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Galaxy GTX 560 Ti Super OC White Edition Review

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SKYMTL

HardwareCanuck Review Editor
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It may not be the newest graphics card around, nor is it the most powerful but NVIDIA’s GTX 560 Ti is currently one of the best selling graphics cards on the market. That shouldn’t come as any surprise since it is relatively inexpensive while performing admirably in a wide variety of games so its choice as our GPU of the Year shouldn’t have come as any surprise. To capitalize upon this popularity NVIDIA’s board partners have also released a wide variety of overclocked, custom cooled versions which range in price from $210 all the way up to $275 depending on features and clock speeds.

GTX560-WHITE-59.jpg

Galaxy hasn’t been seen here on the pages of Hardware Canucks but they have a large stable of unique cards. They jumped onto the GTX 560 Ti bandwagon early in the game and have continually enhanced their lineup with new offerings. Their latest iteration is one of the highest clocked GTX 560 Ti’s around, called the Super OC White Edition. With a core speed of 950MHz, memory clocks reaching the 4.4GHz mark and an average price of about $265, this card has the capability to reach or even surpass the recently released GTX 560 Ti 448 while costing significantly less.

GTX560-WHITE-1.jpg

The Super OC White Edition’s design is what we would call unique but thankfully Galaxy hasn’t messed with the GTX 560 Ti’s reference length of 9.5”. They have however included a custom cooling assembly with a fan that’s mounted slightly off center in a typical pull / push configuration.


The heatsink uses a standard copper heatpipe and aluminum fin design which is topped by a single 90mm fan and is actually quite large for such a low TDP core. However, extra thermal overhead is a must when overclocking and Galaxy claims clock speeds can be increased even further.

One of the more interesting features on the Super OC White Edition is the inclusion of a full aluminum shroud which has a highly reflective chrome finish. However, as the sign on the shroud says: this thing gets stupidly hot when the card is in operation.

GTX560-WHITE-6.jpg

Another interesting feature of this card is the unique white PCB which looks great and doesn’t have that odd greenish tint of some older “white” motherboards. Otherwise, we can also see some hint of the upgraded components with an NEC Tokin solid state capacitor placed in line with the core.

GTX560-WHITE-5.jpg
GTX560-WHITE-7.jpg

The Galaxy Super OC eschews the standard reference GTX 560 Ti power connector layout and instead uses an 8-pin / 6-pin combination alongside which is placed a slim white port for never-released accessories. Meanwhile, the backplate connectors expand upon the reference design in some areas but take a step back in others. Along with a single DVI output, there are also single connectors for DisplayPort and HDMI 1.4a. However, since Galaxy doesn’t include a HDMI or DP to DVI connector, some people may have an issue running NVIDIA Surround on two of these cards if their monitors don’t support DP or HDMI. In addition, it is impossible to run 3D Vision Surround without at least two DVI dual link capable connectors on at least one of the two cards.
 

SKYMTL

HardwareCanuck Review Editor
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Messages
12,841
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Test System & Setup / Benchmark Sequences

Main Test System

Processor: Intel Core i7 920(ES) @ 4.0Ghz (Turbo Mode Enabled)
Memory: Corsair 3x2GB Dominator DDR3 1600Mhz
Motherboard: Gigabyte EX58-UD5
Cooling: CoolIT Boreas mTEC + Scythe Fan Controller
Disk Drive: Pioneer DVD Writer
Hard Drive: Western Digital Caviar Black 2TB
Power Supply: Corsair AX1200
Monitor: Samsung 305T
OS: Windows 7 Ultimate N x64 SP1

Drivers:
NVIDIA 285.62 WHQL
NVIDIA 285.88 Beta (GTX 560 Ti 448)
AMD 11.12 WHQL

Application Benchmark Information:
Note: In all instances, in-game sequences were used. The videos of the benchmark sequences have been uploaded below.


Battlefield 3

<object width="640" height="480"><param name="movie" value="http://www.youtube.com/v/i6ncTGlBoAw?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/i6ncTGlBoAw?version=3&hl=en_US" type="application/x-shockwave-flash" width="640" height="480" allowscriptaccess="always" allowfullscreen="true"></embed></object>​

Crysis 2

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/Bc7_IAKmAsQ?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Bc7_IAKmAsQ?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>​


Deus Ex Human Revolution

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/GixMX3nK9l8?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/GixMX3nK9l8?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>​


Dirt 3

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/g5FaVwmLzUw?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/g5FaVwmLzUw?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>​


Metro 2033

<object width="480" height="360"><param name="movie" value="http://www.youtube.com/v/8aZA5f8l-9E?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/8aZA5f8l-9E?version=3&hl=en_US" type="application/x-shockwave-flash" width="480" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object>​


