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Clair Obscur Expedition 33 - getting good reviews

xentr_thread_starter
its too bad that this game seems to be another one of those works best with a controller
You can certainly play it with keyboard and mouse though. I did a bit, but didn't try to remap keys so not sure about that. Continuing my play with controller as it is recommended as you said.

One thing I don't love so far is there are a tonne of cutscenes and dialog. I'm hoping it thins out some after they've set the stage so to speak and feels more like I'm playing than watching a movie. It's a hard balance, and I like story, but I do want to feel like I'm the characters, not just watching it all happen.

I can see I'm going to suck at the combat! My timing is terrible lol
 
its too bad that this game seems to be another one of those works best with a controller
It says that on the startup, but honestly, I don't see any reason it really wouldn't be fine on a KB+M. The timed button inputs aren't really anymore complicated than a key input. The control system is pretty simple.
You can certainly play it with keyboard and mouse though. I did a bit, but didn't try to remap keys so not sure about that. Continuing my play with controller as it is recommended as you said.

One thing I don't love so far is there are a tonne of cutscenes and dialog. I'm hoping it thins out some after they've set the stage so to speak and feels more like I'm playing than watching a movie. It's a hard balance, and I like story, but I do want to feel like I'm the characters, not just watching it all happen.

I can see I'm going to suck at the combat! My timing is terrible lol
Not sure how far you are, but it feels about average for 'JRPG cut-scene length'. Late Act I has a couple longer ones, then you have a pretty good stretch where it's shorter ones mostly with a couple dialogue scenes interrupting. It's pretty on-par for the genre (doesn't bother me as I like the cut-scenes in this game, but it's very much a YRMV).

The timing takes a bit to get the hang of, but isn't necessary, you could drop the difficulty, or there's a nexus mod to open up the timings IIRC. It feels 'just about right' to me, challenging for parries, but not bad for dodges or strikes. Dodges have a larger window if you're struggling with parries.

I do really like that no one has the cliche 'gigantosword' with a ton of stupid fringe like Caius in FFXIII-2/3. Just normal looking European swords.
 
xentr_thread_starter
It says that on the startup, but honestly, I don't see any reason it really wouldn't be fine on a KB+M. The timed button inputs aren't really anymore complicated than a key input. The control system is pretty simple.

Not sure how far you are, but it feels about average for 'JRPG cut-scene length'. Late Act I has a couple longer ones, then you have a pretty good stretch where it's shorter ones mostly with a couple dialogue scenes interrupting. It's pretty on-par for the genre (doesn't bother me as I like the cut-scenes in this game, but it's very much a YRMV).

The timing takes a bit to get the hang of, but isn't necessary, you could drop the difficulty, or there's a nexus mod to open up the timings IIRC. It feels 'just about right' to me, challenging for parries, but not bad for dodges or strikes. Dodges have a larger window if you're struggling with parries.

I do really like that no one has the cliche 'gigantosword' with a ton of stupid fringe like Caius in FFXIII-2/3. Just normal looking European swords.
I don't play any...? JRPGs so I don't have a reference. I played some Final Fantasy online for a while, whatever number that was, but I wouldn't say that counts. And I am only a bit into Act I at this point.

I think it might be best for people who aren't familiar with the genre, like me, going into it with the expectation that it is more like playing an interactive movie in some ways. That is how I played the newer Tomb Raider games, and once I switched my mindset I settled in more.

That certainly doesn't make it a bad game, just may not be what everyone is looking for. The cutscenes and the acting are well done so that helps. And the Prologue definitely had a lot of setup and that is more easily rolled out through cutscenes. Not impossible to do it better, but many games take the cutscene route. I just found I was going "come on... when do I get to play??!!" :)
 
I don't play any...? JRPGs so I don't have a reference. I played some Final Fantasy online for a while, whatever number that was, but I wouldn't say that counts. And I am only a bit into Act I at this point.

I think it might be best for people who aren't familiar with the genre, like me, going into it with the expectation that it is more like playing an interactive movie in some ways. That is how I played the newer Tomb Raider games, and once I switched my mindset I settled in more.

That certainly doesn't make it a bad game, just may not be what everyone is looking for. The cutscenes and the acting are well done so that helps. And the Prologue definitely had a lot of setup and that is more easily rolled out through cutscenes. Not impossible to do it better, but many games take the cutscene route. I just found I was going "come on... when do I get to play??!!" :)
It's definitely a slow starter, and if you don't play a lot of JRPGs it might feel a little foreign at the start. It's probably not the easier JRPG to start with either since you have to choose your own stat builds, limited skill pool and the timing mechanics.

(FFX is probably the best modern-ish 'First time' JRPG, Persona 3 Remake/4/5 Royal would be more similar to COE33 in mechanics, but are harder to recommend for a first time due to the 'school life' time management sim aspects).

Of course, as you mentioned, sometimes they're not for everyone. I don't bother with Kojima games anymore due to the insane cut-scene lengths.
 

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