AkG
Well-known member
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- Oct 24, 2007
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3D and Gaming Benchmarks
In the 3D and Gaming Benchmarks section we will show numerous benchmark comparisons of the 4770K and using the stock speed (turbo enabled), highest stable software overclock of 4.3Ghz, and our manual overclock of 4.7GHz. This will illustrate how much performance can be gained by the various overclocking options this board has to offer.
For reference the CPU speeds, memory speeds, memory timings, and uncore speeds used for these tests are as follows:
<div align="center"><img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Gaming_G1_BE/chart.png" border="0" alt="" /></div>
<i>The latest version of 3DMark from FutureMark includes everything you need to benchmark everything from smartphones and tablets, to notebooks and home PCs, to the latest high-end, multi-GPU gaming desktops. And it's not just for Windows. With 3DMark you can compare your scores with Android and iOS devices too. It's the most powerful and flexible 3DMark we've ever created.
The test we are using in this review is Fire Strike with Extreme settings which is a DirectX 11 benchmark designed for high-performance gaming PCs. Fire Strike features real-time graphics rendered with detail and complexity far beyond what is found in other benchmarks and games today.</i>
<div align="center"><img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Gaming_G1_BE/3dm.jpg" border="0" alt="" /></div>
Resolution: 1920x1200
Anti-Aliasing: 4X
Anisotropic Filtering: 16X
Graphic Settings: High
<i>Originally intended to demonstrate new processing effects added to Half Life 2: Episode 2 and future projects, the particle benchmark condenses what can be found throughout HL2:EP2 and combines it all into one small but deadly package. This test does not symbolize the performance scale for just Episode Two exclusively, but also for many other games and applications that utilize multi-core processing and particle effects. As you will see the benchmark does not score in FPS but rather in its own "Particle Performance Metric", which is useful for direct CPU comparisons. </i>
<i>Please note: For clarity sake we have removed the SLI numbers from the chart as this benchmark is not SLI aware and the result for both single and dual GPU were the same.</i>
<div align="center">
<img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Gaming_G1_BE/valve.jpg" border="0" alt="" />
</div>
<i>Sleeping Dogs is an open world action-adventure video game developed by United Front Games in conjunction with Square Enix London Studios and published by Square Enix, released on August 2012. Sleeping Dogs has a benchmark component to it that mimics game play and an average of four runs was taken.
The settings used in the testing below are the Extreme display settings and a resolution of 1920x1200. World density is set to extreme, high-res textures are enabled, and shadow resolution, shadow filtering, screen space ambient occlusion, and quality motion blur are all set to high.</i>
<div align="center"><img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Gaming_G1_BE/sd.jpg" border="0" alt="" /></div>
<i>Metro: Last Light is a DX11 first-person shooter video game developed by Ukrainian studio 4A Games and published by Deep Silver released in May 2013. The game is set in a post-apocalyptic world and features action-oriented gameplay. The game has a benchmark component to it that mimics game play. Scene D6 was used and an average of four runs was taken.
The settings used in the testing below are Very High for quality and a resolution of 1920x1200. DirectX 11 is used, texture filtering is set to AF 16X, motion blur is normal, SSA and advanced physX turned on and tessellation is set to high.</i>
<div align="center"><img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Gaming_G1_BE/metro.jpg" border="0" alt="" /></div>
<i>BioShock Infinite is a first-person shooter video game developed by Irrational Games, and published by 2K Games released in March 2013. The game has a benchmark component to it that mimics game play and an average of four runs was taken.
The settings used in the testing below are UltraDX11 for quality and a resolution of 1920x1200.</i>
<div align="center"><img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Gaming_G1_BE/bio.jpg" border="0" alt="" /></div>
<i> Tomb Raider is an action-adventure video game. Published by Square Enix released in March 2013. The game has a benchmark component to it that mimics game play and an average of four runs was taken.
The settings used in the testing below are Ultimate default settings for quality, VSync disabled and a resolution of 1920x1200.</i>
<div align="center"><img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Gaming_G1_BE/tr.jpg" border="0" alt="" /></div>
With these results a few things are blatantly obvious. Firstly, the PLX chipset still impacts single video card performance in a very minor way. In addition, the Z97 chipset offers only minor improvements over Z87 when it comes to gaming scenarios. This is not all that unexpected as Z87 is a good chipset that can still be the basis of a great system.
