The NVIDIA GTX 1080 Ti Performance Review
Call of Duty: Infinite Warfare
The latest iteration in the COD series may not drag out niceties like DX12 or particularly unique playing styles but it nonetheless is a great looking game that is quite popular.
This benchmark takes place during the campaign’s Operation Port Armor wherein we run through a sequence combining various indoor and outdoor elements along with some combat.
The latest iteration of the Fallout franchise is a great looking game with all of its detailed turned to their highest levels but it also requires a huge amount of graphics horsepower to properly run. For this benchmark we complete a run-through from within a town, shoot up a vehicle to test performance when in combat and finally end atop a hill overlooking the town. Note that VSync has been forced off within the game’s .ini file. We are now also using the High Resolution Texture Pack add-on.
- Test System, Setup & Methodologies
- DX11 / 1440P: Call of Duty: Infinite Warfare / Fallout 4
- DX11 / 1440P: Grand Theft Auto V / Overwatch
- DX11 / 1440P: Titanfall 2 / Witcher 3
- DX12 / 1440P: Battlefield 1 / Deus Ex – Mankind Divided
- DX12 + Vulkan / 1440P: The Division / Doom
- DX12 / 1440P: Gears of War / Hitman
- DX12 / 1440P: Quantum Break / Rise of the Tomb Raider
- DX11 / 4K: Call of Duty: Infinite Warfare / Fallout 4
- DX11 / 4K: Grand Theft Auto V / Overwatch
- DX11 / 4K: Titanfall 2 / Witcher 3
- DX12 / 4K: Battlefield 1 / Deus Ex – Mankind Divided
- DX12 + Vulkan / 4K: The Division / Doom
- DX12 / 4K: Gears of War / Quantum Break
- DX12 / 4K: Quantum Break / Rise of the Tomb Raider
- Analyzing Temperatures & Frequencies Over Time
- Acoustics & Power Consumption
- Overclocking Results - Pushing Past 2GHz
- Conclusion; The Fastest Just Got More "Affordable"