The NVIDIA GeForce GTX 1070 Review

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Ashes of the Singularity

Ashes of the Singularity is a real time strategy game on a grand scale, very much in the vein of Supreme Commander. While this game is most known for is Asynchronous workloads through the DX12 API, it also happens to be pretty fun to play. While Ashes has a built-in performance counter alongside its built-in benchmark utility, we found it to be highly unreliable and often posts a substantial run-to-run variation. With that in mind we still used the onboard benchmark since it eliminates the randomness that arises when actually playing the game but utilized the PresentMon utility to log performance


Fallout 4

The latest iteration of the Fallout franchise is a great looking game with all of its detailed turned to their highest levels but it also requires a huge amount of graphics horsepower to properly run. For this benchmark we complete a run-through from within a town, shoot up a vehicle to test performance when in combat and finally end atop a hill overlooking the town. Note that VSync has been forced off within the game’s .ini file.


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