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GIGABYTE G1.Assassin G1-Killer LGA1366 Motherboard Review

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Test Setups & Methodology

Test Setups & Methodology



For this review, we have prepared four different test setups, representing all the popular platforms at the moment, as well as most of the best-selling processors. As much as possible, the four test setups feature identical components, memory timings, drivers, etc. Aside from manually selecting memory frequencies and timings, every option in the BIOS was at its default setting.


Intel Core i7 LGA1366 Test Setup​
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Although Windows Vista SP1 was our principal OS for the majority of benchmarks, we did use Windows 7 (with all the latest updates) when benchmarking AIDA64 and when testing the onboard Bigfoot Killer E2100 LAN and Creative Sound Blaster X-Fi audio.

For all of the benchmarks, appropriate lengths are taken to ensure an equal comparison through methodical setup, installation, and testing. The following outlines our testing methodology:

A) Windows is installed using a full format.

B) Chipset drivers and accessory hardware drivers (audio, network, GPU) are installed followed by a defragment and a reboot.

C)To ensure consistent results, a few tweaks were applied to Windows Vista and the NVIDIA control panel:
  • Sidebar – Disabled
  • UAC – Disabled
  • System Protection/Restore – Disabled
  • Problem & Error Reporting – Disabled
  • Remote Desktop/Assistance - Disabled
  • Windows Security Center Alerts – Disabled
  • Windows Defender – Disabled
  • Screensaver – Disabled
  • Power Plan - High Performance
  • NVIDIA PhysX – Disabled
  • V-Sync – Off

D) Programs and games are then installed & updated followed by another defragment.

E) Windows updates are then completed installing all available updates followed by a defragment.

F) Benchmarks are each run three times after a clean reboot, then the results are averaged. If they are any clearly anomalous results, the benchmark was run 3 times again. If they remained, we make mention of it in the individual benchmark write-up.

Here is a full list of the applications that we utilized in our benchmarking suite:
  • AIDA64 Extreme Edition v1.50.1200
  • ScienceMark 2.0 32-bit
  • MaxxMEM2 Preview
  • wPrime Benchmark v2.03
  • HyperPI 0.99b
  • PCMark Vantage Advanced 64-bit Edition (1.0.2.0)
  • Cinebench R10 64-bit
  • Cinebench R11.5.2.9 64-bit
  • WinRAR 3.94 x64
  • Photoshop CS4 64-bit
  • Lame Front-End 1.0
  • X264 Benchmark HD (2nd pass)
  • 7-Zip 9.20 x64
  • POV-Ray v3.7 beta 40
  • Deep Fritz 12
  • 3DMark06 v1.2.0
  • 3DMark Vantage v1.0.2
  • Crysis v1.21
  • Far Cry 2 1.02
  • Left 4 Dead
  • Valve Particle Simulation Benchmark
  • Word in Conflict v1.0.0.0
  • Resident Evil 5 1.0.0.129
  • X3: Terran Conflict 1.2.0.0

That is about all you need to know methodology wise, so let's get to the good stuff!
 
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Synthetic Benchmarks

Synthetic Benchmarks: AIDA64 / MaxxMEM




AIDA64 Extreme Edition 1.50 - CPU & FPU Benchmarks


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AIDA64 Extreme Edition 1.50 - Cache Benchmark


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AIDA64 Extreme Edition 1.50 - Memory Benchmarks


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MaxxMEM² - Memory Benchmarks


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System Benchmarks

System Benchmarks



SuperPi Mod v1.5


When running the SuperPI 32MB benchmark, we are calculating Pi to 32 million digits and timing the process. Obviously more CPU power helps in this intense calculation, but the memory sub-system also plays an important role, as does the operating system. We are running one instance of SuperPi via the HyperPi 0.99b interface. This is therefore a single-thread workload.

