Reading through the patch notes it really seems like something that should have been implemented back in 1.0.1 however this patch will get me back to the game (even if its temporary) to test out changes for myself
No they did but the only characters that really got buffs on skill numbers are demon hunters... WD the bad skills are still too low however they made the cast animations for some skills so you can kite and cast. Monk seven sided strike is ridiculous now along with DH trail of cinders on vault (1500% over 3 seconds is just ridiculous.
WD pets went from "useless unless you geared specifically for them" to absolutely amazing.
WD's mana regeneration was more than doubled, which is HUGE for a class that had trouble maintaining mana.
Also got several nice damage buffs (Spirit Barrage w/Manitou is crazy dmg now)
Barb got some fantastic damage buffs (rend went from one of the worst skills to one of the best), WW got a buff (now double tornado barbs are even more OP)
Several other rage spenders got massive damage buffs - 400% dmg on hammer of the ancients? Yes please!
Another thing to factor in is the huge buff to equipment. Now even 1-hander clvl 59's can get over 1k damage, and those new 2-handers can spawn with 1700+ dmg PLUS 500+ to main stats and 200% crit damage.
Pair one of those suckers up with the increased damage skills and you can get silly damage numbers now.
Monk seven sided strike is ridiculous