The NVIDIA GeForce GTX 1070 Review
Years from now people likely won’t be asking if a GPU can play Crysis, they’ll be asking if it was up to the task of playing Quantum Break with all settings maxed out. This game was launched as a horribly broken mess but it has evolved into an amazing looking tour de force for graphics fidelity. It also happens to be a performance killer.
Though finding an area within Quantum Break to benchmark is challenging, we finally settled upon the first level where you exit the elevator and find dozens of SWAT team members frozen in time. It combines indoor and outdoor scenery along with some of the best lighting effects we’ve ever seen.
Rise of the Tomb Raider
The Hitman franchise has been around in one way or another for the better part of a decade and this latest version is arguably the best looking. Adjustable to both DX11 and DX12 APIs, it has a ton of graphics options, some of which are only available under DX12.
For our benchmark we avoid using the in-game benchmark since it doesn’t represent actual in-game situations. Instead the second mission in Paris is used. Here we walk into the mansion, mingle with the crowds and eventually end up within the fashion show area.
- A Closer Look at the GTX 1070 Founders Edition
- Test System & Setup
- DX11 / 1440P: Ashes of the Singularity / Fallout 4
- DX11 / 1440P: Far Cry 4 / Grand Theft Auto V
- DX11 / 1440P: Hitman / Rise of the Tomb Raider
- DX11 / 1440P: Star Wars Battlefront / Division / Witcher 3
- DX11 / 4K: Ashes of the Singularity / Fallout 4
- DX11 / 4K: Far Cry 4 / Grand Theft Auto V
- DX11 / 4K: Hitman / Rise of the Tomb Raider
- DX11 / 4K: Star Wars Battlefront / Division / Witcher 3
- DX12 / 1440P: Ashes of the Singularity / Hitman
- DX12 / 1440P: Quantum Break / Rise of the Tomb Raider
- DX12 / 4K: Ashes of the Singularity / Hitman
- DX12 / 4K: Quantum Break / Rise of the Tomb Raider
- Analyzing Temperatures & Frequencies Over Time
- Thermal Imaging / Acoustical Testing / Power Consumption
- Overclocking Results; A Bucketfull of "Meh"
- Conclusion; A Screaming Value? Maybe...