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ASUS Maximus VIII Hero Z170 Motherboard Review

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Closer look at USB 3.1

Closer Look at USB 3.1



The easiest way to start to describe what has changed with USB 3.1 standard is to start with what has been carried over from previous generations. First and foremost Type A and Type B connectors are still around and a USB 3.1 Type A port is identical to a USB 3.0 Type A port. The same holds true for Type B ports. That is to say both are physically the same as their USB 3.0 predecessor.

This in turn means that USB 3.1 is based upon a 4 data lane configuration - just as USB 3.0 was. More importantly, USB 3.1 Type A and Type B ports are fully backwards compatible with USB 2.0 and USB 3.0 devices - they just will not work at USB 3.1 speeds.

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This backwards compatibility was done on purpose. USB 3.1 does indeed represent a new direction and approach for the USB standard but USB-IF wanted consumers of existing devices to not worry about compatibility. Unlike Apple who threw their existing user-base under the bus numerous times, if your device works with USB 3.0 Type A or Type B ports it will fully connect and work via USB 3.1 Type A or B. More importantly consumers should notice almost no differences between connecting them via USB 3.0 and USB 3.1 controllers and ports.

For this reason, USB Type A and Type B ports will still be a part of the computing landscape and in all likelihood Type A's will still be the de-facto standard ports found on motherboards for the foreseeable future. We will see some of the new 'Type C' ports on motherboards but Type A will be the most common - just as when USB 3.0 was released and motherboards came with 2.0 and 3.0 ports, expect both A and C type USB 3.1 ports to co-exist.

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This backwards compatibility and physical layout is nearly the grand total of what has been carried over to the next generation 'SuperSpeed Plus' USB standard. In fact, if it was not for backwards compatibility USB 3.1 in all likelihood would not have even exhibited this amount in common with its predecessors. We will get to the new Type C connector later but even excluding this new connector type USB 3.1 is an entirely new breed of USB built on a completely new foundation.

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In some ways USB 3.1 is actually a return the original USB founders’ goal of replacing as many different and competing standards as possible. In the 1990s this meant simply being 'plug and play' via one all-encompassing USB driver set. Now the landscape is very different and in order to replace everything from HDMI to ThunderBolt and even power ports requires a new way of doing things.

With this in mind, the USB-IF started by changing the very encoding scheme USB uses. In the past USB generations, 8-bit data chunks would be encoded into 10-bit symbols and then passed over the USB interface, then at the other end of the connection this 10-bit encoding would then be decoded into the original 8-bits. The extra 2-bits of data was the sum total of the Error-Correcting Code (ECC) and this amounted to a twenty percent overhead packet loss, thus reducing speeds even further.

With USB 3.1, the USB-IF has moved to a new and highly sophisticated encoding scheme they have dubbed Gen X. The Gen X scheme does things differently and is best compared to how Ethernet transmits data. Much like your wireless Ethernet connection, USB 3.1 packets are much, much larger. Instead of USB 3.0's 10-bit packet that has only 8-bits of data, USB 3.1 sends data packets that contain 128 bits of data. Also like Ethernet, USB 3.1 uses a 'header' that contains the ECC for each packet as well as the instructions for what is inside the packet. This 4 bits of data also has an Error Correction Code built into itself and can be reassembled as long as at least 3 bits are intact.

Obviously this 4+1 ECC is much more advanced than the original 2-bit ECC used in USB 3.0, but also allows USB 3.1 to boast an theoretical overhead of only 3%. This increase in packet size, in-conjunction with better ECC, is precisely how the USB-IF was able to push theoretical maximum speed from 5Gbit/s to 10GBits/s, even though USB 3.1 uses the same 4 data lanes that was first introduced in USB 3.0 specification.

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Bulk Only Transport (BoT) Protocol has also been updated and improved. The Bulk Transport protocol is a specific mode meant solely for transporting large amounts of data over USB. Nearly every motherboard gives their take on BoT implementation a different name, but ASUS uses the apt description of 'Turbo Mode'. When enabled, different software drivers are used for USB file transfer. These drivers allow a USB connection to consume as much bandwidth as it can, with little regards for other devices attached, and use greatly increased packet sized. For best results BoT should be used on a clear USB channel with no other devices attached to it.