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wPRIME 2.03


wPrime is a leading multithreaded benchmark for x86 processors that tests your processor performance by calculating square roots with a recursive call of Newton's method for estimating functions, with f(x)=x2-k, where k is the number we're sqrting, until Sgn(f(x)/f'(x)) does not equal that of the previous iteration, starting with an estimation of k/2. It then uses an iterative calling of the estimation method a set amount of times to increase the accuracy of the results. It then confirms that n(k)2=k to ensure the calculation was correct. It repeats this for all numbers from 1 to the requested maximum. This is a highly multi-threaded workload.

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Cinebench R10


Cinebench R10 64-bit
Test1: Single CPU Image Render
Test2: Multi CPU Image Render
Comparison: Generated Score


Developed by MAXON, creators of Cinema 4D, Cinebench 10 is designed using the popular Cinema software and created to compare system performance in 3D Animation and Photo applications. There are two parts to the test; the first stresses only the primary CPU or Core, the second, makes use of up to 16 CPUs/Cores. Both are done rendering a realistic photo while utilizing various CPU-intensive features such as reflection, ambient occlusion, area lights and procedural shaders

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Cinebench R11.5


Cinebench R11.5 64-bit
Test1: CPU Image Render
Comparison: Generated Score


The latest benchmark from MAXON, Cinebench R11.5 makes use of all your system's processing power to render a photorealistic 3D scene using various different algorithms to stress all available processor cores. The test scene contains approximately 2,000 objects containing more than 300,000 total polygons and uses sharp and blurred reflections, area lights and shadows, procedural shaders, antialiasing, and much more. This particular benchmarking can measure systems with up to 64 processor threads. The result is given in points (pts). The higher the number, the faster your processor.

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PCMark Vantage x64


PCMark Vantage Advanced 64-bit Edition (1.0.2.0)
PCMark Suite / Default Settings
Comparison: Generated Score

The main focus of our General Tasks category lies with the most recent installment of the PCMark series, Vantage. While still classified under the description of a Synthetic benchmark, PCMark Vantage uses many of Vista's (Note - Vantage is Vista-only) built-in programs and features along with its own tests, so it is "real-world" applicable in regards to CPU performance. The following is a general list of the tests in the PCMark suite, very much in line with tasks of an average user: Data encryption, Data compression, CPU image manipulation (compression/decompression/resize), Audio transcoding, Video transcoding, Text editing, Web page rendering, Windows Mail, Windows Contacts, and CPU game test.


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Lame Front End


Lame Front End v1.0 is a single-threaded application, which means that it only utilizes a single processor core. This will obviously limit performance but it will allow us to see the benefits of Lynnfield aggressive Turbo Boost with single-threaded loads. We will be encoding a WAV rip of Santana’s Supernatural album and converting it to MP3 using the highest fidelity VBR 0 quality preset.

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Photoshop CS4


For the image editing portion of this review, we will use Photoshop CS4 in coordination with Driver Heaven’s Photoshop Benchmark V3, which is an excellent test of CPU power and memory bandwidth. This is a scripted benchmark that individually applies 15 different filters to a 109MB JPEG, and uses Photoshop’s built-in timing feature to provide a result at each test stage. Then it’s simply a matter of adding up the 15 results to reach the final figure.

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x264 HD Benchmark


x264 HD Benchmark v1.0
Test: MPEG-2 HD 720P Video Clip Conversion to x264
DVD Video Length: 30 Seconds
Comparison: FPS of Second Pass

x264 is quickly becoming the new codec of choice for encoding a growing number of H.264/MPEG-4 AVC videos. Think of it as the new Divx of HD and you can understand why we felt it critical to include. Tech Arp's recent development of the x264 HD Benchmark takes a 30 second HD video clip and encodes it into the x264 codec with the intention of little to no quality loss. The test is measured using the average frames per second achieved during encoding, which scales with processor speed and efficiency. The benchmark also allows the use of multi-core processors so it gives a very accurate depiction of what to expect when using encoding application on a typical full length video.


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WinRAR


WinRAR 3.94 x64
Test: Compression of 1GB of Assorted Files
Comparison: Time to Finish

One of the most popular file compression/decompresion tools, we use WinRAR to compress a 1GB batch of files and archive them, timing the task until completion.


