The core of the game doesn't change much between classes and any option is feasible. In ME1 there's the least functional difference between classes as the systems are a little simpler, it mostly changes the powers you have and what will be your biggest damage dealers. In ME 2-3 the classes feel more different from each other but it mostly changes how you approach dealing out damage. A soldier focuses on weapon damage and has a 'slow-mo' function in 2-3 to allow you to get head shots. A Adept can still play the same, but you get a lot more crowd control powers. A vanguard is about getting in the enemies face quickly and blasting them with a shotgun. Engineers are basically an adept but with tech grenades/powers instead of space woo etc.Question from a Mass Effect noob: lots of talk here about the classes/roles/paths; is this game one where you can "do it wrong" or are any of the options feasible?
I ask because in most large RPGs or similar, if there is a way to do it wrong I will pick it! Mostly because I'm too casual and don't dig deep enough into the systems. Just curious what I should be expecting when I get into this one.
You don't really have to worry about the systems in this series, they're present but it's not overly complicated or arcane. Just choose what you think you'll like and for your first couple of missions choose squadmates that cover the roles your Shepard doesn't. If you're a soldier you'll want one adept and one engineer or at least their hybrid classes so for an Engineer you can pick a sentinel and an adept can be replaced with a vanguard etc.
It's such an easy game to pick up and play that you really don't have to worry about it. Squadmates can be swapped on the regular and you used to be able to change class when you changed to the next entry in the series if I remember correctly so you don't necessarily get stuck with a class you don't love for all three games.