In previous generations BoT did improve performance somewhat but the end result was extremely variable. In order to improve upon USB 3.0 BoT performance, USB 3.1 not only adds in SCSI command support - to reduce delays between command phases - but also adds in a caching element in which the controller uses a portion of its onboard cache for BoT I/O's. Unfortunately, Command Queuing is still absent and the I/O requests are processed in the order they are received, just as with USB 3.0. As such it is best to only transfer one file at a time using Turbo Mode, otherwise overall performance will suffer.

Interestingly, ASUS' next generation Turbo Mode also supports standard SCSI commands over USB and not just for USB attached SCSI devices (UASP). This is an important feature as next generation Solid State controllers are starting to include SCSI command capabilities, and as such ASUS motherboards may in fact provide improved performance over competitors' models in the future.

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A doubling in the performance department is certainly impressive, but sheer speed is only one of the improvements the USB-IF is counting on to eliminate the competition. Up until USB 3.1, a USB port and USB cable could really only be used to transmit USB encoded data. For example, if a consumer wanted to add an external monitor to their system they either had to use a built-in controller and port, or they would have had to purchase USB based external display adapter and controller and use it between the monitor and the computer. USB 3.1 eliminates the need for specialized ports and external 'adapters' - be they displaybased, Ethernet, or other. Instead, monitor outputs, Ethernet cables, and nearly every other connector found on the typical desktop, laptop, and hand held computer can be used via the USB 3.1 port.

USB 3.1 is able to boast such impressive abilities due to a new addition to the actual USB standard. Since USB 3.1 already uses a header for their data packets it was relatively simple to encode in an additional code to tell the 'other end' of the connection that a given packet was not encoded via the USB standard but instead was encoded via some other standard. For example if the header states a given packet is encoded using the DisplayPort standard, the client side of the connection will treat it as an audio/visual package - just as if it was sent via a DisplayPort connector and cable. This new mode is aptly called 'alternate mode' and it can be used on any - or all - of the four data lanes at any given time.

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If we use the same display output analogy as above, a compatible monitor both receive audio and video via a single USB 3.1 cable while it is also being used as a USB 3.1/3.0/2.0 hub with a keyboard, mouse, printer, etc also connected to this one cable. Alternately if you use a HDMI to USB adapter cable monitors with 'just' an HDMI port can still use a single cable to connect to the computer - as long as the monitor supports the Mobile High-Definition Link standard.

At this time the DisplayPort and Mobile High-Definition Link (MHL) Consortium have already agreed to their perspective standard being used via USB. Meanwhile Ethernet and even PCIe governing bodies are in talks with the USB-IF. For laptop and tablet users, once the "Media Agnostic USB specification and protocol" is finalized, future portable devices may look a great deal sleeker with drastically fewer port types.

usbPF.jpg

Being able to provide audio and visual data via USB is in and of itself very, very interesting, but on its own would have proven to be of limited use for laptops, tablets and other portable devices. To this end, the USB-IF also increased the USB Power Delivery standard.

In previous generations, USB Power Delivery Protocol was limited to a maximum of 5 amps at 5 volts, or 25 watts total. With USB 3.1 this has been increased to a maximum 5amps at 20 volts - or a whopping 100 watts. In theory this means one USB 3.1 port could be used as a power-in port on UltraBook while another is used to power external devices such as monitors, external storage arrays, or even printers.

There has been some confusion regards this new Power Delivery standard and it is not directly tied to the new Type-C port, rather it is tied to the controllers connected to the port and the cables themselves. What this means is that while we could in theory see Type A ports sporting 100 watt capabilities this is unlikely due to their backwards compatibility; using a standard Type A cable would result in a fire hazard with such a massive increase in power flow. Instead 100 watt connections will most likely be reserved for Type-C ports, and Type-C cables. Even then -thanks the auto negotiation chips in the client controller and host controller, not every Type-C cable will be 'allowed' to handle 100 watts of power.
 
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Hardware Installation

Hardware Installation


In order to test how different hardware combinations will fit onto the ASUS Maximus VIII Hero, we installed a Noctua NH-U12S, an 8GB dual channel kit of G.Skill DDR4 RipJaws V memory, and an MSI R9 390X Gaming 8GB video card.


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The Gaming 8 R9 390X is a long length, 2.5 slot GPU so it should so it should provide a good reference for other premium video cards and highlight any spacing issues. The NH-U12S is a moderately sized aftermarket CPU cooler so it should provide a good reference for other coolers so we can see if there any clearance issues around the CPU socket. We installed the memory in the two sockets closest to the CPU to ensure clearance with 4 DIMMs.

