Conclusion
Conclusion
Before we dive further into the challenges facing AMD’s Fusion strategy, let’s take a closer look at what the A10-5800K was able to achieve, and where it fell flat. In terms of raw central processing tasks Trinity is a mixed bag. Its Piledriver CPU cores have allowed for a drastic clock speed improvement over Llano but that ~30% bump hasn’t translated into significantly better performance. The A10-5800K is at best 15% faster than the previous flagship APU and in some cases is notably worse than an A8-3870K due to Trinity’s lack of legacy instruction set support. Newer applications do tend to highlight Trinity’s potential but performance justifications for the removal of legacy instruction sets are few and far between.
One of the main critiques leveled against Llano was its poor single thread performance and Trinity’s Piledriver cores have allowed for improvements in this area. The move towards next gen CPU cores also benefits gaming performance where the A10-5800K is able to stay well ahead of the A8-3870K, and by quite a bit in most cases. Despite better in-game framerates than Llano, Trinity still looses to Intel’s similarly priced Ivy Bridge and Sandy Bridge processors in every title, making the A10-5800K a poor choice for gamers using discrete GPUs.
While CPU performance may see the A10-5800K trading blows with -and in many cases leading- Intel’s offerings, its graphics subsystem is a game changer. Elitists may scoff at anything short of a $150 discrete card but the mere fact that AMD’s integrated solution can play DX11 games at mid to high detail settings (at 1080P no less!) gives credibility to Trinity’s ultimate goals.
The HD 7660D is impressive in other respects as well. Its ability to excel at parallelized workloads is one of the cornerstones of AMD’s
Heterogeneous System Architecture strategy and with Trinity that vision is finally becoming reality. As a result, certain programs have their performance boosted by significant margins due to the HD 7660D’s mere presence. APUs from this generation could also make excellent HTPC options with their inclusion of advanced image processing techniques, a robust driver stack and native HD outputs.
Speaking of drivers, this is one area where AMD holds an ace up their sleeves. Intel’s slow software release cycles just can’t keep up with game releases, as evidenced by the HD4000’s poor showing in Torchlight. Meanwhile, AMD is able to effectively leverage the expertise of a strong graphics division in order to stay well ahead of the development curve. As both companies move on to upcoming generations, this fact alone could become a major differentiator between products, with AMD continuing to hold an upper hand unless Intel does something drastic.
The success or failure of AMD’s core HSA fundamentals hinges upon the notion that software support will eventually catch up with the hardware being provided. Up until this point development hasn’t been moving forward all that quickly and we’re sure this causes AMD no small amount of headaches since the entire raison d’être of Fusion is a seamless harmony between CPU and GPU tasks. But new development IS happening and we’ll surely see additional steps towards true integration as upcoming APU generations are released.
This brings us back to Trinity. For the time being, it doesn’t really stand out since software that can properly utilize its forward-looking architecture is either in its infancy, still under development or anything but seamless. In the few instances where programs can natively harness the A10-5800K’s integrated parallel processing abilities (MuseMage, WinZip, Photoshop and a few others) the design pulls ahead by leaps and bounds. Those applications alone will make nearly anyone an APU convert in the blink on an eye.
Despite all of its benefits, we still struggle to understand where the A10-5800K falls into the current market. For HTPC users, small SFF systems and the market’s new “slim and light” desktops, its 100W TDP is far too much, despite spectacular idle power consumption. Those segments would be much better served with one of the 65W Trinity variants. Meanwhile, the 5800K’s $129 price tag may seem appealing to anyone looking for a budget gaming CPU but once again, there are better options from AMD’s own camp not to mention Intel’s offerings. True entry level gamers may be salivating due to great IGP performance but this still leaves us with a largely orphaned product that isn’t well suited for any one situation and is merely “good enough” to not get overwhelmed by the competition. There is however a glimmering ray of light: the A10-5800K is able to stay well ahead of Intel's i3 3225 and its Sandy Bridge equivalent in nearly every test that uses newer instruction sets.
There are those who understand the fundamentals of AMD’s APU push and those that don’t. When looking at the A10-5800K’s benchmark numbers without an open mind, you’ll likely see processor that lacks performance consistency which is paired up with some impressive graphics capabilities. However, there is much more to this equation than a strict separation of CPU and GPU tasks. In many ways Trinity is a step in the right direction and its architecture represents a giant leap ahead for the viability of a truly heterogeneous computing environment. We can’t wait to see what the next generation will bring.