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7-Zip


9.20 x64
Test: Compression/Extraction of 1GB of Assorted Files, with AES-256 encryption
Comparison: Time to Finish


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Here we ran into an I/O limitation when extracting. Our hard drive simply isn’t fast enough to write the data being extracted by highly clocked AES NI-capable chips (Sandy Bridge/Gulftown/Clarkdale).
 
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Gaming Benchmarks

Gaming Benchmarks



Futuremark 3DMark06


3DMark06 v1.2.0
Graphic Settings: Default
Resolution: 1280X1024

Test: Specific CPU Score and Full Run 3Dmarks
Comparison: Generated Score

The Futuremark 3DMark series has been a part of the backbone in computer and hardware reviews since its conception. The trend continues today as 3DMark06 provides consumers with a solid synthetic benchmark geared for performance and comparison in the 3D gaming realm. This remains one of the most sought after statistics, as well as an excellent tool for accurate CPU comparison, and it will undoubtedly be used for years to come.


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Futuremark 3DMark Vantage


3DMark Vantage v1.0.2
Graphic Settings: Performance Preset
Resolution: 1280X1024

Test: Specific CPU Score and Full Run 3Dmarks
Comparison: Generated Score

3DMark Vantage is the follow-up to the highly successful 3DMark06. It uses DirectX 10 exclusively so if you are running Windows XP, you can forget about this benchmark. Along with being a very capable graphics card testing application, it also has very heavily multi-threaded CPU tests, such Physics Simulation and Artificial Intelligence (AI), which makes it a good all-around gaming benchmark.


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Crysis


Crysis v1.21
Resolution: 1680x1050
Anti Aliasing: 0
Quality Settings: High
Global Settings: DX10 / 64-Bit

Test 1: Ice benchmark_CPU2 demo
Comparison: FPS (Frames per Second)

Still one of the most hardware intensive game on the market today, Crysis has been chosen for its obvious ability to be able to showcase the differences between platforms and to showcase just how far one will need to go in the quest for maximum performance. The game also features the renowned CryEngine, the power behind the incredible graphics, which is expected to be foundation of future titles.


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Far Cry 2


Far Cry 2 1.02
Resolution: 1680x1050
Anti Aliasing: 0
Quality Settings: Very High
Global Settings: DX10 Enabled

Test 1: Ranch Long Demo
Comparison: FPS (Frames per Second)

Far Cry 2 is the hot new new first-person shooter from Ubisoft's Montreal studio, and the first game to utilize the new visually stunning Dunia Engine, which will undoubtedly be used by numerous future games. Using the included Benchmarking Tool, we ran the Long Ranch demo in DX10 mode at 1680x1050 with all settings set to very high.


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X3: Terran Conflict


X3: Terran Conflict 1.2.0.0
Resolution: 1680x1050
Texture Quality: High
Shader Quality: High
Antialiasing 4X
Anisotropic Mode: None
Glow Enabled

Game Benchmark
Comparison: FPS (Frames per Second)


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Left 4 Dead


Left 4 Dead (Latest Update)
Resolution: 1680x1050
Filtering: 4X MSAA / Anisotropic 8X
Graphic Settings: High
Shader Detail: Very High
Test 1: HWC Custom Timedemo
Comparison: FPS (Frames per Second)

Left 4 Dead is the latest disorienting, fast-paced zombie apocalypse mega-hit from Valve. L4D uses the latest version of the Source engine with enhancements such as multi-core processor support and physics-based animation. We test here at 1680x1050 with in-game details set to their highest levels, with MSAA 4X and AA 8X. For benching, we used a pre-recorded 20 minute timedemo taken on the No Mercy campaign during The Apartments mission.


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Valve Particle Simulation Benchmark


Valve Particle Simulation Benchmark
Default
Comparison: Particle Performance Metric

Originally intended to demonstrate new processing effects added to Half Life 2: Episode 2 and future projects, the particle benchmark condenses what can be found throughout HL2:EP2 and combines it all into one small but deadly package. This test does not symbolize the performance scale for just Episode Two exclusively, but also for many other games and applications that utilize multi-core processing and particle effects. As you will see the benchmark does not score in FPS but rather in its own "Particle Performance Metric", which is useful for direct CPU comparisons.


