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EVGA GeForce GTX 670 2GB Superclocked Review

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SKYMTL

HardwareCanuck Review Editor
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Last week, NVIDIA released their GTX 670, a card that proved to be a surprise from a number of perspectives. In some cases it traded blows with the HD 7970 and even came close to the performance of a GTX 680, while consuming significantly less power. It wasn’t all perfect though. Our reference GTX 670’s heatsink had some quality issues which resulted in slightly elevated temperatures and limited overclocking headroom.

At $399, the GTX 670 is understandably a very, very popular solution for anyone looking for high performance without spending a small fortune and when overclocked, it can play at the same table as a more expensive card. As usual EVGA came straight out of the gate with a whole top to bottom GTX 670 lineup which featured something for everyone. There are reference cards, highly overclocked SKUs and even some that come equipped with 4GB of GDDR5 memory. For today’s review, we’ll start at the ground floor so to speak with the EVGA GTX 670 2GB Superclocked.


As one may expect, the Superclocked (or SC in our chart above) card uses slightly higher clock speeds in order to differentiate itself from the competition. The default clock, Boost and memory all get increases but don’t expect GTX 680-like performance since this is after all "only" the SC model. If you want higher framerates, look no further than the GTX 670 FTW but expect to pay substantially more than the Superclocked’s $419 asking price.

Like many of EVGA’s current lineup, this card comes with a 3 year warranty, which can be upgraded to longer term coverage for a price. Step Up and Advanced RMA are also options that are added once the card is registered. However, one has to remember that EVGA now has a revised warranty which allows for coverage transfers between different owners of the same card. So once you sell this card used, it will retain its original warranty, thus ensuring you can get a premium for it.

Throughout testing, our card routinely hit 1125MHz through the use of GPU Boost. This actually represents a good 10% increase over what we saw in our first GTX 670 review.


Even though it may retain most of the reference design, EVGA has decided to go a slightly different route with this card. It uses a custom heatsink shroud which is about 9 ½” long and has more than enough room for EVGA’s subtle branding message. The fan opening is also smaller than on the reference design but this shouldn’t have a negative effect upon the heat signature since the Superclocked incorporates a surprise that should actually work towards lowering temperatures, thus increasing Boost potential.


The power connector layout remains the same as well with a pair of 6-pins being utilized and this should provide more than enough current for overclocking as well.

EVGA has incorporated their High Airflow bracket onto the Superclocked. This is supposed to help decrease temperatures by allowing more heat to escape from under the shroud. The connectors remain at the reference layout with two DVIs, a DisplayPort and a HDMI 1.4a.


EVGA may have made some changes along the way but they’ve decided to use the standard, ultra short PCB and a plastic extension for the fan housing.


Previously, we hinted at some hidden surprises on the GTX 670 Superclocked, one of which was the high airflow bracket and here is another. Unsatisfied with the reference heatsink, EVGA has expanded its reach and thermal mass by about 25% through the addition of a fin overhang over the PWM area. In addition, the shoddy quality of our initial sample is a thing of the past. This layout should allow for decreased temperatures and as we saw above, helps Boost speeds reach higher levels as well.
 
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SKYMTL

HardwareCanuck Review Editor
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Test System & Setup / Benchmark Sequences

Main Test System

Processor: Intel i7 3930K @ 4.5GHz
Memory: Corsair Vengeance 32GB @ 1866MHz
Motherboard: ASUS P9X79 WS
Cooling: Corsair H80
SSD: 2x Corsair Performance Pro 256GB
Power Supply: Corsair AX1200
Monitor: Samsung 305T / 3x Acer 235Hz
OS: Windows 7 Ultimate N x64 SP1


Acoustical Test System

Processor: Intel 2600K @ stock
Memory: G.Skill Ripjaws 8GB 1600MHz
Motherboard: ASUS P8Z68-V PRO Gen3
Cooling: Thermalright TRUE Passive
SSD: Corsair Performance Pro 256GB
Power Supply: Seasonic X-Series Gold 800W


Drivers:
NVIDIA 301.34 Beta (GTX 670, GTX 680 & GTX 690)
AMD 12.4 WHQL + CAP 12.3
NVIDIA 295.73 WHQL (GTX 580)

Application Benchmark Information:
Note: In all instances, in-game sequences were used. The videos of the benchmark sequences have been uploaded below.


