What's new
  • Please do not post any links until you have 3 posts as they will automatically be rejected to prevent SPAM. Many words are also blocked due to being used in SPAM Messages. Thanks!

AMD A10-7800 Kaveri APU Review

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
1080P Gaming Benchmarks

1080P Gaming Benchmarks


While lower resolution gaming highlights processor bottlenecks, most people use slightly higher resolution monitors and want to play with increased detail settings. In these situations, the CPU tends to take a back seat to the graphics processor but even at 1080P (ie: 1920x1080) a slower CPU can still have a drastic impact upon in-game performance. In order to illustrate this, we have carried over the games from our previous tests, pumped detail levels to their max and used the increasingly popular 1080P resolution standard.

A10-7800-62.jpg

A10-7800-63.jpg

A10-7800-64.jpg

A10-7800-65.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
GPGPU Performance (Civ V / MediaEspresso)

With many CPUs using integrated graphics processors, parallel co-processing has become a hot topic of conversation. More and more applications now include support for OpenCL, DirectCompute and other features which help speed up performance in order to quickly finish certain tasks.

In this section, we will be benchmarking a number of applications which support (or claim to support) GPU compute in an effort to highlight the performance benefits which come with this technology. All of these tests are conducted on a system WITHOUT a discrete GPU installed.



Civilization V: Gods & Kings Leader Benchmark


Once again we are using Civ V in an odd way but its included Leader Benchmark includes a feature which uses the compute shader features on the GPU to rapidly compress large texture files. This puts a large amount of stress upon the graphics subsystem and should illustrate how well various manufacturers have implemented GPGPU features onto their cores.

A10-7800-66.jpg


MediaEspresso


Much like MediaCoder, MediaEspresso is a program used for video transcoding from one source to another. In this case, we take a high resolution 600MB 1080P video and convert it to a different MPEG-4 format suitable for mobile devices.

A10-7800-67.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
GPGPU Performance (MuseMage / Photoshop CS6)

MuseMage


MuseMage is a fully featured image editing program that uses GPU acceleration for its enhanced suite of color effects, filters, adjustment tools and other features. In order to achieve our results, we used MuseMage’s handy Batch script to apply 15 separate and consecutive image modifications to a 50MB JPG file. The results below represent the amount of time it took to complete this task.

A10-7800-68.jpg


Photoshop CS6


In our previous Photoshop CS6 benchmark, we deliberately disabled the GPU acceleration features so we could get an apples to apples CPU comparison. However, in this test, we are enabling that acceleration to see what affect it has upon the benchmark numbers. Please remember: Photoshop’s GPU features only improve performance on SOME (rather than all) editing tools so performance will not scale in a linear fashion due to the CPU still playing a role.

A10-7800-69.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
IGP Gaming Benchmarks (3DMark06 / 3DMark11)

IGP Gaming Benchmarks (3DMark06 / 3DMark11)


Integrated graphics processors have never been thought of as legitimate gaming devices but that stigma has begun to change. In this section, we test 3DMark06 and 3DMark11 to see how modern IGP systems reach to DX9 and DX11 environments.

A10-7800-70.jpg

A10-7800-71.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
IGP Gaming Results

IGP Gaming Results


As with previous in-game tests, we have selected a number of games for our IGP-only testing suite. As you may expect, these benchmarks are run without a discrete card installed. All applications are tested at moderate detail settings (remember, these aren’t fully fledged discrete cards so we can’t expect miracles) in both DX11 and DX9 environments at a resolution of 1080P.

A10-7800-72.jpg

A10-7800-73.jpg

A10-7800-74.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
System Power Consumption

System Power Consumption


Our power consumption numbers are broken down into two categories: one which simply stresses all of the CPU cores with WPrime and another which puts a high amount of load on both the CPU cores and the IGP. The latter will only be included if a given processor includes a dedicated internal graphics sub-processor.

For the CPU power consumption test, we use the standard testing system (with an NVIDIA GTX 670 installed) and wait until the system and discrete GPU are at idle speeds in order to log the idle power consumption. After this, WPrime 1024M is looped for 15 minutes while the power consumption is logged with a calibrated power meter to determine the peak watts.

IGP power consumption testing follows very much the same route as above but with some changes. First and foremost, the GTX 670 is removed and the video output is run through the processor’s graphics engine. In order to fully load the graphics cores and the primary processing stages within the CPU, we run the Unit Benchmark (in DX9 mode) from Civilization V for exactly 15 minutes.

Please note that after extensive testing, we have found that simply plugging in a power meter to a wall outlet or UPS will NOT give you accurate power consumption numbers due to slight changes in the input voltage. Thus we use a Tripp-Lite 1800W line conditioner between the 120V outlet and the power meter.


