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ASUS GeForce GTX 465 1GB Review

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SKYMTL

HardwareCanuck Review Editor
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Test System & Setup

Test System & Setup

Processor: Intel Core i7 920(ES) @ 4.0Ghz (Turbo Mode Enabled)
Memory: Corsair 3x2GB Dominator DDR3 1600Mhz
Motherboard: Gigabyte EX58-UD5
Cooling: CoolIT Boreas mTEC + Scythe Fan Controller (Off for Power Consuption tests)
Disk Drive: Pioneer DVD Writer
Hard Drive: Western Digital Caviar Black 640GB
Power Supply: Corsair HX1000W
Monitor: Samsung 305T 30” widescreen LCD
OS: Windows 7 Ultimate N x64 SP1


Graphics Cards:

ASUS GTX 465 1GB (Reference)
NVIDIA GTX 470 (Reference)
Sapphire HD 5850 1GB (Stock)
XFX HD 5830 1GB (Stock)
XFX HD 5770 (Stock)
EVGA GTX 285 (Stock)
NVIDIA GTX 275 (Reference)


Drivers:

ATI 10.5 WHQL
NVIDIA 257.17 Beta


Applications Used:

Aliens Versus Predator
Battlefield: Bad Company 2
DiRT 2
Far Cry 2
Just Cause 2
Metro 2033
Unigine: Heaven


*Notes:

- All games tested have been patched to their latest version

- The OS has had all the latest hotfixes and updates installed

- All scores you see are the averages after 2 benchmark runs

All game-specific methodologies are explained above the graphs for each game

All IQ settings were adjusted in-game
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Aliens Versus Predator (DX11)

Aliens Versus Predator (DX11)


When benchmarking Aliens Versus Predator, we played through the whole game in order to find a section which represents a “worst case” scenario. We finally decided to include “The Refinery” level which includes a large open space and several visual features that really tax a GPU. For this run-through, we start from within the first tunnel, make our way over the bridge on the right (blowing up several propane tanks in the process), head back over the bridge and finally climb the tower until the first run-in with an Alien. In total, the time spent is about four minutes per run. Framerates are recorded with FRAPS.


1680 x 1050

ASUS-GTX465-30.jpg


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1920 x 1200

ASUS-GTX465-32.jpg


ASUS-GTX465-33.jpg


2560 x 1600

ASUS-GTX465-34.jpg


ASUS-GTX465-35.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
BattleField: Bad Company 2 (DX11)

BattleField: Bad Company 2 (DX11)


To benchmark BF: BC2 we used a five minute stretch of gameplay starting from the second checkpoint (after the helicopter takes off) of the second single player mission up until your battle with the tank commences. Framerates are recorded with FRAPS.


1680 x 1050

ASUS-GTX465-36.jpg


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1920 x 1200

ASUS-GTX465-38.jpg


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2560 x 1600

ASUS-GTX465-40.jpg


ASUS-GTX465-41.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
DiRT 2 (DX11)

DiRT 2 (DX11)


Being one of the newest games on the market, DiRT 2 cuts an imposing figure in terms of image quality and effects fidelity. We find that to benchmark this game the in-game tool is by far the best option. However, due to small variances from one race to another, three benchmark runs are done instead of the normal two. It should also be mentioned that the demo version of the game was NOT used since after careful testing, the performance of the demo is not representative of the final product. DX11 was forced through the game’s config file. In addition, you will see that these scores do not line up with our older benchmarks at all. This is due to the fact that a patch was recently rolled out for the game which included performance optimizations in addition to new graphics options.

1680 x 1050

ASUS-GTX465-43.jpg


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1920 x 1200

ASUS-GTX465-45.jpg


ASUS-GTX465-46.jpg


2560 x 1600

ASUS-GTX465-47.jpg


ASUS-GTX465-48.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Far Cry 2 (DX10)

Far Cry 2 (DX10)


HD4890-24.jpg

Even though Far Cry 2 has its own built-in benchmarking tool with some flythroughs and “action scenes”, we decided to record our own timedemo consisting of about 5 minutes of game time. It involves everything from run-and-gun fights to fire effects. The built-in benchmarking too was then set up to replay the timedemo and record framerates


1680 x 1050

ASUS-GTX465-50.jpg


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1920 x 1200

ASUS-GTX465-52.jpg


ASUS-GTX465-53.jpg


2560 x 1600

ASUS-GTX465-54.jpg


ASUS-GTX465-55.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Just Cause 2 (DX10)

Just Cause 2 (DX10)


Just Cause 2 has quickly become known as one of the best-looking games on the market and while it doesn’t include DX11 support, it uses the full stable of DX10 features to deliver a truly awe-inspiring visual experience. For this benchmark we used the car chase scene directly following the Casino Assault level. This scene includes perfectly scripted events, some of the most GPU-strenuous effects and lasts a little less than four minutes. We chose to not use the in-game benchmarking tool due to its inaccuracy when it comes to depicting actual gameplay performance.


1680 x 1050

ASUS-GTX465-57.jpg


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1920 x 1200

ASUS-GTX465-59.jpg


ASUS-GTX465-60.jpg


2560 x 1600

ASUS-GTX465-61.jpg


ASUS-GTX465-62.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Metro 2033 (DX11)

Metro 2033 (DX11)


There has been a lot of buzz about Metro 2033 which has mostly centered on its amazing graphics coupled with absolutely brutal framerates on even the best GPUs on the market. For this test we use a walkthrough and combat scene from The Bridge level which starts at the beginning of the level and lasts for about 5 minutes of walking, running and combat. Famerates are measured with FRAPS and Advanced PhysX is turned off.


1680 x 1050

ASUS-GTX465-64.jpg


1920 x 1200

ASUS-GTX465-65.jpg


2560 x 1600

ASUS-GTX465-66.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Unigine: Heaven v2.0 (DX11)

Unigine: Heaven v2.0 (DX11)


Unigine’s Heaven benchmark is currently the de-facto standard when it comes to simple, straightforward DX11 performance estimates. While it is considered a synthetic benchmark by many, it is important to remember that no less than four games based on this engine will be released within the next year or so. In this test we will be using a standard benchmark run with and without tessellation enabled at three resolutions,


1680 x 1050

ASUS-GTX465-70.jpg


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1920 x 1200

ASUS-GTX465-72.jpg


ASUS-GTX465-73.jpg


2560 x 1600

ASUS-GTX465-74.jpg


ASUS-GTX465-75.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
8x MSAA Testing (BF: BC2 / DiRT 2)

8x MSAA Testing (BF: BC2 / DiRT 2)


In this section we take a number of games we have tested previously in this review and bring things to the next level by pushing the in-game MSAA up to 8x. All other methodologies remain the same.

BattleField: Bad Company 2 (DX11)
Note that 8x MSAA is enabled via the game’s config file for the NVIDIA cards since it is not a selectable option within the game menu

ASUS-GTX465-42.jpg


DIRT 2 (DX11)

ASUS-GTX465-49.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
8x MSAA Testing (Far Cry 2 / Just Cause 2)

8x MSAA Testing (Far Cry 2 / Just Cause 2)


In this section we take a number of games we have tested previously in this review and bring things to the next level by pushing the in-game MSAA up to 8x. All other methodologies remain the same.


Far Cry 2 (DX10)

ASUS-GTX465-56.jpg


Just Cause 2 (DX10)

ASUS-GTX465-63.jpg
 
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