When it comes to an air based CPU cooling solution on the Maximus VIII Hero and RAM the amount of room between the CPU socket area and the four DDR4 slots is rather limited. There is however slightly more room between these two critical areas than what we found on the previously reviewed Z170-A.

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For tower based CPU cooling solutions which have a rather narrow profile, consumers need not worry about RAM height and will only have to worry if they opt for overly large cooling solutions like the D14 and D15 by Noctua. Such coolers will overhang the first, second, and possibly even third DIMM slot but even then as long as the RAM is either standard or just above standard height specifications for DDR4 you will have no real issues.


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There is still not enough room between these two areas for active memory cooling alongside a typical tower-style heatsink. If you believe your RAM needs active cooling we strongly recommend either a downdraft style CPU cooler, or better yet opt for water cooling. Even an entry level AIO will allow you to fully install a memory cooler and do so without interfering with cooling the CPU.

On the positive side, even though the MOSFET heatsinks and DIMMs encompass three of the four sides of the CPU socket area, installing an air cooler with large heatpipes won't be a problem. Those motherboard heatsinks are low profile enough as to not interfere with most fin arrays. Of course, actually mounting the tower heatsink may in and of itself cause headaches as the amount of room between the heatsinks and one of the four CPU socket mounting holes is extremely limited.


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Changing from air to water-based solutions proved to be a more user-friendly proposition. As stated previously installing an AIO should pose almost no problems. This is especially true of modern AIOs such as the H110i GT we used throughout tests. We consider such a solution to be a great compromise between performance and ease of installation.

The only area of concern would be the installation of a custom water cooling loop. Our XSPC RayStorm created zero issues, but if you use an oversized block you may run into problems all memory slots are populated. Most consumers need not worry as it would take a rather large waterblock - or LN2 pot - to create problems. Overall we would judge water based solutions to be a much easier proposition than installing any air based tower cooler.


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Since the Maximus VIII Hero is targeted towards PC gamers it came as no surprise to see that installation of even the largest video cards will not cause any issues. In fact, by simply adding that top PCI-E x1 slot, and moving the first graphics slot down a space ASUS makes installation of a GPU so much easier.

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What may cause a few problems however is the location of the two CPU 4-pin fan headers and the dedicated water pump header. By placing them along the board's edge behind the topmost MOSFET heatsink plugging in fans or pumps to any of these three headers will be a chore in most PC cases. This issue could have easily been avoided if they had been moved further towards the DIMM slots.


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The other main issue concerns users who plan on using overly large video cards. As you can see, neither the first nor second PCI-E x16 slot will be trouble free when it comes to the SATA ports. If you opt for one GPU in the first x16 slot you can expect the first six SATA headers to be rather difficult to access. If you use a full length card in the second x16 slot you will be blocking the SATA Express ports, and the M.2 port. The latter of which is more serious as this will mean you cannot use ASUS' (not included) Hyper Kit and will thus be unable to use U.2 form-factored SSDs.

Conversely if you opt for SLI or Crossfire configurations all storage ports will be blocked. Since most Maximus VIII Hero consumers will be interested in using at least one powerful GPUs we strongly recommend installing your SATA/SE cables, and M.2 drives before installing a video card.
 
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Test System & Testing Methodology

Test System & Testing Methodology


To full test the built in overclocking abilities of a given motherboard, we have broken down testing into multiple categories:

Stock Turbo Boost - To represent a 6770K at stock with turbo enabled.

5-Way Software OC - To represent a RoG Hero at best proven stable overclock achieved via included software based overclocking (4.7GHz).

Manual OC –To represent an experienced overclocker that is looking for the optimal long term overclock to maximize system performance while keeping voltage and temperatures in check (4.8GHz).

We chose benchmark suites that included 2D benchmarks, 3D benchmarks, and games; and then tested each overclocking method individually to see how the performance would compare.