3D and Gaming Benchmarks
In the 3D and Gaming Benchmarks section we will show numerous benchmark comparisons of the 4770K and using the stock speed (turbo enabled), highest stable software overclock of 4.3Ghz, and our manual overclock of 4.7GHz. This will illustrate how much performance can be gained by the various overclocking options this board has to offer.
For reference the CPU speeds, memory speeds, memory timings, and uncore speeds used for these tests are as follows:
<div align="center"><img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Gaming_G1_BE/chart.png" border="0" alt="" /></div>
3DMark Fire Strike Benchmark
<i>The latest version of 3DMark from FutureMark includes everything you need to benchmark everything from smartphones and tablets, to notebooks and home PCs, to the latest high-end, multi-GPU gaming desktops. And it's not just for Windows. With 3DMark you can compare your scores with Android and iOS devices too. It's the most powerful and flexible 3DMark we've ever created.
The test we are using in this review is Fire Strike with Extreme settings which is a DirectX 11 benchmark designed for high-performance gaming PCs. Fire Strike features real-time graphics rendered with detail and complexity far beyond what is found in other benchmarks and games today.</i>
<div align="center"><img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Gaming_G1_BE/3dm.jpg" border="0" alt="" /></div>
Valve Particle Simulation Benchmark
Resolution: 1920x1200
Anti-Aliasing: 4X
Anisotropic Filtering: 16X
Graphic Settings: High
<i>Originally intended to demonstrate new processing effects added to Half Life 2: Episode 2 and future projects, the particle benchmark condenses what can be found throughout HL2:EP2 and combines it all into one small but deadly package. This test does not symbolize the performance scale for just Episode Two exclusively, but also for many other games and applications that utilize multi-core processing and particle effects. As you will see the benchmark does not score in FPS but rather in its own "Particle Performance Metric", which is useful for direct CPU comparisons. </i>
<i>Please note: For clarity sake we have removed the SLI numbers from the chart as this benchmark is not SLI aware and the result for both single and dual GPU were the same.</i>
<div align="center">
<img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Gaming_G1_BE/valve.jpg" border="0" alt="" />
</div>
Sleeping Dogs Gaming Benchmark
<i>Sleeping Dogs is an open world action-adventure video game developed by United Front Games in conjunction with Square Enix London Studios and published by Square Enix, released on August 2012. Sleeping Dogs has a benchmark component to it that mimics game play and an average of four runs was taken.
The settings used in the testing below are the Extreme display settings and a resolution of 1920x1200. World density is set to extreme, high-res textures are enabled, and shadow resolution, shadow filtering, screen space ambient occlusion, and quality motion blur are all set to high.</i>
<div align="center"><img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Gaming_G1_BE/sd.jpg" border="0" alt="" /></div>
Metro: Last Light Gaming Benchmark
<i>Metro: Last Light is a DX11 first-person shooter video game developed by Ukrainian studio 4A Games and published by Deep Silver released in May 2013. The game is set in a post-apocalyptic world and features action-oriented gameplay. The game has a benchmark component to it that mimics game play. Scene D6 was used and an average of four runs was taken.
The settings used in the testing below are Very High for quality and a resolution of 1920x1200. DirectX 11 is used, texture filtering is set to AF 16X, motion blur is normal, SSA and advanced physX turned on and tessellation is set to high.</i>
<div align="center"><img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Gaming_G1_BE/metro.jpg" border="0" alt="" /></div>
BioShock Infinite Gaming Benchmark
<i>BioShock Infinite is a first-person shooter video game developed by Irrational Games, and published by 2K Games released in March 2013. The game has a benchmark component to it that mimics game play and an average of four runs was taken.
The settings used in the testing below are UltraDX11 for quality and a resolution of 1920x1200.</i>
<div align="center"><img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Gaming_G1_BE/bio.jpg" border="0" alt="" /></div>
Tomb Raider Gaming Benchmark
<i> Tomb Raider is an action-adventure video game. Published by Square Enix released in March 2013. The game has a benchmark component to it that mimics game play and an average of four runs was taken.
The settings used in the testing below are Ultimate default settings for quality, VSync disabled and a resolution of 1920x1200.</i>
<div align="center"><img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Gaming_G1_BE/tr.jpg" border="0" alt="" /></div>
With these results a few things are blatantly obvious. Firstly, the PLX chipset still impacts single video card performance in a very minor way. In addition, the Z97 chipset offers only minor improvements over Z87 when it comes to gaming scenarios. This is not all that unexpected as Z87 is a good chipset that can still be the basis of a great system.
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