EVGA GTX 1080 SC ACX 3.0 Review
The Hitman franchise has been around in one way or another for the better part of a decade and this latest version is arguably the best looking. Adjustable to both DX11 and DX12 APIs, it has a ton of graphics options, some of which are only available under DX12.
For our benchmark we avoid using the in-game benchmark since it doesn’t represent actual in-game situations. Instead the second mission in Paris is used. Here we walk into the mansion, mingle with the crowds and eventually end up within the fashion show area.
Rise of the Tomb Raider
Another year and another Tomb Raider game. This time Lara’s journey continues through various beautifully rendered locales. Like Hitman, Rise of the Tomb Raider has both DX11 and DX12 API paths and incorporates a completely pointless built-in benchmark sequence.
The benchmark run we use is within the Soviet Installation level where we start in at about the midpoint, run through a warehouse with some burning its and then finish inside a fenced-in area during a snowstorm.[/I]
- Analyzing Temperatures & Frequencies Over Time
- Test System & Setup
- DX11/ 1440P: Ashes of the Singularity / Fallout 4
- DX11/ 1440P: Far Cry 4 / Grand Theft Auto V
- DX11/ 1440P: Hitman / Rise of the Tomb Raider
- DX11/ 1440P: Star Wars Battlefront / Division / Witcher 3
- DX11/ 4K: Ashes of the Singularity / Fallout 4
- DX11/ 4K: Far Cry 4 / Grand Theft Auto V
- DX11/ 4K: Hitman / Rise of the Tomb Raider
- DX11/ 4K: Star Wars Battlefront / Division / Witcher 3
- DX12/ 1440P: Ashes of the Singularity / Hitman
- DX12/ 1440P: Quantum Break / Rise of the Tomb Raider
- DX12/ 4K: Ashes of the Singularity / Hitman
- DX12/ 4K: Quantum Break / Rise of the Tomb Raider
- Thermal Imaging / Acoustical Testing / Power Consumption
- Overclocking Results