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Some games I feel should run better

Lysrin

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Most games have physics that simply don't work correctly at low fps. First person shooters are perfect examples of this issue. Also depending on the game, like competitive StarCraft, keyboard inputs simply don't respond at low fps. Any game running lower than 60 is bad imo.
Yup, that's certainly a valid position, and as I said in my post, it is dependent on the games you play. I did say I don't play competitive games right? You read that? ;)
 

rjbarker

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I am tempted to move to 4K ....a decent 32" - 34" Max size....curved....Gsync...HDR.....but seeing CP77 dipping down to 62 FPS at 1440p I know I would have to start backing off settings at 4K ....

Perhaps the next round of GPU's wil be that much better for 4K....then make the jump.

I dont want to see anything less than 60 FPS as well....

Getting into Valhalla now....certainly not as demanding as CP77....I seem to be steady 105 - 118 FPS .....looks good on the Dell Alienware Ultrawide w Gsync...
 

ipaine

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If you do not have VRR of some type then yes you really do want the frames high, but with gsync it changes things.

I'm playing CP77 and it is maxed out with max RT and all that and have DLSS on to get I'd say an average of 70fps, but I have seen dips here and there (not often though) going doing to mid 50's. The thing is I only notice if I am looking at a framerate monitor, at no point do I notice it with gameplay.

Yes I get wanting the very high fps for competitive gaming, but other than that I'd venture to guess that the absolute vast majority wouldn't notice the difference between 50-70fps on a good VRR panel.

I'm very curious to hear about physics that don't work at lower fps thou, I've never heard of that. I mean I do come from a time of games being hooked to CPU speeds (ever try playing bouncing babies on something at 100+MHz?) so I guess it is possible just don't know.


Or maybe I'm just old and can't keep up with things at those speeds and that is why to me there is just no difference.
 

Lysrin

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I did read that yes. No need to be a dick.
:LOL: Sheesh I wasn't trying to be. It just seemed like you listed exactly the game types I said I didn't play but could be a case for higher FPS scenarios. Your response just seemed odd to me is all; as if you skimmed over mine. I'll admit, I've done that from time to time...

My experience has been similar to @ipaine 's; games that had physics that broke at high FPS. I believe Skyrim even had that issue at one point iirc. I haven't played games that broke at very low FPS, maybe I just didn't notice, but I've played ones that certainly didn't play well at very low FPS. Those situations you just couldn't get the timing on things correct (15-20 FPS in early releases of Star Citizen come to mind), but I think the game was actually still working fine engine-wise. But for the games I play, I don't consider 40-70 very low FPS, and as we've mentioned, with VRR the gameplay is very good.

But a lot of gameplay smoothness is definitely in the eye of the beholder. For example, I don't visually notice mouse lag much in games I play, but I used to see every single screen tear (it felt like) and found that very distracting and hard on the eyes. So when VRR came out I was thrilled with the result.
 
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Lysrin

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Yeah ok thanks....I know what Gsync and Freesync are just didnt know they were referred to as VRR.....
I only recently learned that acronym myself. It is an easy way to talk about them all without having to say G-Sync, Freesync, etc. in cases where their benefits are similar and not specific to one tech or the other.
 

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