Shogun 2: Total War

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/oDp29bJPCBQ?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/oDp29bJPCBQ?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>​


Witcher 2 v2.0

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/tyCIuFtlSJU?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/tyCIuFtlSJU?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>​

*Notes:

- All games tested have been patched to their latest version

- The OS has had all the latest hotfixes and updates installed

- All scores you see are the averages after 3 benchmark runs

All IQ settings were adjusted in-game
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,841
Location
Montreal
3DMark 11 (DX11)

3DMark 11 (DX11)


3DMark 11 is the latest in a long line of synthetic benchmarking programs from the Futuremark Corporation. This is their first foray into the DX11 rendering field and the result is a program that incorporates all of the latest techniques into a stunning display of imagery. Tessellation, depth of field, HDR, OpenCL physics and many others are on display here. In the benchmarks below we have included the results (at default settings) for both the Performance and Extreme presets.

Performance Preset

GTX560-WHITE-30.jpg


Extreme Preset

GTX560-WHITE-31.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,841
Location
Montreal
Battlefield 3 (DX11)

Battlefield 3 (DX11)


For this benchmark, we used a sequence from the Rock and Hard Place mission. The results may seem lower than normal and this is due to the fact that after playing through the game multiple times, this one are was found to be the most demanding on the GPU. As with all of the tests, we try to find a worst case scenario in order to ensure a given card can properly play through the whole game instead of just a “typical” section.

1680 x 1050

GTX560-WHITE-32.jpg


GTX560-WHITE-33.jpg


1920 x 1200

GTX560-WHITE-34.jpg


GTX560-WHITE-35.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,841
Location
Montreal
Crysis 2 (DX11)

Crysis 2 (DX11)


Crysis 2 with the DX11 and Texture Package installed not only looks great but it is a strain on any GPU. For this benchmark, we used a classic runthrough which includes far views, explosions, combat and close-in knifing; basically every hallmark of gameplay.

1680 x 1050

GTX560-WHITE-36.jpg


1920 x 1200

GTX560-WHITE-37.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,841
Location
Montreal
Deus Ex: Human Revolution (DX11)

Deus Ex: Human Revolution (DX11)


Deus Ex: Human Revolution may not be the hardest game for today’s high end gaming rigs to render. While the game mostly takes place indoors, it is the few outdoor areas that put additional strain on graphics cards. So for this test, we use one of the more involved outdoor sections: the Sharif Manufacturing Loading Docks.

1680 x 1050

GTX560-WHITE-39.jpg


GTX560-WHITE-40.jpg


1920 x 1200

GTX560-WHITE-41.jpg


GTX560-WHITE-42.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,841
Location
Montreal
Dirt 3 (DX11)

Dirt 3 (DX11)


Dirt 3 isn’t all that much different from its predecessor but the developers have added a few more visual touches but boost image quality. In this case, we used the Michigan Rally track since it features some of the hardest to render features of the game: expansive vistas, water, dirt effects, trees and many other items.

1680 x 1050

GTX560-WHITE-43.jpg


GTX560-WHITE-44.jpg


1920 x 1200

GTX560-WHITE-45.jpg


GTX560-WHITE-46.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,841
Location
Montreal
Metro 2033 (DX11)

Metro 2033 (DX11)


For this test we use a walkthrough and combat scene from The Bridge level which starts at the beginning of the level and lasts for about 3 minutes of walking, running and combat. Famerates are measured with FRAPS and Advanced PhysX is turned off.

1680 x 1050

GTX560-WHITE-47.jpg


1920 x 1200

GTX560-WHITE-48.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,841
Location
Montreal
Shogun 2: Total War (DX11)

Shogun 2: Total War (DX11)


Due to its very nature, Shogun 2 is a tough game to benchamark since the in-game tool doesn’t accurately convey an in-game experience. So we took a pre-recorded battle which pits three large armies against one another and includes camera zooms, fog, gun smoke and other items. Using a pre-recorded sequence also effectively removes the CPU from the equation since it doesn’t have to process AI.

1680 x 1050

GTX560-WHITE-49.jpg


GTX560-WHITE-50.jpg


1920 x 1200

GTX560-WHITE-51.jpg


GTX560-WHITE-52.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,841
Location
Montreal
The Witcher 2 (DX9)

The Witcher 2 (DX9)


The Witcher 2 may be a DX9 based game but its graphics quality is beyond reproach. In this benchmark we take an area out of The Kayran mission and include one of the toughest effects the graphics engine has in store for the GPU: rain. Throughout this sequence, rain plays a large part but explosions, combat and even some sun shafts are included as well.

1680 x 1050

GTX560-WHITE-53.jpg


GTX560-WHITE-54.jpg


1920 x 1200

GTX560-WHITE-55.jpg


GTX560-WHITE-56.jpg
 
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