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EVGA GeForce GTX 465 1GB Superclocked Review

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SKYMTL

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A Closer Look at the EVGA GTX 465 1GB Superclocked

A Closer Look at the EVGA GTX 465 1GB Superclocked



You will be forgiven if you looked at the picture above and had said “wait a second, that’s a GTX 470!” Well, the cat’s out of the bag: this is a GTX 470 from top to bottom with all of the mentionable differences lying under the heatsink. What we get here is a card decked out in the EVGA black and green colour scheme sporting a typical blower-style heatsink that exhausts hot air outside of your case. Length also remains the same as a reference GTX 470 at a compact 9”


EVGA has basically used every available area on this card for the application of tasteful and subdued branding stickers which actually look quite good. In the top left photo above you can also see that the GTX 465 1GB requires a pair of 6-pin power connectors and it sports the standard SLI bridge required for dual, tri and quad operation.

EVGA-GTX465-11.jpg

The GTX 465’s underside is once again identical to that of the GTX 470 complete with the unique cut-out in order to provide the fan with additional fresh air.

EVGA-GTX465-10.jpg

With the standard definition output from the last generation of cards finally going the way of the Dodo, the backplate of EVGA’s card comes with a pair of DVI connectors as well as a single mini HDMI output. As we mentioned in the Packaging and Accessories section, EVGA has included a mini-HDMI to HDMI cable in order to adapt this small additional output for use on standard HDMI-equipped A/V components.
 

SKYMTL

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Test System & Setup

Test System & Setup

Processor: Intel Core i7 920(ES) @ 4.0Ghz (Turbo Mode Enabled)
Memory: Corsair 3x2GB Dominator DDR3 1600Mhz
Motherboard: Gigabyte EX58-UD5
Cooling: CoolIT Boreas mTEC + Scythe Fan Controller (Off for Power Consuption tests)
Disk Drive: Pioneer DVD Writer
Hard Drive: Western Digital Caviar Black 640GB
Power Supply: Corsair HX1000W
Monitor: Samsung 305T 30” widescreen LCD
OS: Windows 7 Ultimate N x64 SP1


Graphics Cards:

EVGA GTX 465 1GB Superclocked
ASUS GTX 465 1GB (Reference)
NVIDIA GTX 470 (Reference)
Sapphire HD 5870 1GB (Stock)
Sapphire HD 5850 1GB (Stock)
XFX HD 5830 1GB (Stock)
XFX HD 5770 (Stock)
EVGA GTX 285 (Stock)
NVIDIA GTX 275 (Reference)


Drivers:

ATI 10.5 WHQL
NVIDIA 257.17 Beta


Applications Used:

Aliens Versus Predator
Battlefield: Bad Company 2
DiRT 2
Far Cry 2
Just Cause 2
Metro 2033
Unigine: Heaven


*Notes:

- All games tested have been patched to their latest version

- The OS has had all the latest hotfixes and updates installed

- All scores you see are the averages after 2 benchmark runs

All game-specific methodologies are explained above the graphs for each game

All IQ settings were adjusted in-game
 

SKYMTL

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Aliens Versus Predator (DX11)

Aliens Versus Predator (DX11)


When benchmarking Aliens Versus Predator, we played through the whole game in order to find a section which represents a “worst case” scenario. We finally decided to include “The Refinery” level which includes a large open space and several visual features that really tax a GPU. For this run-through, we start from within the first tunnel, make our way over the bridge on the right (blowing up several propane tanks in the process), head back over the bridge and finally climb the tower until the first run-in with an Alien. In total, the time spent is about four minutes per run. Framerates are recorded with FRAPS.


1680 x 1050

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1920 x 1200

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2560 x 1600

EVGA-GTX465-34.jpg


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SKYMTL

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BattleField: Bad Company 2 (DX11)

BattleField: Bad Company 2 (DX11)


To benchmark BF: BC2 we used a five minute stretch of gameplay starting from the second checkpoint (after the helicopter takes off) of the second single player mission up until your battle with the tank commences. Framerates are recorded with FRAPS.