The full list of the applications that we utilized in our benchmarking suite:

3DMark 8
3DMark 2013 Professional Edition
AIDA64 Extreme Edition
Cinebench R11.5 64-bit
SiSoft Sandra 2013.SP4
SuperPI Mod 1.5mod
RightMark Audio Analyzer 6.2.5
Sleeping Dogs Gaming Benchmark
Metro: Last Light Gaming Benchmark
Tomb Raider
BioShock Infinite


Instead of LinX or P95, the main stability test used was the AIDA64 stability. AIDA64 has an advantage as it has been updated for the Haswell architecture and tests specific functions like AES, AVX, and other instruction sets that some other stress tests do not touch. After the AIDA64 stability test was stable, we ran 2 runs of SuperPI and 2 runs of 3DMark to test memory and 3D stability. Once an overclock passed these tests, we ran the full benchmark suite and then this is the point deemed as “stable” for the purposes of this review.


To ensure consistent results, a fresh installation of Windows 8.1 was installed with latest chipset drivers and accessory hardware drivers (audio, network, GPU) from the manufactures website. The BIOS used for overclocking and benchmarking was version 1301 and the Nvidia drivers used were version 332.21.

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Our test setup consists of an Intel Haswell 6770K, ASUS RoG Hero motherboard, one NVIDIA GeForce GTX 780 video card, 8GB GSkill RipJaws V DDR4-3600 1.35v memory, a Intel 335 180GB SSD, and a WD Black 1TB. All this is powered by an EVGA SuperNOVA 1000 P2 1000 watt PSU.

For cooling we used a Corsair H110i AIO w/ four 140mm fans attached. For hardware installation testing we also used a Noctua NH-U12S and a XSPC Raystorm waterblock.

Complete Test System:

Processor: Intel i7 6770K ES
Memory: 8GB GSkill RipJaws V DDR4-3600
Graphics card: NVIDIA GeForce GTX 780
Hard Drive: 1x 180GB Intel 335 SSD. Western Digial Black 1TB.
Power Supply: EVGA SuperNOVA 1000 P2
CPU Cooler: Corsair H110i AIO

Special thanks to EVGA for their support and supplying the SuperNOVA 1000 P2.
Special thanks to G.Skill for their support and supplying the RipJaws V RAM.
Special thanks to NVIDIA for their support and supplying the GTX 780
 
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Feature Testing: Onboard Audio & USB 3.1 Performance

Feature Testing: Onboard Audio and USB 3.1 Performance


Feature Testing: Onboard Audio


<i> While the ASUS Maximus VIII Hero is mainly orientated towards PC enthusiasts, the upgraded onboard audio is one of its main selling features. As such, it behooves us to see exactly what this upgrade brings to the table. To do this we have used RightMark Audio Analyzer.</i>

<div align="center">
<img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Maximus_VIII_Hero/dr.jpg" border="0" alt="" />
<img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Maximus_VIII_Hero/noise.jpg" border="0" alt="" />
<img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Maximus_VIII_Hero/thd.jpg" border="0" alt="" /> </div>

These results are simply fantastic and go a <i>long</i> ways towards justifying this motherboard's asking price. ASUS has worked hard to make their onboard sound solution even better than it was during the Z97 days; the results really do speak for themselves.


Feature Testing: USB 3.1 Performance


For the USB 3.1 device we have used an Asus USB 3.1 enclosure which uses a pair of Samsung 840 EVO 250GB drives, and is powered by an ASMedia ASM1352R chipset.

Crystal DiskMark


<i>Crystal DiskMark is designed to quickly test the performance of your drives. Currently, the program allows to measure sequential and random read/write speeds; and allows you to set the number of tests iterations to run. We left the number of tests at 5 and size at 100MB. </i>

<div align="center">
<img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Maximus_VIII_Hero/cdm_w.jpg" border="0" alt="" />
<img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Maximus_VIII_Hero/cdm_r.jpg" border="0" alt="" />
</div>


Real World Data Transfers


<i>No matter how good a synthetic benchmark like IOMeter or PCMark is, it cannot really tell you how your hard drive will perform in “real world” situations. All of us here at Hardware Canucks strive to give you the best, most complete picture of a review item’s true capabilities and to this end we will be running timed data transfers to give you a general idea of how its performance relates to real life use. To help replicate worse case scenarios we will transfer a 10.00GB contiguous file and a folder containing 400 subfolders with a total 12,000 files varying in length from 200mb to 100kb (10.00 GB total).

