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Input Lag

Right off the bat, playing a fast-paced game on my 15-year-old CRT monitor feels significantly more responsive than the same game on my LCD display. It's as clear as day. But, it's also 40 kilograms too impractical.
 
Right off the bat, playing a fast-paced game on my 15-year-old CRT monitor feels significantly more responsive than the same game on my LCD display. It's as clear as day. But, it's also 40 kilograms too impractical.

I am still with CRT - I don't mind the weight - to me quality comes first. I can handle 40 kilograms - as long as I get decent picture and fast response - Because of how LCDs work to display a picture, lag will ALWAYS be an issue - as much as companies claim low response rate, they fake it by overdriving current and other sneaky sh*t - but if you look closely it's there - and as to input lag - maybe to some 40ns is not a big deal but have a game going side by side with a CRT and LCD and you will see there are very tight situations where extreme speed and aiming can make a difference between you getting the shot or not, like real life - Unless game companies start DETECTING old CRTs and simulate input lag :haha: This is one reason I'm sticking to CRT - I have yet to see ANY LCD, even the top of the line most expensive one give decent results - in fact the more expensive panels have better picture but higher input lag!

I think of it this way - I pay big money on a good systema nd gfx card not to have limits imposed by LCD (dithered 24bit, input lag, etc........)
 

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