Battlefield 3

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Crysis 2

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/Bc7_IAKmAsQ?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Bc7_IAKmAsQ?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>​


Deus Ex Human Revolution

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/GixMX3nK9l8?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/GixMX3nK9l8?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>​


Dirt 3

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/g5FaVwmLzUw?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/g5FaVwmLzUw?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>​


Metro 2033

<object width="480" height="360"><param name="movie" value="http://www.youtube.com/v/8aZA5f8l-9E?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/8aZA5f8l-9E?version=3&hl=en_US" type="application/x-shockwave-flash" width="480" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object>​


Shogun 2: Total War

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/oDp29bJPCBQ?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/oDp29bJPCBQ?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>​


Witcher 2 v2.0

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/tyCIuFtlSJU?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/tyCIuFtlSJU?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>​


*Notes:

- All games tested have been patched to their latest version

- The OS has had all the latest hotfixes and updates installed

- All scores you see are the averages after 3 benchmark runs

All IQ settings were adjusted in-game and all GPU control panels were set to use application settings
 
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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
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Messages
12,857
Location
Montreal
3DMark 11 (DX11)

3DMark 11 (DX11)


3DMark 11 is the latest in a long line of synthetic benchmarking programs from the Futuremark Corporation. This is their first foray into the DX11 rendering field and the result is a program that incorporates all of the latest techniques into a stunning display of imagery. Tessellation, depth of field, HDR, OpenCL physics and many others are on display here. In the benchmarks below we have included the results (at default settings) for both the Performance and Extreme presets.


Performance Preset



Extreme Preset

 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
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12,857
Location
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Batman: Arkham City (DX11)

Batman: Arkham City (DX11)


Batman: Arkham City is a great looking game when all of its detail levels are maxed out but it also takes a fearsome toll on your system. In this benchmark we use a simple walkthrough that displays several in game elements. The built-in benchmark was avoided like the plague simply because the results it generates do not accurately reflect in-game performance.

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2560 x 1600



 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,857
Location
Montreal
Battlefield 3 (DX11)

Battlefield 3 (DX11)


For this benchmark, we used a sequence from the Rock and Hard Place mission. The results may seem lower than normal and this is due to the fact that after playing through the game multiple times, this one was found to be the most demanding on the GPU. As with all of the tests, we try to find a worst case scenario in order to ensure a given card can properly play through the whole game instead of just a “typical” section.

1920 x 1200





2560 x 1600



 
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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,857
Location
Montreal
Crysis 2 (DX11)

Crysis 2 (DX11)


Crysis 2 with the DX11 and Texture Package installed not only looks great but it is a strain on any GPU. For this benchmark, we used a classic runthrough which includes far views, explosions, combat and close-in knifing; basically every hallmark of gameplay.

1920 x 1200



2560 x 1600

 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,857
Location
Montreal
Deus Ex: Human Revolution (DX11)

Deus Ex: Human Revolution (DX11)


Deus Ex: Human Revolution may not be the hardest game for today’s high end gaming rigs to render. While the game mostly takes place indoors, it is the few outdoor areas that put additional strain on graphics cards. So for this test, we use one of the more involved outdoor sections: the Sharif Manufacturing Loading Docks.

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2560 x 1600



 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,857
Location
Montreal
Dirt 3 (DX11)

Dirt 3 (DX11)


Dirt 3 isn’t all that much different from its predecessor but the developers have added a few more visual touches but boost image quality. In this case, we used the Michigan Rally track since it features some of the hardest to render features of the game: expansive vistas, water, dirt effects, trees and many other items.

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2560 x 1600



 

SKYMTL

HardwareCanuck Review Editor
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Joined
Feb 26, 2007
Messages
12,857
Location
Montreal
Metro 2033 (DX11)

Metro 2033 (DX11)


For this test we use a walkthrough and combat scene from The Bridge level which starts at the beginning of the level and lasts for about 3 minutes of walking, running and combat. Famerates are measured with FRAPS and Advanced PhysX is turned off.

1920 x 1200



2560 x 1600

 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,857
Location
Montreal
Shogun 2: Total War (DX11)

Shogun 2: Total War (DX11)


Due to its very nature, Shogun 2 is a tough game to benchmark since the in-game tool doesn’t accurately convey an in-game experience. So we took a pre-recorded battle which pits three large armies against one another and includes camera zooms, fog, gun smoke and other items. Using a pre-recorded sequence also effectively removes the CPU from the equation since it doesn’t have to process AI.

1920 x 1200





2560 x 1600



 
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