Testing will include transfer to and transferring from the devices, using MS RichCopy and logging the performance of the drive. Here is what we found. </i>

<div align="center">
<img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Maximus_VIII_Hero/copy_lg.jpg" border="0" alt="" />
<img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Maximus_VIII_Hero/copy_sm.jpg" border="0" alt="" /> </div>

These results are a touch lower than what an LGA 2011-v3 system is capable of, but still bloody marvelous and well beyond what any USB 3.0 motherboard can achieve. ASUS' implementation of BoT - or what they call Turbo Boost - does indeed boost performance and you would be hard pressed to tell these results from internal solid state drive results
 
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Feature Testing: Software Auto-Overclocking

Feature Testing: Software Auto-Overclocking


As with non RoG boards you have multiple options when it comes to automatic overclocking of your system. As with the Z170-A we recently reviewed the absolute easiest method is the HotKey OC option. Simply hold down the Control key and the 'T' key at the same time during POST…and sit back and enjoy a near instant boost in performance. This is literally the easiest and most painless way to overclock a system as you will find on any Z170 motherboard.

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By that same token what it gains in ease of use it loses in capabilities as this is a one size fits all, 'pre-defined' overclock that does not take into account the particular abilities of your LGA 1151 CPU. Instead it simply implements the TPU overclocking profile, and this profile is a touch heavy handed on the voltage it adds. This is to be expected as ASUS has to ensure that all CPUs are stable when overclocked this way.

On the positive side when we enabled it our 6700K was boosted from its stock settings to 4.3GHz on all four cores, UnCore set to 4.1GHz, and the XMP profile of our memory was implemented (DDR4-3600). Considering this takes all of mere seconds to do, it is hard to complain about these results.


OC Via AI Suite III


For those who want even more, or simply don't like the idea of having untapped potential wasted, the AI Suite III program is ready and waiting. Simply navigate to the 5-Way Optimization section, and either customize a few key settings to save yourself some time, or simply press one button and sit back and watch the magic happen.

We personally recommend turning on a few features that should have been defaulted to the 'On' position but since this literally takes mere second to fix this too is not worth complaining about. While they may not be enabled, turning on AVX stress testing, setting the stress test to run to 1 hour (the most it will let you), and turning on Memory testing can help insure a stable long term overclock. In either case the only really hard decision will be choosing between the TPU 1 or TPU 2 method of overclocking.

The first method is ratio only based overclocking and it has the added benefit of boosting all cores to the same level. The second method is BCLK and ratio based overclocking, but will customize the final overclock based on how many cores are active. For example a 1 core overclock pushed the clock speed to 4.8GHz, 2 cores was 4.7GHz, whereas 3 and 4 was only 4.6GHz.


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In either case, both results will not boost UnCore much beyond 4.1GHz - or a mere 100Mhz more, and will won’t actually overclock your RAM for you. All it will do is enable the XMP profile and call it day. To be honest neither of these issues is really a showstopper nor if there is anything worth really complaining about it is that you cannot tell the software which you consider more important: multi-core speed, or single core speed. After all, the second method should in theory have allowed for better results as the software could have squeezed every last drop of performance out the cores.

As it stands though, it is hard to complain about a 4.7GHz overclock…as that is basically the same as what we were able to manually get on the cheaper Z170-A board. In other words, instead of hours of effort and work... the Hero can do it in mere seconds. Of course, the testing section will still take hours to complete, but all results were 100% stable.
 
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Manual Overclocking Results

Manual Overclocking Results


Our experience with manually overclocking this marvelous board is rather mixed. This is not because it let us down in the least, in fact it exceeded our expectations, it simply is with such bloody marvelous software based overclocking results there really was not much room left to actually find performance improvements. To be perfectly candid this the type of board that is meant for consumers who really don't want to mess with esoteric features to get better performance and instead want it handed to them on a silver platter….but still want the ability to dabble with overclocking if the mood ever strikes them. In other words they want it all - even if they will never actually make use of these features.

Asus fully understands that and while we are sure LN2 and custom water cooling aficionados may be less than blown away, just about everyone else will love what this board has to offer on the overclocking front.

First and foremost overclocking has to be an enjoyable experience. Yes it can be challenging, but just like a game it has to be doable. This board is just plain fun to work with and does everything it can to make overclocking as painless as possible. That amazing BIOS really does
make overclocking even easier than previous generations. Most of this is because the preconfigured My Favorites page is like playing a game on 'easy mode', but mainly it is because the BIOS is laid out in such a way that if you know what you are doing all the features are presented in a straightforward manner.

