Synthetic Gaming Benchmarks: 3DMark06 / 3DMark11
3DMark 11 is the latest in a long line of synthetic benchmarking programs from the Futuremark Corporation. This is their first foray into the DX11 rendering field and the result is a program that incorporates all of the latest techniques into a stunning display of imagery. Tessellation, depth of field, HDR, OpenCL physics and many others are on display here. While the GPU plays a primary role here, 3DMark 11 takes full advantage of multiple CPU threads so any bottlenecks caused by the CPU will also be evident. In the benchmarks below we have included the results (at default settings) for both the Entry and Performance presets.
While its DX9 tests may not seem to be completely relevant in a DX11 era, 3DMark06 still provides an excellent measuring device for both multi core CPU and GPU performance. For this benchmark we are using the standard preset.
RESULTS: Synthetic benchmarks don’t necessarily tell the whole story of in-game performance and these two versions of 3DMark certainly provide some interesting results. On one hand, 3DMark06 shows the Haswell architecture surging to the forefront, in some cases significantly outpacing Intel’s thousand dollar processor.
Meanwhile, 3DMark11’s Entry preset has three of Intel’s fastest processors literally neck and neck. The Performance preset is where some confusion lies since it is AMD’s processors which come out ahead, which seems to indicate that in some situations the Bulldozer architecture’s modular design has some significant…albeit limited….benefits.
Synthetic Gaming Benchmarks
3DMark11
3DMark 11 is the latest in a long line of synthetic benchmarking programs from the Futuremark Corporation. This is their first foray into the DX11 rendering field and the result is a program that incorporates all of the latest techniques into a stunning display of imagery. Tessellation, depth of field, HDR, OpenCL physics and many others are on display here. While the GPU plays a primary role here, 3DMark 11 takes full advantage of multiple CPU threads so any bottlenecks caused by the CPU will also be evident. In the benchmarks below we have included the results (at default settings) for both the Entry and Performance presets.


3DMark06
While its DX9 tests may not seem to be completely relevant in a DX11 era, 3DMark06 still provides an excellent measuring device for both multi core CPU and GPU performance. For this benchmark we are using the standard preset.

RESULTS: Synthetic benchmarks don’t necessarily tell the whole story of in-game performance and these two versions of 3DMark certainly provide some interesting results. On one hand, 3DMark06 shows the Haswell architecture surging to the forefront, in some cases significantly outpacing Intel’s thousand dollar processor.
Meanwhile, 3DMark11’s Entry preset has three of Intel’s fastest processors literally neck and neck. The Performance preset is where some confusion lies since it is AMD’s processors which come out ahead, which seems to indicate that in some situations the Bulldozer architecture’s modular design has some significant…albeit limited….benefits.