Overclocking Results - Pushing Framerate Possibilities
At this point should be more than obvious the RTX 2080 Ti and RTX 2080’s heatsinks seem be more than ready to tackle the heat put out by the TU102 and TU104 cores. However, we’ve seen time and again even that even the best coolers at stock settings can fall flat when it comes to overclocking.
NVIDIA has made no small amount of claims when it comes to the subject of overclocking Turing-based GPUs. At their editor’s presentation at Gamescom, we saw the RTX 2080 operating around the 2.1GHz mark. That’s super impressive to say the least but we didn’t know the test’s conditions. Plus, Pascal GPUs were incredibly voltage capped without some significant modifications and I was wondering if that same limitation existed with the RTX 2080 and 2080 Ti.
But before we get too far into this section I wanted to mention I haven’t explored all of the options for squeezing every last bit of performance from the RTX cards. For example, NVIDIA’s board partners will be including a new scanning tool that NVIDIA developed alongside their GPU Boost 4.0 technology.
This is what the EVGA implementation looks like. Basically what it does is make overclocking easy for newcomers by launching a simulated load on the GPU while gradually increasing voltage and clock speeds. If you move the Power and Temperature Limit sliders to higher values, the scanner will automatically shift its targets as well. It will eventually settle on a final overclock that should be completely stable without the need for endless trial and error testing. But then again, I’m a sucker for punishment so I happen to like the inexact science of overclocking.
What I did is use the NVIDIA Scanner tool to set a baseline overclock on both cards and then went ahead to using manual inputs to dial the clock speeds. I should also mention that the automatic scanner doesn’t touch memory frequencies so I needed to work on those too. In all of this my goal was to hit the highest speeds possible that were also stable for long gaming sessions, That means the results will show on-the-fly load frequencies each GPU settled on after 30 minutes of gaming. I should also mention the fans were set to between 41% and 52% for all tests and even then, neither card came close to the assigned Temperature Target.
If you recall, the GTX 2080 Ti Founders Edition settled at 1680MHz in stock form but with a bit of tuning it ended up continually running around 1980MHz. The memory didn’t get all that far though, going from 14GHz to just over 15.5GHz. One thing to make note of is the GDDR6 memory has error correction routines which will cause it to throttle rather than show rendering errors most of the time so detecting its true stable overclock is pretty challenging.
The amount of headroom shown by the GTX 2080 is pretty reasonable with it going from a Boost speed of 1845MHz to a relatively constant 2085MHz. The memory on this particular card actually came close to hitting 16GHz which is super impressive.
After spending a few hours working on overclocking the RTX cards if you actually need more performance they do have some overhead. However, much like with Maxwell and Pascal, they are strictly limited by the amount of additional voltage you can apply in current overclocking tools. The cores rarely reached the higher Power Limit and neither even came close to the Temperature limit so it’s more than obvious higher voltage settings would allow you to go even further. However, NVIDIA and their board partners won’t allow that.
In Battlefield 1 performance of the RTX 2080 Ti and RTX 2080 gets a good increase of about 12% in both cases but honestly, I would likely just keep the settings at stock speeds unless you absolutely need those few extra frames per second.
Far Cry 5 provides a bit more interesting results. The RTX 2080 Ti gets a big bump but the RTX 2080 sees a smaller increase. This could likely be due to a framebuffer or core architecture limitation rather than clock speeds.
Overclocking Results - Pushing Framerate Possibilities
At this point should be more than obvious the RTX 2080 Ti and RTX 2080’s heatsinks seem be more than ready to tackle the heat put out by the TU102 and TU104 cores. However, we’ve seen time and again even that even the best coolers at stock settings can fall flat when it comes to overclocking.
NVIDIA has made no small amount of claims when it comes to the subject of overclocking Turing-based GPUs. At their editor’s presentation at Gamescom, we saw the RTX 2080 operating around the 2.1GHz mark. That’s super impressive to say the least but we didn’t know the test’s conditions. Plus, Pascal GPUs were incredibly voltage capped without some significant modifications and I was wondering if that same limitation existed with the RTX 2080 and 2080 Ti.
But before we get too far into this section I wanted to mention I haven’t explored all of the options for squeezing every last bit of performance from the RTX cards. For example, NVIDIA’s board partners will be including a new scanning tool that NVIDIA developed alongside their GPU Boost 4.0 technology.
This is what the EVGA implementation looks like. Basically what it does is make overclocking easy for newcomers by launching a simulated load on the GPU while gradually increasing voltage and clock speeds. If you move the Power and Temperature Limit sliders to higher values, the scanner will automatically shift its targets as well. It will eventually settle on a final overclock that should be completely stable without the need for endless trial and error testing. But then again, I’m a sucker for punishment so I happen to like the inexact science of overclocking.
What I did is use the NVIDIA Scanner tool to set a baseline overclock on both cards and then went ahead to using manual inputs to dial the clock speeds. I should also mention that the automatic scanner doesn’t touch memory frequencies so I needed to work on those too. In all of this my goal was to hit the highest speeds possible that were also stable for long gaming sessions, That means the results will show on-the-fly load frequencies each GPU settled on after 30 minutes of gaming. I should also mention the fans were set to between 41% and 52% for all tests and even then, neither card came close to the assigned Temperature Target.
If you recall, the GTX 2080 Ti Founders Edition settled at 1680MHz in stock form but with a bit of tuning it ended up continually running around 1980MHz. The memory didn’t get all that far though, going from 14GHz to just over 15.5GHz. One thing to make note of is the GDDR6 memory has error correction routines which will cause it to throttle rather than show rendering errors most of the time so detecting its true stable overclock is pretty challenging.
The amount of headroom shown by the GTX 2080 is pretty reasonable with it going from a Boost speed of 1845MHz to a relatively constant 2085MHz. The memory on this particular card actually came close to hitting 16GHz which is super impressive.
After spending a few hours working on overclocking the RTX cards if you actually need more performance they do have some overhead. However, much like with Maxwell and Pascal, they are strictly limited by the amount of additional voltage you can apply in current overclocking tools. The cores rarely reached the higher Power Limit and neither even came close to the Temperature limit so it’s more than obvious higher voltage settings would allow you to go even further. However, NVIDIA and their board partners won’t allow that.
In Battlefield 1 performance of the RTX 2080 Ti and RTX 2080 gets a good increase of about 12% in both cases but honestly, I would likely just keep the settings at stock speeds unless you absolutely need those few extra frames per second.
Far Cry 5 provides a bit more interesting results. The RTX 2080 Ti gets a big bump but the RTX 2080 sees a smaller increase. This could likely be due to a framebuffer or core architecture limitation rather than clock speeds.
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