We covered frame times in the initial SLI review and didn't find any issues. Personally, I wasn't going to spend time searching high and low for games that exhibited issues. It would be like beating a dead horse.
You said there was an article in the works covering GTX 970 frametimes when VRAM usage went over 3.5 GB but that never happened.
http://www.hardwarecanucks.com/foru...970-memory-allocation-issue-3.html#post785710
The very fact that you argued thats its a non issue in most cases while now saying it would be like beating a dead horse is contradictory. The games which are hitting above 3.5 GB VRAM usage are well known. Anyway how you run your website is upto you. But imo the tech press in general has not been as active in exposing the shortcomings of GTX 970 memory partition as they were with the HD 7900 frametimes when Nvidia pushed FCAT testing . Looks like when you are the market leader everyone takes a lenient view on your product's shortcomings or drawbacks and a stronger view when the drawback is with the smaller company's products.