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Resident Evil 5


Resident Evil 5 1.0.0.129
Resolution: 1680x1050
Anti-Aliasing: Off
Motion Blur: Off
Shadow Detail: High
Texture Detail: High
Overall Quality: High
Test 1: Built-in Timedemo
Comparison: FPS (Frames per Second)


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World in Conflict


World in Conflict v1.010
Resolution: 1680x1050
Anti-Aliasing: 4X
Anisotropic Filtering: 4X
Graphic Settings: Very High
Test 1: Built-in Benchmark
Comparison: FPS (Frames per Second)

One of the most visually stunning real-time strategy games in recent history, World in Conflict can really push systems to the brink, which is what we attempt by running the game in DirectX 10 mode at 1680x1050 with all settings maxed out. For this test we used the in-game benchmarking tool.


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Bigfoot Killer E2100 & Creative Sound Blaster X-Fi Testing

Bigfoot Killer E2100 & Creative Sound Blaster X-Fi Testing


In this section, we are going to found out whether the two key pieces of dedicated gaming hardware that GIGABYTE have outfitted to this motherboard actually improve the overall gaming experience. We are going to do this using both quantitative and qualitative analysis, since ‘gaming feel’ and sound quality aren’t things you can capture and explain with numbers.

Competitors:
  • GIGABYTE G1.Assassin: Creative CA20K2 (Audio) | Bigfoot Killer E2100 (LAN)
  • ASUS Rampage III Extreme: Realtek ALC889 (Audio) | Intel WG82567V (LAN)
  • Sapphire Pure Black X58: Realtek ALC892 (Audio) | Marvell 88E8057 (LAN)
As you can see, all three motherboards feature different audio and LAN chipsets, so this is going to allow us to see what kind of difference there is between the G1.Assassin’s high-end onboard hardware and more common parts.


Bigfoot Killer E2100 Network Testing


  • PassMark PerformanceTest 7 x64 - Advanced Network Test

The PassMark Advanced Network Test is designed to test the data transfer rate between two computers both of which must be running PerformanceTest. One of the computers must act as the server and will sit waiting for a connection. The other computer acts as a client. It connects to the server machine and sends data to it for the duration of the test.

TCP is a connection-oriented protocol, which means it is a very reliable means of data transfer. It is used when data integrity is important, errors are corrected using data re-transmission. Your LAN, WAN, WiFi, and internet connection all use TCP/IP. Some games, like World of Warcraft, use it as well.

UDP is a connectionless protocol, which means it is an unreliable means of data transfer. UDP is a simple transmission model that provides no checking of the transferred or received data. This is the protocol that is used for video streaming and by most online games today, since these are applications that are tolerant to data loss such.

Settings:

TCP: Variable Block Size: 20 Bytes to 16384 Bytes – Test Duration: 60 Seconds
UDP: Variable Block Size: 20 Bytes to 1024 Bytes – Test Duration: 60 Seconds
Best of 5

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As you can see, the G1.Assassin gets clobbered in this test. We suspect that the Killer E2100 NPU is shaping this non-game traffic in a certain way that is hindering this particular benchmark, at least with our selected settings. However, if we selected a large fixed block size for both TCP and UDP, in this case 16384 bytes and 1024 bytes respectively, the results were quite a bit different. The G1.Assassin still lost to the other two motherboards, but it put in a much more respectable showing.

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Based on the in-app 'CPU Load' meter, the G1.Assassin also had the highest CPU utilization during this benchmark. However, if our assumption is correct that the NPU is actively managing traffic during this test, a little higher CPU utilization wouldn’t be unexpected, even though the NPU is supposed to be offloading the bulk of the workload from the CPU.


  • AIDA32 V3.94.2 - Network Benchmark

The Network Benchmark Plugin for AIDA32 is designed to measure the performance of TCP/IP networks using the classic HTTP protocol in a master-slave architecture between 2 computers.

Best of 4​

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In this older, but very reliable benchmark, the G1.Assassin puts in a better showing, but still has a average transfer rate that is a solid 10% lower than the competition.

