The NVIDIA GTX 1080 Ti Performance Review
Gears of War 4
Like many of the other exclusive DX12 games we have seen, Gears of War 4 looks absolutely stunning and seems to be highly optimized to run well on a variety of hardware. In this benchmark we use Act III, Chapter III The Doorstep, a level that uses wide open views along with several high fidelity environmental effects. While Gears does indeed include a built-in benchmark we didn’t find it to be indicative of real-world performance.
The Hitman franchise has been around in one way or another for the better part of a decade and this latest version is arguably the best looking. Adjustable to both DX11 and DX12 APIs, it has a ton of graphics options, some of which are only available under DX12.
For our benchmark we avoid using the in-game benchmark since it doesn’t represent actual in-game situations. Instead the second mission in Paris is used. Here we walk into the mansion, mingle with the crowds and eventually end up within the fashion show area.
- Test System, Setup & Methodologies
- DX11 / 1440P: Call of Duty: Infinite Warfare / Fallout 4
- DX11 / 1440P: Grand Theft Auto V / Overwatch
- DX11 / 1440P: Titanfall 2 / Witcher 3
- DX12 / 1440P: Battlefield 1 / Deus Ex – Mankind Divided
- DX12 + Vulkan / 1440P: The Division / Doom
- DX12 / 1440P: Gears of War / Hitman
- DX12 / 1440P: Quantum Break / Rise of the Tomb Raider
- DX11 / 4K: Call of Duty: Infinite Warfare / Fallout 4
- DX11 / 4K: Grand Theft Auto V / Overwatch
- DX11 / 4K: Titanfall 2 / Witcher 3
- DX12 / 4K: Battlefield 1 / Deus Ex – Mankind Divided
- DX12 + Vulkan / 4K: The Division / Doom
- DX12 / 4K: Gears of War / Quantum Break
- DX12 / 4K: Quantum Break / Rise of the Tomb Raider
- Analyzing Temperatures & Frequencies Over Time
- Acoustics & Power Consumption
- Overclocking Results - Pushing Past 2GHz
- Conclusion; The Fastest Just Got More "Affordable"