Clock Speed Stability on Maxwell
Both NVIDIA and AMD utilize an intricate web of hardware and software to manage TDP on their cards. In NVIDIA’s case their GPU Boost technology allows for the highest possible frequencies provided heat and power consumption remain below predefined thresholds.
As you might expect, this approach can also lead to lower than expected performance if a card either runs too hot or the built-in algorithms detect higher than expected power consumption and core load. AMD ran face first into the throttling issue with their R9 290X and it’s a situation NVIDIA wants to avoid with Maxwell.
The way GPU Boost handles its balancing act hasn’t changed but given GM204’s inherent efficiency, it has been given a bit more leeway. This has resulted in higher frequency potential than previous generations but once again those capabilities are tied directly to power draw and, more importantly, temperatures.
In this instance we used a continual in-game load to illustrate how the GTX 980 handles itself during a typical usage scenario and the results are quite interesting. While the core hits 76°C and stays there for a few minutes, it seems like Maxwell’s Power Limit was reached about midway through the test. Once that happened, temperatures were allowed to level off at 75°C.
Part of that temperature management obviously involved scaling back clock speeds a bit. The core went from operating at 1244MHz (which is actually 24MHz above NVIDIA’s stated Boost Clock) to 1227MHz and remained there even after an hour of constant load. We never experienced a situation where the Boost frequency would scale back to a point lower than 1223MHz but once again, the possibility of speeds fluctuation between Base and Boost is there provided a situation puts enough stress on the core.
On paper at least it is relatively easy to see where the clock speed scaling kicks in but under no circumstance does it affect onscreen performance. At most we are looking at a 1FPS reduction but even then, the Boost algorithms still strive to retain every shred of potential.
All in all the GTX 980 was an extremely stable gaming companion throughout testing with only a few instances where it didn’t perform up to expectations. Naturally, custom cooling or slightly higher fan speed RPMs would completely eliminate every bit of Boost speed reduction and perhaps even contribute to enhanced performance.
Clock Speed Stability on Maxwell
Both NVIDIA and AMD utilize an intricate web of hardware and software to manage TDP on their cards. In NVIDIA’s case their GPU Boost technology allows for the highest possible frequencies provided heat and power consumption remain below predefined thresholds.
As you might expect, this approach can also lead to lower than expected performance if a card either runs too hot or the built-in algorithms detect higher than expected power consumption and core load. AMD ran face first into the throttling issue with their R9 290X and it’s a situation NVIDIA wants to avoid with Maxwell.
The way GPU Boost handles its balancing act hasn’t changed but given GM204’s inherent efficiency, it has been given a bit more leeway. This has resulted in higher frequency potential than previous generations but once again those capabilities are tied directly to power draw and, more importantly, temperatures.
In this instance we used a continual in-game load to illustrate how the GTX 980 handles itself during a typical usage scenario and the results are quite interesting. While the core hits 76°C and stays there for a few minutes, it seems like Maxwell’s Power Limit was reached about midway through the test. Once that happened, temperatures were allowed to level off at 75°C.
Part of that temperature management obviously involved scaling back clock speeds a bit. The core went from operating at 1244MHz (which is actually 24MHz above NVIDIA’s stated Boost Clock) to 1227MHz and remained there even after an hour of constant load. We never experienced a situation where the Boost frequency would scale back to a point lower than 1223MHz but once again, the possibility of speeds fluctuation between Base and Boost is there provided a situation puts enough stress on the core.
On paper at least it is relatively easy to see where the clock speed scaling kicks in but under no circumstance does it affect onscreen performance. At most we are looking at a 1FPS reduction but even then, the Boost algorithms still strive to retain every shred of potential.
All in all the GTX 980 was an extremely stable gaming companion throughout testing with only a few instances where it didn’t perform up to expectations. Naturally, custom cooling or slightly higher fan speed RPMs would completely eliminate every bit of Boost speed reduction and perhaps even contribute to enhanced performance.