I wonder how much of the poor console port is responsible for the VRAM issues on 8 GB video cards. And I wonder if we will see more console developed games causing problems for 8 GB video cards. From what I can find out the PS5 and Xbox have unified RAM, and so they have to design the game to run in a set space, 16 GB in the case of the PS5 for example.
Since computers have dedicated system RAM and dedicated VRAM the developer has to do some gymnastics to split out game and video code, thus we see some really janky ports. But, this pool of RAM lets developers do things that they can't do on computers. Imagine if the RAM on a computer was a pool with a single addressable space, that would be interesting.
Just an observation, but I think that this is a nail in any 8 GB video cards that come out from this date forward. Make enough noise, and maybe NVidia will see. As for AMD, we have seen them putting more VRAM on cards, which is good, but we haven't heard a peep about any down stack cards yet.
Video cards with 8 GB of VRAM are still fine though, it just means that people have to be aware of the games out there that need to be tweaked to perform well within their limitations. It isn't as though we haven't seen this kind of thing before.