What's new
  • Please do not post any links until you have 3 posts as they will automatically be rejected to prevent SPAM. Many words are also blocked due to being used in SPAM Messages. Thanks!

The AMD R9 390X 8GB Performance Review

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
4K: AC: Unity / Battlefield 4

Assassin’s Creed: Unity


R9-390X-66.jpg

R9-390X-42.jpg


Battlefield 4


<iframe width="640" height="360" src="//www.youtube.com/embed/y9nwvLwltqk?rel=0" frameborder="0" allowfullscreen></iframe>​

In this sequence, we use the Singapore level which combines three of the game’s major elements: a decayed urban environment, a water-inundated city and finally a forested area. We chose not to include multiplayer results simply due to their randomness injecting results that make apples to apples comparisons impossible.

R9-390X-67.jpg

R9-390X-43.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
4k: Dragon Age: Inquisition / Dying Light

Dragon Age: Inquisition


<iframe width="640" height="360" src="https://www.youtube.com/embed/z7wRSmle-DY" frameborder="0" allowfullscreen></iframe>​

Dragon Age: Inquisition is one of the most popular games around due to its engaging gameplay and open-world style. In our benchmark sequence we run through two typical areas: a busy town and through an outdoor environment.

R9-390X-68.jpg

R9-390X-44.jpg



Dying Light


<iframe width="640" height="360" src="https://www.youtube.com/embed/MHc6Vq-1ins" frameborder="0" allowfullscreen></iframe>​

Dying Light is a relatively late addition to our benchmarking process but with good reason: it required multiple patches to optimize performance. While one of the patches handicapped viewing distance, this is still one of the most demanding games available.

R9-390X-69.jpg

R9-390X-45.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
4K: Far Cry 4 / Grand Theft Auto V

Far Cry 4


<iframe width="640" height="360" src="https://www.youtube.com/embed/sC7-_Q1cSro" frameborder="0" allowfullscreen></iframe>​

The latest game in Ubisoft’s Far Cry series takes up where the others left off by boasting some of the most impressive visuals we’ve seen. In order to emulate typical gameplay we run through the game’s main village, head out through an open area and then transition to the lower areas via a zipline.

R9-390X-70.jpg

R9-390X-46.jpg


Grand Theft Auto V


R9-390X-71.jpg

R9-390X-47.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
4k: Hitman Absolution / Middle Earth: Shadow of Mordor

Hitman Absolution


<iframe width="560" height="315" src="http://www.youtube.com/embed/8UXx0gbkUl0?rel=0" frameborder="0" allowfullscreen></iframe>​

Hitman is arguably one of the most popular FPS (first person “sneaking”) franchises around and this time around Agent 47 goes rogue so mayhem soon follows. Our benchmark sequence is taken from the beginning of the Terminus level which is one of the most graphically-intensive areas of the entire game. It features an environment virtually bathed in rain and puddles making for numerous reflections and complicated lighting effects.

R9-390X-72.jpg

R9-390X-48.jpg


Middle Earth: Shadow of Mordor


With its high resolution textures and several other visual tweaks, Shadow of Mordor’s open world is also one of the most detailed around. This means it puts massive load on graphics cards and should help point towards which GPUs will excel at next generation titles.

R9-390X-73.jpg

R9-390X-49.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
4K: Thief / Tomb Raider

Thief


<iframe width="640" height="360" src="//www.youtube.com/embed/p-a-8mr00rY?rel=0" frameborder="0" allowfullscreen></iframe>​

When it was released, Thief was arguably one of the most anticipated games around. From a graphics standpoint, it is something of a tour de force. Not only does it look great but the engine combines several advanced lighting and shading techniques that are among the best we’ve seen. One of the most demanding sections is actually within the first level where you must scale rooftops amidst a thunder storm. The rain and lightning flashes add to the graphics load, though the lightning flashes occur randomly so you will likely see interspersed dips in the charts below due to this.

R9-390X-74.jpg

R9-390X-50.jpg


Tomb Raider


<iframe width="560" height="315" src="http://www.youtube.com/embed/okFRgtsbPWE" frameborder="0" allowfullscreen></iframe>​

Tomb Raider is one of the most iconic brands in PC gaming and this iteration brings Lara Croft back in DX11 glory. This happens to not only be one of the most popular games around but it is also one of the best looking by using the entire bag of DX11 tricks to properly deliver an atmospheric gaming experience.

