What's new
  • Please do not post any links until you have 3 posts as they will automatically be rejected to prevent SPAM. Many words are also blocked due to being used in SPAM Messages. Thanks!

NVIDIA GeForce GTX 560 Ti Roundup: ASUS, EVGA, Gigabyte & MSI

Status
Not open for further replies.

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
DiRT 2 (DX11)

DiRT 2 (DX11)


Being one of the newest games on the market, DiRT 2 cuts an imposing figure in terms of image quality and effects fidelity. We find that to benchmark this game the in-game tool is by far the best option. However, due to small variances from one race to another, three benchmark runs are done instead of the normal two. It should also be mentioned that the demo version of the game was NOT used since after careful testing, the performance of the demo is not representative of the final product. DX11 was forced through the game’s config file. In addition, you will see that these scores do not line up with our older benchmarks at all. This is due to the fact that a patch was recently rolled out for the game which included performance optimizations in addition to new graphics options.

1680 x 1050

GTX-560-ROUNDUP-53.jpg


GTX-560-ROUNDUP-54.jpg


1920 x 1200

GTX-560-ROUNDUP-55.jpg


GTX-560-ROUNDUP-56.jpg


2560 x 1600

GTX-560-ROUNDUP-57.jpg


GTX-560-ROUNDUP-58.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
F1 2010 (DX11)

F1 2010 (DX11)



1680 x 1050

GTX-560-ROUNDUP-85.jpg


GTX-560-ROUNDUP-86.jpg


1920 x 1200

GTX-560-ROUNDUP-87.jpg


GTX-560-ROUNDUP-88.jpg


2560 x 1600

GTX-560-ROUNDUP-89.jpg


GTX-560-ROUNDUP-90.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Just Cause 2 (DX10)

Just Cause 2 (DX10)


Just Cause 2 has quickly become known as one of the best-looking games on the market and while it doesn’t include DX11 support, it uses the full stable of DX10 features to deliver a truly awe-inspiring visual experience. For this benchmark we used the car chase scene directly following the Casino Assault level. This scene includes perfectly scripted events, some of the most GPU-strenuous effects and lasts a little less than four minutes. We chose to not use the in-game benchmarking tool due to its inaccuracy when it comes to depicting actual gameplay performance.


1680 x 1050

GTX-560-ROUNDUP-60.jpg


GTX-560-ROUNDUP-61.jpg


1920 x 1200

GTX-560-ROUNDUP-62.jpg


GTX-560-ROUNDUP-63.jpg


2560 x 1600

GTX-560-ROUNDUP-64.jpg


GTX-560-ROUNDUP-65.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Lost Planet 2 (DX11)

Lost Planet 2 (DX11)


Lost Planet is a game that was originally released on consoles but in its port over to the PC, it gained some highly impressive DX11 features. For this benchmark, we forgo the two built-in tools and instead use a 2 minute gameplay sequence from the second level in the first chapter. The reason we use this level is because it makes use of three elements that are seen throughout the game world: jungles, water and open terrain.

1680 x 1050

GTX-560-ROUNDUP-67.jpg


GTX-560-ROUNDUP-68.jpg


1920 x 1200

GTX-560-ROUNDUP-69.jpg


GTX-560-ROUNDUP-70.jpg


2560 x 1600

GTX-560-ROUNDUP-71.jpg


GTX-560-ROUNDUP-72.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Metro 2033 (DX11)

Metro 2033 (DX11)


There has been a lot of buzz about Metro 2033 which has mostly centered on its amazing graphics coupled with absolutely brutal framerates on even the best GPUs on the market. For this test we use a walkthrough and combat scene from The Bridge level which starts at the beginning of the level and lasts for about 3 minutes of walking, running and combat. Famerates are measured with FRAPS and Advanced PhysX is turned off.


1680 x 1050

GTX-560-ROUNDUP-73.jpg


1920 x 1200

GTX-560-ROUNDUP-74.jpg


2560 x 1600

GTX-560-ROUNDUP-75.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Unigine: Heaven v2.0 (DX11)

Unigine: Heaven v2.0 (DX11)


Unigine’s Heaven benchmark is currently the de-facto standard when it comes to simple, straightforward DX11 performance estimates. While it is considered a synthetic benchmark by many, it is important to remember that no less than four games based on this engine will be released within the next year or so. In this test we will be using a standard benchmark run with and without tessellation enabled at three resolutions,


1680 x 1050

GTX-560-ROUNDUP-76.jpg


GTX-560-ROUNDUP-77.jpg


1920 x 1200

GTX-560-ROUNDUP-78.jpg


GTX-560-ROUNDUP-79.jpg


2560 x 1600

GTX-560-ROUNDUP-80.jpg


GTX-560-ROUNDUP-81.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
8x MSAA Testing

8x MSAA Testing


In this section we take a number of games we have tested previously in this review and bring things to the next level by pushing the in-game MSAA up to 8x. All other methodologies remain the same.