Backstopping this excellent BIOS is the fact that if you do manage to hard lock the system clearing the CMOS is as simple as pushing a button on the board. In fact, the CLR CMOS button is right next to the Power and Reset buttons. This alone makes failing and recovering from it don’t right simple; however the fact that if you manage to not only mess up a crucial setting but actually corrupt the BIOS, the BIOS flashback feature ensures that you have not bricked this expensive board. That will give you an added level of confidence - and really does feel like cheating. We never actually had to use this feature as the system is constantly making sure that it can't happen and instead the worst we ever saw was the "Overclocking Failed…Press F1" error screen during POST. That is a combination that will boost confidence levels in novice users and keep first time over-clocker's from being scared away - or even being afraid to try in the first place.

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Actually overclocking the system is also been made as easy as possible. By not only implementing Intel's decoupling of the BCLK from the rest of the system, but one-upping it via their custom "Pro Clock" base clock timer that allows for 400MHz+ base clocks refining a manual overclock is as simple as can be. This in conjunction with a more than capable power delivery system means that overclocking on the Hero is downright easy. We know that with very little effort we easily bested our previous 4.72GHz overclock and found an additional 81 MHz - or a grand total of 4,801MHz.

Equally impressive is the fact that ASUS allows you to go basically insane on the RAM side of the equation. Not only are there almost unlimited RAM ratios (via 1:1 or 1:1.3 bclk ratio) now available but this board supports speeds of DDR4-3600 or better. Many 6700K chips will be hard pressed to manage this level of performance but if your DDR4 sticks are up to it this board will be there with bells on. This feature alone made all the difference and easily made justifying the added expense of the Hero over say a Z170-A a snap. Put simply instead of having the motherboard be the wall you run into on your RAM overclocking adventures you CPU and its integrated memory controller will be the bottleneck - or at least will be if you have access to phenomenally fast sticks like the '3600 RipJaws V like we do.

The end result of all this is that we were able to beast what the software was capable of doing. That is not to say a 4.8GHz on all cores, with a 4300 Uncore and DDR4-3642 ram speed is a lot better than what the software can do, but it is better. So when you are ready to take that first step into manual overclocking you can be assured that you can find room for improving upon the simple software overclocking results.
 
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System Benchmarks

System Benchmarks


In the System Benchmarks section we will show a number benchmark comparisons of the 6700K and motherboard using the stock speed (turbo enabled), 5-way Optimization (4.7GHz), and our manual overclock(4.8GHz). This will illustrate how much performance can be gained by the various overclocking options this board has to offer.

For reference the CPU speeds, memory speeds, memory timings, and UNcore speeds used for these tests are as follows:

<div align="center"><img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Maximus_VIII_Hero/chart.jpg" border="0" alt="" /> </div>


SuperPI Benchmark


<i>SuperPi calculates the number of digits of PI in a pure 2D benchmark. For the purposes of this review, calculation to 32 million places will be used. RAM speed, RAM timings, CPU speed, L2 cache, and Operating System tweaks all effect the speed of the calculation, and this has been one of the most popular benchmarks among enthusiasts for several years.
SuperPi was originally written by Yasumasa Kanada in 1995 and was updated later by snq to support millisecond timing, cheat protection and checksum. The version used in these benchmarks, 1.5 is the official version supported by hwbot.</i>

<div align="center"><img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Maximus_VIII_Hero/pi.jpg" border="0" alt="" /> </div>


CINEBENCH R11.5


<i>CINEBENCH is a real-world cross platform test suite that evaluates your computer's performance capabilities. CINEBENCH is based on MAXON's award-winning animation software CINEMA 4D, which is used extensively by studios and production houses worldwide for 3D content creation.

In this system benchmark section we will use the x64 Main Processor Performance (CPU) test scenario. The Main Processor Performance (CPU) test scenario uses all of the system's processing power to render a photorealistic 3D scene (from the viral "No Keyframes" animation by AixSponza). This scene makes use of various algorithms to stress all available processor cores. The test scene contains approximately 2,000 objects which in turn contain more than 300,000 polygons in total, and uses sharp and blurred reflections, area lights, shadows, procedural shaders, antialiasing, and much more. The result is displayed in points (pts). The higher the number, the faster your processor.</i>

<div align="center"><img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Maximus_VIII_Hero/cine.jpg" border="0" alt="" /> </div>


Sandra Processor Arithmetic & Processor Multi-Media Benchmarks


<i>SiSoftware Sandra (the System ANalyser, Diagnostic and Reporting Assistant) is an information & diagnostic utility. The software suite provides most of the information (including undocumented) users like to know about hardware, software, and other devices whether hardware or software. The name “Sandra” is a (girl) name of Greek origin that means "defender", "helper of mankind".

