There are plenty of games that I target for 60 FPS but have dips into 30 FPS or below even for a split second so that is why I want 30hz to be at least the minimum for VRR.The lowest my monitor goes is 48-144hz I think. I don't game below that. So it's really a non issue for me. Most games run above 60hz at 1440p on the RX Vega.
There's a few writeups that compare the two, but nothing that I'd call an amazing side by side review. GN had a little write up a while back and the only real takeaway from a technical perspective was;Anyone here have experience comparing similar games using both Gsync and Freesync side by side, and if there is any differences between the two performance wise/visually?
I've had over a dozen Gsync monitors since I bought one of the first ones (Asus 27" 144hz 1440p, the first ROG in that line), but haven't owned an AMD card or Freesync monitor since the 5770 was around. I'm really interested to see how this plays out as well. So many times I've been pretty interested a new monitor, reading it's specs, and then get to that last line where it says "Freesync" instead of Gsync and then have to thumbs down that plan since I only have nVidia GPUs.
There's also a Linus side-by-side where he goes over a few scenarios, if you just want the summary and results skip to 11:30 (I can't watch a whole Linus video haha)" Each FreeSync monitor has its rated FreeSync range, which means that outside of this range, FreeSync doesn’t work, which results in either screen tearing or stutter. In contrast, G-Sync monitors don’t have a minimum refresh rate for G-Sync to function, instead G-Sync works even below 20 FPS – although that’s practically just a fast slide show. Of course, both G-Sync and FreeSync are limited by the maximum refresh rate of the monitor.
G-Sync may be superior in providing a more uniform experience and better at handling low-FPS situations, but monitors with FreeSync – reflecting its name – are cheaper than their G-Sync equivalents. This is in part because of how variable refresh rate is implemented. FreeSync is implemented via ASICS (in the case of FreeSync, scalers used in monitors) that can be cheaply mass produced by multiple companies – leading to healthy supply-side competition – as long as they are compliant with DisplayPort’s adaptive sync feature. In contrast, G-Sync is implemented through the use of field programmable gate arrays (FPGAs) and licensed to monitor manufacturers; this is a physical hardware component on the display. FPGAs are adaptable and quicker-to-market than ASICs, but they’re more expensive and, since nVidia is the only company capable of licensing G-Sync, there is little competition to help drive down the cost of implementing G-Sync."
The closest I've seen visually was this video, which is 100% subjective (although they do mention a couple graphical differences). Its very difficult to do a performance comparison when you have two variables: GPU & Monitor tech. The video is not technical of apples/apples, but its about as close as you're realistically going to get I think.Anyone here have experience comparing similar games using both Gsync and Freesync side by side, and if there is any differences between the two performance wise/visually?