Thanks for the link, well thought out. But the grind, we used to call it "playing the game" While I appreciate the easing of requirements to work for something, I can understand the need to make these changes. People will just quit if it is too hard! OA explains it quite well.
Skyblivion's actually entered the final stages of development, so if you wait a few more months you'll probably have a much better option. They released a new trailer a couple days ago;Heh... I don't mind grinds so long as the world is immersive. At least a third (if not significantly more) of my time spent on Oblivion was taken up by random runs through the countryside looking for potion mats and encounters. (I really should throw that back onto my laptop and see how many plugins it can survive... ).
It is easy to get distracted playing this game. You start by having a general task in hand and then it happens, "oh, look over there, wildlife!" "hmm, some ancient bones" "what are those glowie things?" And suddenly a couple of hours has passed and that initial task, still not done!I'm starting to think they should have named this game Spelunker, as I have a tendency to burrow into the earth looking for underground caves!