BattleField: Bad Company 2 (DX11)
Note that 8x MSAA is enabled via the game’s config file for the NVIDIA cards since it is not a selectable option within the game menu

GTX-560-ROUNDUP-52.jpg


Dirt 2 (DX11)

GTX-560-ROUNDUP-59.jpg


F1 2010 (DX11)

GTX-560-ROUNDUP-91.jpg


Just Cause 2 (DX10)

GTX-560-ROUNDUP-66.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
GPGPU: Folding @ Home Performance & Efficiency

GPGPU: Folding @ Home Performance & Power Consumption


One of the cornerstones of consumer GPGPU performance has always been a card’s ability to crunch numbers for distributed computing projects like Stanford’s Folding @ Home program.

In this test, we use the latest GPU3 client on a number of cards and let it run for 24 hours in order to get an approximate PPD average. Since this is the beta of GPU3, the quantity of projects is limited which helps give a slightly more accurate comparison between the GPUs. In order to monitor PPD, we used the HFM.net program. Note that results are based off of a single project: 6805.


GTX-560-ROUNDUP-95.jpg

The folding performance of the GTX 560 is already quite good but overclocked cards really do bring the results to the next level. However, we have to remember that the project we are using reacts quite favorably to increased clock speeds while other projects may see a greater impact from the additional cores higher end cards bring to the table.


GTX-560-ROUNDUP-94.jpg

Naturally, with higher clock speeds comes higher power consumption numbers but we were actually quite surprised by these results. The Gigabyte card in particular hits absolutely stratospheric levels due to its 1Ghz core speed along with slightly higher VCore. The other cards are slightly behind this but as with all GPUs, the higher the temperature, the higher the power consumption. This is likely why the EVGA card tends to consume more power than the other similarly-clocked products.
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Core Temperature & Acoustics / Power Consumption

Core Temperature & Acoustics


For all temperature testing, the cards were placed on an open test bench with a single 120mm 1200RPM fan placed ~8” away from the heatsink. The ambient temperature was kept at a constant 22°C (+/- 0.5°C). If the ambient temperatures rose above 23°C at any time throughout the test, all benchmarking was stopped. For this test we use the 3DMark Batch Size test at it highest triangle count with 4xAA and 16xAF enabled and looped it for one hour to determine the peak load temperature as measured by GPU-Z.

For Idle tests, we let the system idle at the Windows 7 desktop for 15 minutes and recorded the peak temperature.


GTX-560-ROUNDUP-83.jpg

Each and every one of these cards offers blissfully quiet operation and to be honest with you, we really didn’t hear all that much of a difference between them. Subjectively, the Gigabyte card has a slightly more unique acoustical profile but there is just no way it would be heard over the sound of case fans.

Temperatures were also very good across the entire lineup we tested. MSI’s Twin Frozr and Gigabyte’s WindForce heatsink designs are really able to flex their muscles here and post some incredible results with the ASUS card putting in a strong showing as well. EVGA on the other hand kept the stock heatsink and default fan speed profiles while increasing clock speeds. The result is higher than reference temperatures but still quite respectable cooling performance.


System Power Consumption


For this test we hooked up our power supply to a UPM power meter that will log the power consumption of the whole system twice every second. In order to stress the GPU as much as possible we once again use the Batch Render test in 3DMark06 and let it run for 30 minutes to determine the peak power consumption while letting the card sit at a stable Windows desktop for 30 minutes to determine the peak idle power consumption. We have also included several other tests as well.

Please note that after extensive testing, we have found that simply plugging in a power meter to a wall outlet or UPS will NOT give you accurate power consumption numbers due to slight changes in the input voltage. Thus we use a Tripp-Lite 1800W line conditioner between the 120V outlet and the power meter.

GTX-560-ROUNDUP-82.jpg

The power consumption figures of these cards really run the gamut. The EVGA card is the only one here without some kind of PWM design sporting a fancy name but from our perspective, it’s reference layout likely provides similar efficiency to that of the competition. One of the main reasons why the MSI and ASUS cards are able to eke out a win here is due to their low temperatures having a positive effect on overall transistor efficiency. Gigabyte meanwhile “leads” the pack, but that was to be expected.
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Overclocking Results

Overclocking Results


In order to overclock these cards, we used the software which each comes with; ASUS’ SmartDoctor, EVGA’s Precision, Gigabyte’s OC Guru and MSI’s AfterBurner.

While many of these offer the option to increase voltage, we found that doing so resulted in very little real-world performance gain over standard overclocking. In addition, every one of these cards has already been hit with a decent core voltage increase in order to guarantee stability at their pre-overclocked speeds.


ASUS GTX 560 Ti DirectCu TOP

Core Speed: 945Mhz
Memory Speed: 4344Mhz (QDR)


EVGA GTX 560 Ti Superclocked

Core Speed: 988Mhz
Memory Speed: 4400Mhz (QDR)


Gigabyte GTX 560 Ti Super Overclock

Core Speed: 1028Mhz
Memory Speed: 4708Mhz (QDR)


MSI GTX 560 TI Twin Frozr II OC

Core Speed: 966Mhz
Memory Speed: 4440Mhz (QDR)


GTX-560-ROUNDUP-96.jpg
 
Last edited:
Status
Not open for further replies.

Latest posts

Twitter

Top