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The G1.Assassin tied for lowest CPU utilization with the Pure Black X58, while the Intel-based GbE LAN on the Rampage III Extreme had extremely high CPU utilization.


  • Gaming-related Ping

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In this test, we wanted to determine whether the E2100 NPU would provide lower latency to our favourite servers outside of actual game play. We averaged the ping of 40 pre-selected Team Fortress 2 servers, on 3 different occasions per motherboard. This test was done on all 3 motherboards in the span of about one hour, before dawn in order to minimize the effect of congestion. The G1.Assassin ended up having highest average latency results, but really only by a bit. Online testing is a reviewer's nemesis since it's really not a controlled testing environment. Therefore, since the margin is so small and the nature of the test so unpredictable that we can’t really make a judgment one way or another.

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Once again, this test was done on all 3 motherboards in the span of about one hour, before dawn in order to minimize the effect of congestion, and all on the same Team Fortress 2 server. We simply ran around with the scoreboard visible for 10 minutes, noted down the ping every 30 seconds, and then averaged the results. Surprisingly, in this actual online game play test we achieve identical pings across all three motherboards.

While this all suggests that the Killer E2100 NPU has no effect, we did some notice some differences that are a little harder to quantify. On the G1.Assassin, we seemed to enter games faster and were more often the first to load a map/round, even when we did not have the lowest ping. Given the fact that all three of our setups had the same configuration, and the fact that we weren’t using a faster disk subsystem than your average joe, this is indeed an advantage that the NPU is responsible for. Is it a big advantage? We supposed that depends on how much of a hardcore gamer you are.


  • Left 4 Dead & Team Fortress 2 Benchmarks


Left 4 Dead: Blood Harvest campaign – Chapter 4 & 5 – 4 rounds per motherboard.
Team Fortress 2: Dustbowl map – Soldier class – 10 rounds per motherboard.
FRAPS 3.3.3 was used to record the frame rates.
Reliability and Performance Monitor was used to record the CPU utilization.

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First, let us restate that online gaming is a reviewer's nightmare since it's really not a controlled testing environment. There is simply no way to control all the elements and reproduce the same scenes time and time again. Having said that, we are quite confident in our results given our little variance there was between the individual rounds. Much to our surprise, the G1.Assassin did in fact manage to pull a small 3% to 6% victory when it comes to average frame rates in both Left 4 Dead and Team Fortress 2. The GIGABYTE motherboard did seem to take a small hit when it comes to minimum framerate in L4D, but then took a small lead in the minimum framerate in TF2.

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When it came to overall CPU utilization, there was effectively no difference between the three motherboards. There might have been expectations of lower utilization given the dedicated gaming hardware that is supposed to offload work from the CPU. However, the G1.Assassin is also doing a lot more gaming-related processing (audio effects, traffic shaping, etc) than the other two motherboards, and none of that is ever really done independently of the CPU. Overall, not too bad when you consider the overall experience on the G1.Assassin motherboard is fair bit better than on the other two thanks to the onboard Creative X-Fi audio.


Creative Sound Blaster X-Fi Audio Testing


The Creative Sound Blaster X-Fi Creative CA20K2 digital audio processor (and accompanying audio subsystem) really is the crown jewel of the G1.Assassin, and as we have alluded to throughout the review, it is pretty awesome. Here is where we show you why.

  • RightMark Audio Analyzer (RMAA) 6.2.3

A sample size of 16-bit and sample rate of 44.1 kHz , also known as 'CD Quality', is the accepted norm when it comes to PC audio, it is the Windows default setting after all. However, we wanted to kick things up a notch since more and more records are being offered in a higher resolution 24-bit format, and even Apple is supposedly mulling over introducing 24-bit music files in iTunes. As a result, we selected a sampling mode of 24-bit @ 48 kHz in RMAA in order to see just how well these three onboard audio solutions could handle high quality audio.

