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Star Citizen

Have to say it is a very nice looking ship, I have no plans on mining though. For some reason though, when IO first saw it my first reaction was, I really want to shoot at it. My second reaction was, can I mine a Bengal with this? The mining write up is pretty interesting as well
 
I'm sorry but $325 for a virtual mining ship!?

hey, people are buying it and it does tend to fit in with their pricing scheme so far which seems more based on overall size of ship and its ability to make you money/weapons loadout. What this lacks in firepower it makes up for in pure (in game) money making potential.

I'm not saying buy it, infact you really shouldn't, CIG is just preying on the fact that people are impatient and the fact that the ship looks really nice.

What it really is is a 325$ + conversion donation to CIG for them to make SC and they are giving you a rather large virtual spaceship in return.

Edit: Small correction
 
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hey, people are buying it and it does tend to fit in with their pricing scheme so far which seems more based on overall size of ship and its ability to make you money/weapons loadout. What this lacks in firepower it makes up for in pure VIRTUAL money making potential.

Fixed that for you. :biggrin:

I feel the asking prices for these ships is ridiculous. People are spending hundreds of dollars before even playing in the game universe? What if everyone playing the game is a dick and it's not enjoyable to spend time online with them?

I backed it for the Squadron 42 single player campaign and haven't spent a penny since. Nor will I until launch.
 
People are paying insane amounts for ships with LTI(Life Time Insurance) in forums. I bet some people are buying this and when it no longer is available for sale will sell it for a huge markup on a forum.
 
Did the devs ever explain why they made the cargo hold spin?

Lots of theories out there. The one I'm going with currently is that it uses the centrifugal force to pack the ore in as tightly as possible as its placed in each container. Works well actually in zero G.


sorry in advance.

rant/

People focus so much on the real money aspect of this game and sure its front and center right now but its so minor. 45$ gets in game right now, full access to all content down the road. That includes Sq42 (a full single player story line ala wing commander), a first person shooter, a space sim, a bridge sim, a persistent universe, mod tools, and the list goes on. They are implementing an AC rental credit system to allow you to earn other ships and gear in game, possibly as soon as next

Yes. They are charging HUGE amounts of money for unreleased virtural goods, but only because people have consistently proven they are willing to pay them. Also thank the people that are, they are the ones that are allowing us to get this huge epic game that many of us have never dared dream of before. They are making it possible. Just remember you are under no obligation to buy any more than even the 30$ starter pack, you will get the full games and be able to earn everything in game.

Personally I think this is a great precedent to set. Sell the full game early with full access for cheap 45$, then to fund development sell stuff that will be earnable in game with ingame funds when the game is live. CIG is just making huge piles of money off the concept of early unlocks, and when the game launches these aren't even going to be available anymore. Admittedly if CIG was being less open and communicative I don't think that this would remotely work.

/rant

I'd personally love it if we could move away from the entire real money aspect of this game and actually talk about the game itself. Can we do that?

Free cutlass weekend is coming up and I'm personally really excited about that. Want to feel how a bigger ship flies compared to what we have so far.
 
That includes Sq42 (a full single player story line ala wing commander), a first person shooter, a space sim, a bridge sim, a persistent universe, mod tools, and the list goes on.

Funny, I remember folks saying the same thing about the hugely ambitious Daikatana before it was released.

All joking aside, what we're seeing is an extremely ambitious set of objectives put up against a company that absolutely requires high-end purchases to function. Think of it as a Swiss Army Knife approach; jack of all trades, master of none. This bothers me on a visceral level since it sets a precedent that goes so far beyond DLC that it could negatively affect the way people purchase games in the future. To make matters worse, if ANY free ships, items, etc. are added now, there will be absolute hell to pay from the folks who've spent hundreds, if not thousands, on virtual in-game components.
 

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