links and to a new page to add to my favorites
 

Babrbarossa

Well-known member
Joined
Dec 2, 2006
Messages
3,729
Location
New Brunswick
Website
www.unbf.ca

Babrbarossa

Well-known member
Joined
Dec 2, 2006
Messages
3,729
Location
New Brunswick
Website
www.unbf.ca
Supreme Commander Patch 3251 to 3254

Supreme Commander Patch 3251 to 3254

Shields now protect against UEF and Cybran strategic bombers.
Disconnection dialog now updates properly, and quiet times will not get stuck at five seconds.
Aircraft carriers that are building aircraft can no longer be attacked by Interceptors or Air Superiority Fighters.
Fixed issues relating to how T3 artillery fires.
Children of children will now die correctly when Czar/Atlantis dies.
Cybran T2 Sonar hit points increased.
Engineers will no longer assist a shield generator if the shield has been destroyed. They will now wait until the shield comes back up before assisting
Strategic Missile Launchers will no longer play the 'Strategic Launch Detected' voice if you simply select a spot to nuke.
UEF T3 Sonar Platform's rate of fire decreased and damage increased.
Corona damage radius changed from 0 to 1. This effectively reduces the DPS of the unit.
New Ferry Beacon Icon.
Fixed issue that prevented players from moving the cursor to lower third of screen.
Fixed exploit that let players permanently move the CDR off map.
dbg_ballistics is no longer usable with cheats off.
Fixed crash that occurred when players pressed and held middle mouse wheel down and then pressed the End or Home key in game.
Transport-related tweaks.
Introduced 500 structure build queue limit.
Sacrifice retuned
EDIT: Originally incorrectly stated that could not sacrifice on ACU/SCU upgrades; this is still viable but has been retuned..
Replays downloaded from the GPGnet Replay Vault will no longer cause the replay dialog to fail.
Sacrifice Exploit on paused SCU/SCU corrected.
 

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