Sampling mode: 24-bit, 48 kHz
Interface: MME
Testing chain External loopback (line-out - line-in)
20 Hz - 20 kHz filter: ON
Normalize amplitude: ON
Level change: 0.4 dB / 0.4 dB
Mono mode: OFF
Calibration signal, Hz: 1000
Polarity: correct/correct

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As you can see, when it comes to the basic fundamentals of audio performance, the G1.Assassin crushes the competition. The Creative chip achieves significantly better results than the Realtek CODECs in six of the eight tests, and is only slightly let down by its frequency response. For some reason, this alone knocks down its general performance rating to 'very good', while the Realtek ALC889 solution on the Rampage III Extreme gets 'excellent'. Needless to say, we found those overall ratings more than a little out of touch.

Ultimately, this is irrelevant though because audio is one area where quantitative analysis really doesn’t tell much of the story, since sound quality is obviously qualitative and different to everyone. Based on our 40-50 hours of total listening – with a mix of Grado SR225i and well-worn Koss PortaPro headphones, Westone UM1 IEMs, and Logitech Z-5500 5.1 speakers – we can tell you that whether it is for gaming, music, or movies, the G1.Assassin sounds distinctly better than any onboard audio solution or dedicated sound card that we have ever used yet.

Most importantly though, the X-Fi chip is unmatched with regard to in-game audio thanks to EAX 5.0, OpenAL, and the surprisingly good X-Fi CMSS-3D capabilities. Footsteps, ricocheting bullets, and gib hitting the floor were as clear, loud, and directional as we have ever heard. Not only could we better tell what direction enemy gunfire or footsteps was coming from, but we could much better tell how far away those noises were coming from. Just a better soundstage in general, properly three-dimensional for the lack of a better description.
 
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Voltage Regulation / Power Consumption

Voltage Regulation


For this review we decided to forgo our usual elaborate voltage regulation testing, instead took a peak at how the vCore behaved with and without Load-Line Calibration (LLC) enabled. This was done with a one hour OCCT run, using all twelve threads, and without Core i7-980X overclocked to 4.0Ghz at 1.35V (in the BIOS).

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As you can see, GIGABYTE have not enabled Load-Line Calibration (LLC) by default on the G1.Assassin. With LLC on auto, the vDroop from 1.35V (BIOS) to 1.28V (actual) might seem excessive, but it is actually within the 5% spec outlined by Intel. When you set LLC to Level 2, the most aggressive option, the voltage droop is totally eliminated and the vCore line is free of fluctuations. Nothing out of the ordinary here.


Temperature Testing


For this test, we set all the BIOS settings to default, and then ran one hour of both Prime 95 V26.3 64-bit In-place large FFTs and OCCT v3.1.0 GPU:OCCT stress at the same time.

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Given the G1.Assassin’s impressive cooling system, we simply had to test it out. With thermal paste on the IOH heatsink, thermal tape on the other heatsinks, and tight screws holding the entire assembly together, we knew the cooling solution was making good contact everywhere. As a result, we decided to measure the temperatures directly off the heatsinks themselves to see just how hot the components were running under full system load.

Overall, we were quite impressed with the results we got since the motherboard received zero airflow aside from whatever the CPU cooler fan put off. Based on our results, it is pretty clear that the the Driver MOSFETS to the left of the CPU socket were under significantly more load than those above the socket. Having said that, the MOSFET heatsinks never touched 50C so there is nothing to worry about there. The heatsink for the beastly X58 IOH did peak at 50C, which is perfectly fine and frankly better than expected for this 24W TDP chip. The ICH southbridge also seemed to be adequately cooled by the unique magazine heatsink.


Power Consumption


For this section, every energy saving feature was enabled in the respective BIOSes and the Windows Vista power plan was changed from High Performance to Balanced.

For our idle test, we let the system idle for 15 minutes and measured the peak wattage through our UPM EM100 power meter.

For our CPU load test, we ran Prime 95 V26.3 64-bit In-place large FFTs on all available threads for 15 minutes, measuring the peak wattage via the UPM EM100 power meter.

For our overall system load test, we ran Prime 95 In-place large FFTs on all available threads for 15 minutes, while simultaneously loading the GPU with OCCT v3.1.0 GPU:OCCT stress test at 1680x1050@60Hz in full screen mode.

