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Intel Sandy Bridge-E Core i7-3960X CPU Review

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Synthetic Benchmarks: SuperPI 32M / wPRIME 1024M

Synthetic Benchmarks: SuperPI 32M / wPRIME 1024M



SuperPi Mod v1.5


When running the SuperPI 32MB benchmark, we are calculating Pi to 32 million digits and timing the process. Obviously more CPU power helps in this intense calculation, but the memory sub-system also plays an important role, as does the operating system. We are running one instance of SuperPi via the HyperPi 0.99b interface. This is therefore a single-thread workload.

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wPRIME 2.03


wPrime is a leading multithreaded benchmark for x86 processors that tests your processor performance by calculating square roots with a recursive call of Newton's method for estimating functions, with f(x)=x2-k, where k is the number we're sqrting, until Sgn(f(x)/f'(x)) does not equal that of the previous iteration, starting with an estimation of k/2. It then uses an iterative calling of the estimation method a set amount of times to increase the accuracy of the results. It then confirms that n(k)2=k to ensure the calculation was correct. It repeats this for all numbers from 1 to the requested maximum. This is a highly multi-threaded workload.

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System Benchmarks: Cinebench R10 / Cinebench R11.5

System Benchmarks: Cinebench R10 / Cinebench R11.5



Cinebench R10


Cinebench R10 64-bit
Test1: Single CPU Image Render
Test2: Multi CPU Image Render
Comparison: Generated Score


Developed by MAXON, creators of Cinema 4D, Cinebench 10 is designed using the popular Cinema software and created to compare system performance in 3D Animation and Photo applications. There are two parts to the test; the first stresses only the primary CPU or Core, the second, makes use of up to 16 CPUs/Cores. Both are done rendering a realistic photo while utilizing various CPU-intensive features such as reflection, ambient occlusion, area lights and procedural shaders

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Cinebench R11.5


Cinebench R11.5 64-bit
Test1: CPU Image Render
Comparison: Generated Score


The latest benchmark from MAXON, Cinebench R11.5 makes use of all your system's processing power to render a photorealistic 3D scene using various different algorithms to stress all available processor cores. The test scene contains approximately 2,000 objects containing more than 300,000 total polygons and uses sharp and blurred reflections, area lights and shadows, procedural shaders, antialiasing, and much more. This particular benchmarking can measure systems with up to 64 processor threads. The result is given in points (pts). The higher the number, the faster your processor.

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System Benchmarks: Deep Fritz 12 / POV-Ray 3.7 RC3

System Benchmarks: Deep Fritz 12 / POV-Ray 3.7 RC3



Deep Fritz 12 - Chess Benchmark


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POV-Ray 3.7 RC3


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System Benchmarks: LFE / Photoshop CS4 / x264 HD 4.0

System Benchmarks: LFE / Photoshop CS4 / x264 HD 4.0



Lame Front End


Lame Front End v1.0 is a single-threaded application, which means that it only utilizes a single processor core. This will obviously limit performance but it will allow us to gauge a processor's single-threaded performance as well as test any turbo feature that it might have. We will be encoding a WAV rip of Santana’s Supernatural album and converting it to MP3 using the highest fidelity VBR 0 quality preset.

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Photoshop CS4 64-bit


For the image editing portion of this review, we will use Photoshop CS4 in coordination with Driver Heaven’s Photoshop Benchmark V3, which is an excellent test of CPU power and memory bandwidth. This is a scripted benchmark that individually applies 15 different filters to a 109MB JPEG, and uses Photoshop’s built-in timing feature to provide a result at each test stage. Then it’s simply a matter of adding up the 15 results to reach the final figure.

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x264 HD Benchmark v4.0 x264


x264 HD Benchmark v4.0 x264
Test: MPEG-2 HD 720P Video Clip Conversion to x264
DVD Video Length: 30 Seconds
Comparison: FPS of Second Pass

x264 is quickly becoming the new codec of choice for encoding a growing number of H.264/MPEG-4 AVC videos. Think of it as the new Divx of HD and you can understand why we felt it critical to include. Tech Arp's recent development of the x264 HD Benchmark takes a 30 second HD video clip and encodes it into the x264 codec with the intention of little to no quality loss. The test is measured using the average frames per second achieved during encoding, which scales with processor speed and efficiency. The benchmark also allows the use of multi-core processors so it gives a very accurate depiction of what to expect when using encoding application on a typical full length video.


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System Benchmarks: TrueCrypt / LuxMark / SPECviewperf

System Benchmarks: TrueCrypt / LuxMark / SPECviewperf




TrueCrypt 7.1



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LuxMark v1.0



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SPECviewperf 11



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System Benchmarks: PCMark 7 / WinRAR / 7-Zip

System Benchmarks: PCMark 7 / WinRAR / 7-Zip



PCMark 7



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WinRAR


WinRAR 4.0.1 x64
Test: Compression of 1GB of Assorted Files
Comparison: Time to Finish

One of the most popular file compression/decompresion tools, we use WinRAR to compress a 1GB batch of files and archive them, timing the task until completion.


