xentr_theme_editor

  • Please do not post any links until you have 3 posts as they will automatically be rejected to prevent SPAM. Many words are also blocked due to being used in SPAM Messages. Thanks!

Is VR gaming worth it?

Prickly007

Well-known member
Joined
Jul 8, 2014
Messages
1,505
Reaction score
220
Location
Metro-Vancouver
xentr_thread_starter
I just noticed that I could sell a CS: GO Souvenir Package and easily buy a Steam Index VR kit. Pretty sure it works with glasses; I seem to recall you can also buy prescription lens for it.

But is it worth the money? Are there enough games yet?

Or would I be better off using the funds to buy games for the next decade, or two? :oops:


 
What is this souvenir package do you speak of?

As for VR, I know a few people that love it, but most people I know that have jumped at it have found it short lived. They have a blast for a little while and then barely touch it. I don’t own one though, so that is just a general observation.
 
Lifespan would be my concern too, and ease of use, if I was dropping a lot of money on it.

I don't own a set up but I have tested them several times for a decent amount of time. Some were certainly a pain being a glasses wearer. Prescription option would help. But what I have always found is it's cool, for sim games very, but too confining and uncomfortable for long term use. And for the sim games I'd actually want VR for, not being able to see the keyboard and my joystick, etc. is a no-go. Some companies are developing visual overlays that you'd see in the VR headset to help with that, but currently it's just too cumbersome for me to go beyond a novelty. Not to mention the level of hardware you need to run it at high enough res and high enough FPS to keep detrimental effects to a minimum during extended use.

If I had bags of money, I might add one to my set up for occassional use. But for me right now they aren't worth the money from my experience so I'd still likely point the bags of money at something else! :)
 
My experience echos what Bond007 said. I bought VR and after about a week returned it. It was interesting at first and then quickly became satiated. I thought for sure that my kids would love it. Some of them are into DCS (digital combat simulator) and VR in that game really adds to the experience. However even there my kids soon fell out of love with it.

Part of the problem we found is dissatisfaction with the hardware. We are used to high FPS at high res. We concluded that we would perhaps revisit VR many years down the road.
 
My experience echos what Bond007 said. I bought VR and after about a week returned it. It was interesting at first and then quickly became satiated. I thought for sure that my kids would love it. Some of them are into DCS (digital combat simulator) and VR in that game really adds to the experience. However even there my kids soon fell out of love with it.

Part of the problem we found is dissatisfaction with the hardware. We are used to high FPS at high res. We concluded that we would perhaps revisit VR many years down the road.
And I should have mentioned in my post, I've found TrackIR for sims a huge increase in immersion without the restrictions of full VR.
 
Last edited:
I'm pretty close to pulling the trigger (Quest 3 512--with upgraded strap:unsure:) on VR. I only race, and some opine it's a fov/judging corner/slip angle advantage. Triple screens aren't right for me, and a single leaves out a lot of info. I think I've got enough grunt to keep fr adequate. If not, it's just a new reason to upgrade. :coffee::cool:
 

Latest posts

Back
Top