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Surprisingly, the fully-packed G1.Assassin consumes just a bit more power than rival high-end motherboards like the ASUS Rampage III Extreme. This is impressive since it features the Creative X-Fi digital audio processor, Bigfoot E2100 NPU, two additional USB 3.0 controllers, and a bunch of amplifiers and assorted ICs for the complex audio sub-system. The Sapphire Pure Black X58 is not really in the same league as these other two models, since it features a modern but less complex CPU VRM design and has quite a few less controllers onboard.
 
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Overclocking Results

Overclocking Results


Overclocking the Bloomfield/X58 platform is quite different than anything else on the market, even the Lynnfield/P55 or Sandy Bridge/P67. There are five clock speeds (CPU/BCLK/MEM/UCLK/QPI) and four multipliers (CPU/MEM/UCLK/QPI) to tweak and monitor, as well as eight different important voltages. Put simply, there are lot of variables and potential limitations that an overclocker must take into consideration.


Highest Stable CPU Overclock


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Although the G1-Killer series is not explicitly designed for overclocking, it should come as no surprise that it handles this task very well indeed. On the G1.Assassin, we were able to match the highest stable CPU overclock that we originally achieved on the GIGABYTE X58A-UD7 motherboard. Obviously, there is a lot of extra potential CPU headroom here, but since we restrict vCore to about 1.35V our results have thus far been slightly limited to 4.42Ghz.


Highest Stable BCLK Overclock


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On this motherboard we were able to achieve a very respectable 221Mhz BCLK at 1.35V VTT/QPI, which is 24/7 stable remember. This result is a fair bit better than the 216Mhz BCLK we achieve on the aforementioned X58A-UD7. With this type of BCLK, a user with lowly Core i7-920 can expect to overclocking headroom up to 4641Mhz. Good luck with that though unless you have serious cooling!


Auto-Overclocking Results


The G1.Assassin features two types of automatic overclocking. There is the software Quick Boost feature, and the Quick Boost button on the 5.25" Front Access Control Panel. The Quick Boost included in the Smart6 utility caused us instant BSODs, but the physical button did work.

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The Quick Boost button is super simple, you just press it and the automatic overclocking is achieved. You can enable it before booting or on-the-fly while gaming.

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Click on image to enlarge

As you can see the Quick Boost overclock is very lackluster. It works, but it only increases the BLCK by 5%. That is not really going to have an impact on gaming performance. It would be much cooler if users could assign their own overclocking profile to that button, making it a real modern Turbo button. Having said that, if the profile caused too much of an increase it would undoubtedly BSOD if you were trying to achieve the overclock on-the-fly while gaming.
 
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Conclusion

Conclusion


First and foremost, GIGABYTE have to be commended for undertaking such ambitious product. We are not saying this because they made a motherboard series targeted towards gamers, but because they did it right. When we look at the G1.Assassin it is immediately obvious that a lot of thought went into the design and that no corners were cut. This motherboard features the best dedicated gaming hardware currently available and the best implementation of that hardware too.

The onboard Creative Sound Blaster X-Fi CA20K2 digital audio processor is an excellent feature-filled chip, which has been previously seen on highly regarded sound cards like the Auzentech X-Fi Forte 7.1. However, the digital audio processor is just one part of the complex audio sub-system that GIGABYTE have designed for this motherboard. Thanks to almost a dozen different audio-related ICs and sixteen audiophile-grade capacitors, the G1.Assassin features a proper high fidelity built-in headphone amplifier; something that's unheard of on most motherboards. If you have some quality headphones (or headset) you will be rewarded with music that sounds distinctly superior to any onboard audio solution and all but two or three dedicated sound cards. Where the X-Fi chip is unmatched though is in-game audio thanks to EAX 5.0, OpenAL, and the surprisingly good X-Fi CMSS-3D capabilities. Footsteps, ricocheting bullets, and gib hitting the floor were as clear, loud, and directional as we have ever heard.