In this run-through we use a section of the Shanty Town level. While it may not represent the caves, tunnels and tombs of many other levels, it is one of the most demanding sequences in Tomb Raider.[/I

R9-390X-75.jpg

R9-390X-51.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
4K: Total War: Attila / Witcher 3

Total War: Attila


R9-390X-76.jpg

R9-390X-52.jpg


Witcher 3


R9-390X-77.jpg

R9-390X-53.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Overclocking Results

Overclocking Results


After hours of testing clock speeds for stability, there's only one way to describe our R9 390X: it's an adequate overclocking companion. We reached a level of 1146MHz on the core while the GDDR5 modules hit 6844MHz. Both of those results are good but the Grenada core did exhibit some odd behavior.

R9-390X-200.jpg

As you can see, even though the maximum core speed we were able to hit was 1146MHz frequencies ended up fluctuating quite a bit. This began the second we increased clock speeds past the 1100MHz mark and continued until stability couldn't be maintained anymore around 1175MHz. We settled at 1146MHz since it was perfectly stable and in most games speeds didn't fluctuate all that much from that point. What's highlighted above is a worst-case scenario from GTA V.

What's going on here is pretty simple: it seems like AMD's PowerTune algorithm is stepping in quite aggressively in an effort to control thermal and power levels.
 
Last edited:

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Conclusion; Competitive, But Is It Enough?

Conclusion; Competitive, But Is It Enough?


It’s been a long time since I’ve been so torn about a graphics card review. I went into this thinking the exact same thing that many of you who actually made it this far probably did: the R9 390X would be a waste of time, simply a rebrand without much going for it. On one hand, that’s true since it doesn’t bring any few features to the table but despite using an older architecture, this is still an excellent card.

At this point in time you might think I’ve either gone off the deep end or I might have started drinking AMD-flavored Kool-Aid but hear me out. With higher core clocks and an epic amount of memory bandwidth, the R9 390X is able to leave the reference R9 290X in its dust and even manages to outmuscle the GTX 980 in nearly every test.

All of this has been achieved without a massive increase in power consumption or even switching to a completely different architecture. To me, that shows AMD has achieved their goals while still living within their somewhat limited financial means. They just don’t have the money to introduce a completely new volume-focused architecture on a manufacturing process that will soon be phased out in favor of 14nm. The high-cost, low volume Fiji design is a perfect testing ground for AMD’s bold vision of the future and that’s what it is being used for.

From a raw numbers perspective it’s obvious that the R9 390X’s 8GB of 6Gbps memory pays dividends in certain situations, but only those which aren’t already bottlenecked by the processing core itself. Naturally, that leads to some impressive wins in 4K and a few at 1440P. If anything, the results show just how versatile this card can really be; great performance now and just enough resolution-proofing if that jump to 4K is somewhere in your future.

There will likely be some bones of contention to pick here as well. Our results against a reference R9 290X are a bit skewed since any of the countless custom Hawaii XT-based cards would provide better clock speed consistency and thus more competitive performance than our results show. The R9 290X in its most basic form is a bit embarrassing when you put it up against Sapphire’s titanic Tri-X. It’s just important to remember that other than a meager 5Mhz overclock on its core, the R9 390X Tri-X is indeed clocked at AMD’s default speeds.

While the R9 390X throws up an awesome price / performance bulwark against a stock GTX 980, it goes through an identity crisis when compared against similar R9 290X cards. For example, the Sapphire R9 290X Tri-X 8GB has a similar core clock and a 500MHz lower GDDR5 speed but it costs $40 less before generous rebates are factored into the equation. If we had that 290X here for comparison purposes, I guarantee I wouldn’t be able to find justification for the 390X’s premium. It just boggles the mind.

There are some other hiccups here as well. Actually getting the 15.15 driver to install on a fresh version of Windows 8.1 resulted in hours of frustration (post on our forums if you encounter any problems!) but after turning off Windows Update and running DDU, things finally turned around. In addition, despite its relatively good power consumption improvements over its predecessor, the R9 390X still lags far behind NVIDIA’s GTX 980 in the performance per watt department.

Regardless of whether you want to call this a rebrand or refresh (I’m firmly on the refresh side), the R9 390X is an undeniably appealing card for anyone who can’t justify spending over $450 for a GPU. It is truly amazing to see that a Hawaii-based derivative can be so competitive this far into its life. I’m just not sure if that represents a ringing endorsement for the versatility of AMD’s GCN 1.1 architecture or an honest critique about how the graphics performance yardsticks haven’t moved all that much in almost two years. Maybe it’s both.
 

Latest posts

Top