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7-Zip


7-Zip 9.22 x64
Test: Compression/Extraction of 1GB of Assorted Files, with AES-256 encryption
Comparison: Time to Finish


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Gaming Benchmarks: 3DMark Vantage / 3DMark 11

Gaming Benchmarks: 3DMark Vantage / 3DMark 11



Futuremark 3DMark Vantage


3DMark Vantage v1.1.0
Graphic Settings: Performance Preset
Resolution: 1280X1024

Test: Specific CPU Score and Full Run 3DMarks
Comparison: Generated Score

3DMark Vantage is the follow-up to the highly successful 3DMark06. It uses DirectX 10 exclusively so if you are running Windows XP, you can forget about this benchmark. Along with being a very capable graphics card testing application, it also has very heavily multi-threaded CPU tests, such Physics Simulation and Artificial Intelligence (AI), which makes it a good all-around gaming benchmark.


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Futuremark 3DMark 11


3DMark 11 v1.0.2
Graphic Settings: Performance Preset
Resolution: 1280X720
Test: Specific Physics Score and Full Run 3DMarks
Comparison: Generated Score


3DMark 11 is Futuremark's very latest benchmark, designed to tests all of the new features in DirectX 11 including tessellation, compute shaders and multi-threading. At the moment, it is lot more GPU-bound than past versions are now, but it does contain a terrific physics test which really taxes modern multi-core processors.



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Gaming Benchmarks: Crysis / Crysis 2 / Civilization V

Gaming Benchmarks: Crysis / Crysis 2 / Civilization V



Crysis


Crysis v1.21
Resolution: 1680x1050
Anti Aliasing: 0
Quality Settings: High
Global Settings: DX10 / 64-Bit

Test 1: Ice benchmark_CPU2 demo
Comparison: FPS (Frames per Second)

Still one of the most hardware intensive game on the market today, Crysis has been chosen for its obvious ability to be able to showcase the differences between platforms and to showcase just how far one will need to go in the quest for maximum performance. The game also features the renowned CryEngine, the power behind the incredible graphics, which is expected to be foundation of future titles.


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Crysis 2


Crysis 2 v1.9 + DirectX 11 Ultra Upgrade Patch
Quality: Very High
Resolution: 1680x1050
Anti-Aliasing: 0X
Map: Downtown
Runs: 3
API: DirectX 11
Edge AA: Edge Blur
Hi-res Texture: On


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Civilization V


Civilization V
Map: LateGameView Benchmark
API: DirectX 11
Resolution: 1680x1050 @ 59Hz
Anti-Aliasing: 4X MSAA
All quality settings on high.



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Gaming Benchmarks: DiRT 3 / Far Cry 2 / X3

Gaming Benchmarks: DiRT 3 / Far Cry 2 / X3



DiRT 3


DiRT 3
DirectX 11
1680x1050@60Hz
Graphics Quality: High
4X MSAA
Skidmarks: On
Track: finland_rally


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Far Cry 2


Far Cry 2 1.02
Resolution: 1680x1050
Anti Aliasing: 0
Quality Settings: Very High
Performance: Very High
Global Settings: DX10 Enabled

Test 1: Ranch Long Demo
Comparison: FPS (Frames per Second)

Far Cry 2 is the hot new new first-person shooter from Ubisoft's Montreal studio, and the first game to utilize the new visually stunning Dunia Engine, which will undoubtedly be used by numerous future games. Using the included Benchmarking Tool, we ran the Long Ranch demo in DX10 mode at 1680x1050 with all settings set to very high.


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X3: Terran Conflict


X3: Terran Conflict 1.2.0.0
Resolution: 1680x1050
Texture Quality: High
Shader Quality: High
Antialiasing 4X
Anisotropic Mode: 8X
Glow Enabled

Game Benchmark
Comparison: FPS (Frames per Second)


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Gaming Benchmarks: Team Fortress 2 / Street Fighter 4 / World in Conflict

Gaming Benchmarks: Team Fortress 2 / Street Fighter 4 / World in Conflict



Team Fortress 2


Team Fortress 2 (Latest Update)
Map: Dustbowl
Resolution: 1680x1050
Anti-Aliasing Mode: 4X MSAA
Filtering Mode: Anisotropic 8X
Graphic Settings: High
Texture Detail: Very High
Water Detail: Reflect All
Motion Blur: Enabled
High Dynamic Range: Full
Test 1: HWC TF2 Custom Timedemo
Comparison: FPS (Frames per Second)


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Street Fighter 4


Street Fighter 4 Demo
Resolution: 1680x1050
Anti-Aliasing: 4X
Texture Filter: 8X
Graphic Settings: High
Test 1: Built-in Timedemo
Comparison: FPS (Frames per Second)

Street Fighter IV is a 2008 arcade game produced by famous developer Capcom, that has finally been released on the PC platform. This game has not been 'ported' since the Street Fighter IV arcade machines actually have PC internals, with circa 2005 components. As a result, the version of the game released on the PC is considered the definitive version. With fully multi-threaded engine and an astounding hybrid 2D/3D graphics style, this game is sure to please all fans of the Street Fighter series.


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World in Conflict


World in Conflict v1.0.0
Resolution: 1680x1050
Anti-Aliasing: 4X
Anisotropic Filtering: 4X
Graphic Settings: Very High
Test 1: Built-in Benchmark
Comparison: FPS (Frames per Second)

One of the most visually stunning real-time strategy games in recent history, World in Conflict can really push systems to the brink, which is what we attempt by running the game in DirectX 10 mode at 1680x1050 with all settings maxed out. For this test we used the in-game benchmarking tool.


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