1080P Gaming Benchmarks pg.2
In order to properly test how notebooks perform in gaming scenarios and to even the playing field given the fact that there are multiple screen resolution options available, we have standardized our methodology. In all scenarios we have decided to output the video signal to an external monitor instead of utilizing the notebooks’ integrated display so an idea can be given of how the systems can perform across a wide variety of situations. To prepare for an influx of DX12 titles we have also moved away from FRAPS and we are now using the handy PresentMon tool that’s available for free from GitHub. At the time of writing, this is the only tool available that can consistently log DX12 frametimes.
All results shown below are based upon the averages of three consecutive benchmark runs. Under no circumstance to we use any rolling demos or in game benchmarking tools. Rather, actual gameplay run-throughs are used for every game.
Overwatch happens to be one of the most popular games around right now and while it isn’t particularly stressful upon a system’s resources, its Epic setting can provide a decent workout for all but the highest end GPUs. In order to eliminate as much variability as possible, for this benchmark we use a simple “offline” Bot Match so performance isn’t affected by outside factors like ping times and network latency.
Unlike some of the latest Total War games, the hotly anticipated Warhammer II title has been relatively bug free, performs well on all systems and still incorporates the level detail and graphics fidelity this series is known for. In this sequence, we use the in-game benchmarking tool to play back one of our own 40 second gameplay sessions which includes two maxed-out armies and includes all of the elements normally seen in standard gameplay. That means zooms and pans are used to pivot the camera and get a better view of the battlefield.
The latest Wolfenstien game has a lot in common with Doom since it uses a the same game engine but with a few modifications. That means Vulkan is front and center.
In this case we used a 30 second section from the Manhattan level’s boss fight as a benchmark scene. In it, there are plenty of explosions and environmental effects. It is also fairly scripted so consistency can be maintained.
The second page shows much more of the same but in even more impressive fashion since both the Aero 15X and Zephyrus easily post playable framerates in Warhammer II, one of this suites most graphically intensive titles. Honestly, if you are paying at their native 1080P resolutions, either notebook will be perfectly suitable for gaming. But what happens if you choose to output to a secondary monitor? Let’s find out…..
1080P Gaming Benchmarks pg.2
In order to properly test how notebooks perform in gaming scenarios and to even the playing field given the fact that there are multiple screen resolution options available, we have standardized our methodology. In all scenarios we have decided to output the video signal to an external monitor instead of utilizing the notebooks’ integrated display so an idea can be given of how the systems can perform across a wide variety of situations. To prepare for an influx of DX12 titles we have also moved away from FRAPS and we are now using the handy PresentMon tool that’s available for free from GitHub. At the time of writing, this is the only tool available that can consistently log DX12 frametimes.
All results shown below are based upon the averages of three consecutive benchmark runs. Under no circumstance to we use any rolling demos or in game benchmarking tools. Rather, actual gameplay run-throughs are used for every game.
Overwatch
Overwatch happens to be one of the most popular games around right now and while it isn’t particularly stressful upon a system’s resources, its Epic setting can provide a decent workout for all but the highest end GPUs. In order to eliminate as much variability as possible, for this benchmark we use a simple “offline” Bot Match so performance isn’t affected by outside factors like ping times and network latency.

Warhammer II: Total War
Unlike some of the latest Total War games, the hotly anticipated Warhammer II title has been relatively bug free, performs well on all systems and still incorporates the level detail and graphics fidelity this series is known for. In this sequence, we use the in-game benchmarking tool to play back one of our own 40 second gameplay sessions which includes two maxed-out armies and includes all of the elements normally seen in standard gameplay. That means zooms and pans are used to pivot the camera and get a better view of the battlefield.

Wolfenstien: New Colossus
The latest Wolfenstien game has a lot in common with Doom since it uses a the same game engine but with a few modifications. That means Vulkan is front and center.
In this case we used a 30 second section from the Manhattan level’s boss fight as a benchmark scene. In it, there are plenty of explosions and environmental effects. It is also fairly scripted so consistency can be maintained.

The second page shows much more of the same but in even more impressive fashion since both the Aero 15X and Zephyrus easily post playable framerates in Warhammer II, one of this suites most graphically intensive titles. Honestly, if you are paying at their native 1080P resolutions, either notebook will be perfectly suitable for gaming. But what happens if you choose to output to a secondary monitor? Let’s find out…..