We can't be quite as bold when discussing the Bigfoot Killer E2100 network processing unit (NPU) though. We simply didn't experience any in game pings reductions, nor a drop in CPU utilization, and there seemed to be a negative impact on network throughput in some scenarios. Having said that, when using the NPU we seemed to enter games faster and were more often the first to load a map, even when we did not have the lowest ping. This might not be a huge advantage, but we'll take it.

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Turning our focus towards connectivity, the G1.Assassin did not disappoint at all. It manages to be thoroughly modern thanks to the very high performance Marvell SE9182 SATA 6Gb/s controller and NEC/Renesas + VLI USB 3.0 controllers. When it came to overall performance, this motherboard didn’t set any new records, but there’s not much to be done on such a mature platform. When we stepped away from timedemos and into in actual gameplay though, we did notice a slightly higher average framerate than the two other boards. The differences were minor, but it does suggest that the dedicated gaming-oriented hardware was having a positive effect.

Speaking of differences, unlike the Sapphire Pure Black X58 that we recently reviewed, this is a motherboard that properly utilizes the strengths that the proven LGA1366/X58 platform has over the newer LGA1155/P67 platform, which is to say superior multi-GPU capabilities courtesy of the native 32 PCI-E 2.0 lanes. Specifically, GIGABYTE has this model certified for 4-way CrossFireX and 3-way SLI operation. Some may see the lack of Quad SLI as a shortcoming, but in order to add this feature GIGABYTE would have had to add two NVIDIA NF200 bridge chips and pay for an official 4-way license key. Furthermore, to be perfectly honest, attempting to game on a system with four graphics cards can be a troublesome affair at best and a disaster at worst.

One of this motherboard's biggest drawbacks is caused by the fact that it supports four dual-slot graphics cards, since that required this to be a large motherboard. The G1.Assassin is based on the XL-ATX form factor, and there still aren't that many cases that have been certified (.pdf file) to support its massive bulk. Thankfully, some E-ATX cases can hold this motherboard, but you will need to do your homework. Either way, chances are that not only will you have to spend ~$480 on the motherboard, but another $150-200+ on a new case as well.

While we are on the subject of price, while the G1.Assassin is obviously quite expensive, we don't necessarily view it as overpriced. When you consider that a dedicated sound card comparable to what's found on this motherboard would retail for at least $150, and that a standalone Bigfoot Killer E2100 card retails for $80, the price for the rest of motherboard ends up being about $250. This is actually quite reasonable for an X58 motherboard that can house four dual-slot graphics cards and has great connectivity.

In the end, if you are a hardcore gamer with the means to afford the best, the venerable LGA1366 platform shouldn't be overlooked. This G1.Assassin motherboard combined with a six-core Intel Gulftown processor and some high-end graphics cards will give you an overall gaming experience that you aren’t likely to find anywhere else. Yes, we would have liked to see the G1.Killer concept launched on the LGA1155 platform, and hope to see this in the future, but in the mean time the G1.Assassin is definitely a product worthy of our Dam Good and Dam Innovative awards.



Pros

- Fantastic layout.
- Four mechanical PCI-E x16 slots, and room for four dual-slot graphics cards.
- 4-way CrossFireX & 3-way SLI support.
- Great overclocking capabilities with flawless auto-recovery.
- Unparalled onboard audio with built-in headphone amplifier.
- Top-notch SATA 6Gb/s and USB 3.0 connectivity.
- 5.25" enclosure gives users front panel access to two USB 3.0 ports.
- Dual BIOS chips.
- Full support for 3TB+ hard drives.
- 5 Smart Fan 4-pin PWM headers that can be independently fine-tuned.
- Great array of diagnostic LEDs.


Cons
- No onboard power and reset buttons.
- XL-ATX form factor is too large for most cases.
- Quick Boost button only increases the BCLK by 5%.
- No voltage read points (maybe a non-issue on a gaming motherboard).
- Not enough temperature and voltage readouts in the BIOS and EasyTune.
- No integrated bluetooth to take full advantage of the bluetooth-based software utilities.


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Our thanks to GIGABYTE for making this review possible!



 
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