1680 x 1050

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1920 x 1200

EVGA-GTX465-38.jpg


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2560 x 1600

EVGA-GTX465-40.jpg


EVGA-GTX465-41.jpg
 

SKYMTL

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DiRT 2 (DX11)

DiRT 2 (DX11)


Being one of the newest games on the market, DiRT 2 cuts an imposing figure in terms of image quality and effects fidelity. We find that to benchmark this game the in-game tool is by far the best option. However, due to small variances from one race to another, three benchmark runs are done instead of the normal two. It should also be mentioned that the demo version of the game was NOT used since after careful testing, the performance of the demo is not representative of the final product. DX11 was forced through the game’s config file. In addition, you will see that these scores do not line up with our older benchmarks at all. This is due to the fact that a patch was recently rolled out for the game which included performance optimizations in addition to new graphics options.

1680 x 1050

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1920 x 1200

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EVGA-GTX465-46.jpg


2560 x 1600

EVGA-GTX465-47.jpg


EVGA-GTX465-48.jpg
 

SKYMTL

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Far Cry 2 (DX10)

Far Cry 2 (DX10)


HD4890-24.jpg

Even though Far Cry 2 has its own built-in benchmarking tool with some flythroughs and “action scenes”, we decided to record our own timedemo consisting of about 5 minutes of game time. It involves everything from run-and-gun fights to fire effects. The built-in benchmarking too was then set up to replay the timedemo and record framerates


1680 x 1050

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1920 x 1200

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2560 x 1600

EVGA-GTX465-54.jpg


EVGA-GTX465-55.jpg
 

SKYMTL

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Just Cause 2 (DX10)

Just Cause 2 (DX10)


Just Cause 2 has quickly become known as one of the best-looking games on the market and while it doesn’t include DX11 support, it uses the full stable of DX10 features to deliver a truly awe-inspiring visual experience. For this benchmark we used the car chase scene directly following the Casino Assault level. This scene includes perfectly scripted events, some of the most GPU-strenuous effects and lasts a little less than four minutes. We chose to not use the in-game benchmarking tool due to its inaccuracy when it comes to depicting actual gameplay performance.


1680 x 1050

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1920 x 1200

EVGA-GTX465-59.jpg


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2560 x 1600

EVGA-GTX465-61.jpg


EVGA-GTX465-62.jpg
 

SKYMTL

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Metro 2033 (DX11)

Metro 2033 (DX11)


There has been a lot of buzz about Metro 2033 which has mostly centered on its amazing graphics coupled with absolutely brutal framerates on even the best GPUs on the market. For this test we use a walkthrough and combat scene from The Bridge level which starts at the beginning of the level and lasts for about 5 minutes of walking, running and combat. Famerates are measured with FRAPS and Advanced PhysX is turned off.


1680 x 1050

EVGA-GTX465-64.jpg


1920 x 1200

EVGA-GTX465-65.jpg


2560 x 1600

EVGA-GTX465-66.jpg
 

SKYMTL

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Unigine: Heaven v2.0 (DX11)

Unigine: Heaven v2.0 (DX11)


Unigine’s Heaven benchmark is currently the de-facto standard when it comes to simple, straightforward DX11 performance estimates. While it is considered a synthetic benchmark by many, it is important to remember that no less than four games based on this engine will be released within the next year or so. In this test we will be using a standard benchmark run with and without tessellation enabled at three resolutions,


1680 x 1050

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1920 x 1200

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2560 x 1600

EVGA-GTX465-74.jpg


EVGA-GTX465-75.jpg
 

SKYMTL

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8x MSAA Testing (BF: BC2 / DiRT 2)

8x MSAA Testing (BF: BC2 / DiRT 2)


In this section we take a number of games we have tested previously in this review and bring things to the next level by pushing the in-game MSAA up to 8x. All other methodologies remain the same.


BattleField: Bad Company 2 (DX11)
Note that 8x MSAA is enabled via the game’s config file for the NVIDIA cards since it is not a selectable option within the game menu

EVGA-GTX465-42.jpg


DIRT 2 (DX11)

EVGA-GTX465-49.jpg
 
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