Aliens Versus Predator (DX11)
Aliens Versus Predator (DX11)
When benchmarking Aliens Versus Predator, we played through the whole game in order to find a section which represents a “worst case” scenario. We finally decided to include “The Refinery” level which includes a large open space and several visual features that really tax a GPU. For this run-through, we start from within the first tunnel, make our way over the bridge on the right (blowing up several propane tanks in the process), head back over the bridge and finally climb the tower until the first run-in with an Alien. In total, the time spent is about four minutes per run. Framerates are recorded with FRAPS.
1680 x 1050
1920 x 1200
2560 x 1600
Things really start out on an interesting note for the GTX 480 in this game since it struggles a bit with AA disabled but when we bump up the image quality with 4xAA, it simply destroys the HD 5870 and even comes close to the HD 5970 in some cases. While performance without AA may be on the low side, the real story here is the minimum framerates at every IQ setting and here the GTX 480 can claim absolute dominance.
The GTX 400 series has one issue with this game however which should be fixed by the time the release driver is available to the public. When using one of the new NVIDIA cards, the DX11 rendering mode makes the game excessively dark which makes playing it possible but not easy. As you can see, the HD 5970 also failed the first two tests due to massive rendering issues that rendered the game all but unplayable.