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Elite Dangerous?

lcdguy

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i'm still skeptical on what will actually work on release and what core functionality they will break once the update lands. The fleet carrier release for example required 5 patches to fix, after 2 open beta periods.
 

Lysrin

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i'm still skeptical on what will actually work on release and what core functionality they will break once the update lands. The fleet carrier release for example required 5 patches to fix, after 2 open beta periods.

Such is life with game releases these days. Might be more polished since it's the next paid release, but as long as they patch it up in a reasonable time I'm OK with that. Unfortunately day zero patches even seem to be the norm.
 

lcdguy

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the patches took over a month to be applied, and every content update paid or not causes issues in my experience with elite. I hope for the best, but expect the worst when it comes to updates to elite dangerous.
 

Lysrin

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the patches took over a month to be applied, and every content update paid or not causes issues in my experience with elite. I hope for the best, but expect the worst when it comes to updates to elite dangerous.

Certainly a fair position! Don't disagree.
 

CMetaphor

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I finally got around to watching part 2 of the road to Odyessy dev log.

And I'd like to know, do devs really listen? Do they take feedback from the community and incorporate it into the game?

Sadly, in the case of ED. I don't think so.

A high quality space combat sim should be a blank cheque. There's no way a well made one shouldn't be able to make huge amounts of money. Yet in the case of ED, there's almost anyways something lacking. Large portions of ED remain a terribly boring grind. Space combat often doesn't pay at all, and is often unsatisfying (ex- combat zones repeating regardless of your involvement, number of victories, etc. Scheduled to end no matter what you do).

So I'm going to again wish for something from Odyssey, but I doubt it will happen: Mixed vehicle and ground combat.
How can there even be a doubt about putting it in a game with both elements? How was that not the First thing ever mentioned?
Having a modern game where vehicles can take part in fps combat is something every great fps needs. The cheer awesomeness of taking down a tank with a rocket launcher, strafing an armor column from a ground attack helicopter, calling in bombing runs against fixed emplacements and having someone actually fly the bombing run.
It's a no-brainer, imo.

I was going to make a list of things I'd wish from a game like ED, but decided to stop myself so the disappointment remains low lol
 
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