A10-7800-75.jpg

A10-7800-76.jpg

There really aren’t any surprises here. While AMD has made great strides in reducing overall power consumption, their APUs are still stuck on an older 28nm manufacturing process which means they fight an uphill battle against Intel competitors. With that being said, if you are looking for a relatively low power solution of an HTPC or SFF chassis, the A10-7800 is a pretty good option considering the amount of GPU processing it brings to the table.
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Conclusion

Conclusion


Going into this review, we really didn’t think there would be all that much to get excited about and those predictions proved correct. The A10-7800 is certainly a capable APU in its own right with Steamroller bringing in some much-needed performance improvements over previous generation parts. However, the competition at this end of the CPU market is cutthroat and AMD’s latest addition does tend to fall flat in some key areas.

One major benefit of Kaveri APUs is of course their overall cost in relation to the alternatives. Intel’s Haswell architecture simply doesn’t have a quad core offering in this price range, a fact that makes the A10-7800 jump out as a value front-runner despite a continual presence near the bottom of our performance charts. It is the clear winner in onboard graphics processing and pulls significantly ahead when OpenCL comes into play. With that being said, all of you budding gamers out there should remember many dual core Haswell chips will walk all over this APU when either solution is paired up with a capable dedicated GPU.

While it may provide an excellent option for anyone buying a prebuilt system, the A10-7800 is something of a dead end for DIYers. It may be about $20 less expensive than the A10-7850K but many of us would be much better off jumping onto the unlocked multiplier bandwagon since it provides some peace of mind without spending money to upgrade components in the future. As we said previously, the A10-7800 is perfect for system builders which is why AMD will likely see the vast majority of this APU’s volume going towards the likes HP and ASUS rather than the processor-in-a-box market. That’s good news considering a quick glance at the available options at big box retailers shows a distinct lack of Kaveri offerings, even after half a year of availability.

In terms of overall platform costs the A10-7800 and FM2+ couldn’t be better positioned. Technologies like Dual Graphics, Mantle, TrueAudio and minor revisions to the platform’s storage capabilities have brought it up to date in most situations. The only stumbling block for some buyers may be the lack of more advanced features like SATA Express and M.2 SSD support but with every next generation addition comes associated costs. For the time being AMD’s ecosystem doesn’t need those capabilities since it is primarily focused on delivering good performance at an outstanding value rather than being a lab rat for expensive new hardware testing.

We can talk about costs till we’re blue in the face but there are some stark pieces of reality that need to be discussed as well. Here we are, seven months after Kaveri’s initial unveiling and more than a year after AMD’s Heterogeneous System Architecture’s key components (hQ and hUMA) were announced and thus far there aren't any applications that support them. Kaveri actually launched with those features disabled and they remain in that exact same locked down state today. For early adopters who were counting on this technology to give APU’s a leg up on the competition (and it can….supposedly) but have yet to see any glimmer of hope, that’s a bitter pill to swallow. In the past we chalked up this lack of back-end application support to the relative newness of the underlying feature sets and gave Kaveri a pass in the hope that some forwards progress would be realized.

At this point, the time for playing a wait and see game is over: AMD needs to have HSA up and working with a full stable of developer engagement before they can properly market those same technologies in upcoming architectures. Even marketing current APUs like the A10-7800 is becoming challenging since potentially defining elements remain nothing more than talking points. Some help is on the horizon though. As OpenCL 2.0 begins rolling out later this year, both Corel AfterShot 2 and Libre Office will boast support for hUMA and hQ. That is one small step towards broader acceptance but one giant leap for HSA's founding principles.

There’s a reason why AMD desperately needs all the help they can get. Despite their graphics superiority and even with Steamroller’s notable IPC improvements over Piledriver and Bulldozer, Kaveri’s general processing performance in everyday applications is still in a decrepit state. If we rolled back the clock to 2011 and told you then that AMD’s 2014 lineup would barely outperform a three year old X4 980 in games and many productivity-based benchmarks, pitchfork-wielding mobs would have turned up at our doors. However, that’s exactly what is happening.

HSA was meant to be the saving grace of the APU dream but after three successive generations we have yet to see anything concrete materialize. That’s worrying but according to AMD change is on the way. Simply put, they can throw as much GPU horsepower as they want at their upcoming APUs but x86 performance will remain a key factor for years to come. Better OpenCL GPGPU support can somewhat mitigate these shortfalls but it will never be able to completely make up for them.

The A10-7800 is a well-placed addition to the 2014 APU lineup even though it won’t make any massive waves in the industry. Due to a relatively low price and an abundance of capabilities it should become a darling for large system builders but its appeal within the retail market may be limited when compared against AMD’s growing stable of unlocked parts. The real concern here is that until HSA features can be leveraged for better processing efficiency, AMD’s massive graphics strengths are currently the only thing keeping the A10-7800’s head above water. With Intel investing so heavily in substantial graphics improvements of their own for Broadwell and future architectures, there’s a desperate need to find something else that can help APUs distinguish themselves now and in the future.
 
Last edited:
Top