Babrbarossa
Well-known member
Is it the year of the PPU?
"2006 was quite the year for those of you following the computer enthusiast world. Throughout last year, we saw the materialization of Conroe from Intel as well as their uber powerful Kentsfield CPU which basically mated a pair of Conroes on one chip. AMD had their answer in the form of 4x4 which places a pair of CPUs on one motherboard and while this isn't exactly original, and certainly not a first, it has its place in the hearts of the enthusiast. Also in 2006, we saw the first DX10 card in NVIDIA's 8800GTX/GTS.
Last March, we were fortunate enough to cover one of the earliest advances of the year at the GDC. It was at the GDC that Ageia debuted their PhysX card to the public. And it was at the GDC that Ageia showcased the card and what it was capable of. Ageia saw the future of PC games progressing towards more interactivity and their concept was simple: to create an atmosphere that gives the user the ability to interact with virtually anything in the game and in turn, to make the experience as realistic as possible.
There had been physics in games for quite a while and one notable company is Havok. Known for their work on the Half Life 2 series, they have a strong showing with their software driven approach to physics. Ageia saw this, but also saw the eventual limitations in the current hardware. How can a CPU and GPU alone, both being taxed by the games of the time, also calculate object interaction needed to give the games a more lifelike feel? Their approach was a simple one. Let the CPU do what it was intended to do and let the GPU do the same. They set out to build a stand alone card that would handle the in-game physics by itself and they would give the software to make it happen away for free.
At the GDC, we saw some very interesting ideas and an impressive game demo: Cell Factor. With nothing else immediately available, Ageia was waiting on the games. This would be a shared experience for Ageia and the end users who were early adopters and jumped aboard the PhysX train from the start."
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"2006 was quite the year for those of you following the computer enthusiast world. Throughout last year, we saw the materialization of Conroe from Intel as well as their uber powerful Kentsfield CPU which basically mated a pair of Conroes on one chip. AMD had their answer in the form of 4x4 which places a pair of CPUs on one motherboard and while this isn't exactly original, and certainly not a first, it has its place in the hearts of the enthusiast. Also in 2006, we saw the first DX10 card in NVIDIA's 8800GTX/GTS.
Last March, we were fortunate enough to cover one of the earliest advances of the year at the GDC. It was at the GDC that Ageia debuted their PhysX card to the public. And it was at the GDC that Ageia showcased the card and what it was capable of. Ageia saw the future of PC games progressing towards more interactivity and their concept was simple: to create an atmosphere that gives the user the ability to interact with virtually anything in the game and in turn, to make the experience as realistic as possible.
There had been physics in games for quite a while and one notable company is Havok. Known for their work on the Half Life 2 series, they have a strong showing with their software driven approach to physics. Ageia saw this, but also saw the eventual limitations in the current hardware. How can a CPU and GPU alone, both being taxed by the games of the time, also calculate object interaction needed to give the games a more lifelike feel? Their approach was a simple one. Let the CPU do what it was intended to do and let the GPU do the same. They set out to build a stand alone card that would handle the in-game physics by itself and they would give the software to make it happen away for free.
At the GDC, we saw some very interesting ideas and an impressive game demo: Cell Factor. With nothing else immediately available, Ageia was waiting on the games. This would be a shared experience for Ageia and the end users who were early adopters and jumped aboard the PhysX train from the start."
More from TechGage