The software version used for these tests is SiSoftware Sandra 2015. In the 2015 version of Sandra, SiSoft has updated operating system support, added support for the latest CPUs, as well as added some new benchmarks to the testing suite. The benchmark used below is the Processor Arithmetic benchmark which shows how the processor handles arithmetic and floating point instructions. This test illustrates an important area of a computer’s speed.</i>

<div align="center"><img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Maximus_VIII_Hero/sis.jpg" border="0" alt="" /> </div>


PCMark 8 Benchmark


<i>Developed in partnership with Benchmark Development Program members Acer, AMD, Condusiv Technologies, Dell, HGST, HP, Intel, Microsoft, NVIDIA, Samsung, SanDisk, Seagate and Western Digital, PCMark 8 is the latest version in FutureMark’s popular series of PC benchmarking tools. Improving on previous releases, PCMark 8 includes new tests using popular applications from Adobe and Microsoft.

The test used in below is the PCMark 8 Home benchmark. This testing suite includes workloads that reflect common tasks for a typical home user such as for web browsing, writing, gaming, photo editing, and video chat. The results are combined to give a PCMark 8 Home score for the system.</i>

<div align="center"><img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Maximus_VIII_Hero/pcm.jpg" border="0" alt="" /> </div>


AIDA64 Benchmark


<i>AIDA64 Extreme Edition is a diagnostic and benchmarking software suite for home users that provides a wide range of features to assist in overclocking, hardware error diagnosis, stress testing, and sensor monitoring. It has unique capabilities to assess the performance of the processor, system memory, and disk drives.

The benchmarks used in this review are the memory bandwidth and latency benchmarks. Memory bandwidth benchmarks (Memory Read, Memory Write, Memory Copy) measure the maximum achievable memory data transfer bandwidth. The code behind these benchmark methods are written in Assembly and they are extremely optimized for every popular AMD, Intel and VIA processor core variants by utilizing the appropriate x86/x64, x87, MMX, MMX+, 3DNow!, SSE, SSE2, SSE4.1, AVX, and AVX2 instruction set extension.

The Memory Latency benchmark measures the typical delay when the CPU reads data from system memory. Memory latency time means the penalty measured from the issuing of the read command until the data arrives to the integer registers of the CPU.</i>

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xentr_thread_starter
Gaming Perforamnce

3D and Gaming Benchmarks


In the 3D and Gaming Benchmarks section we will show a number of benchmark comparisons of the 6700K and the motherboard using the stock speed (turbo enabled), highest stable software overclock of 4.7GHz and our manual overclock of 4.8GHz. This will illustrate how much performance can be gained by the various overclocking options this board has to offer.

For reference the CPU speeds, memory speeds, memory timings, and uncore speeds used for these tests are as follows:

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3DMark Fire Strike Benchmark


<i>The latest version of 3DMark from FutureMark includes everything you need to benchmark everything from smartphones and tablets, to notebooks and home PCs, to the latest high-end, multi-GPU gaming desktops. And it's not just for Windows. With 3DMark you can compare your scores with Android and iOS devices too. It's the most powerful and flexible 3DMark we've ever created.

The test we are using in this review is Fire Strike with Extreme settings which is a DirectX 11 benchmark designed for high-performance gaming PCs. Fire Strike features real-time graphics rendered with detail and complexity far beyond what is found in other benchmarks and games today.</i>

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Sleeping Dogs Gaming Benchmark


<i>Sleeping Dogs is an open world action-adventure video game developed by United Front Games in conjunction with Square Enix London Studios and published by Square Enix, released on August 2012. Sleeping Dogs has a benchmark component to it that mimics game play and an average of four runs was taken.


The settings used in the testing below are the Extreme display settings and a resolution of 1920x1200. World density is set to extreme, high-res textures are enabled, and shadow resolution, shadow filtering, screen space ambient occlusion, and quality motion blur are all set to high.</i>

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Metro: Last Light Gaming Benchmark


<i>Metro: Last Light is a DX11 first-person shooter video game developed by Ukrainian studio 4A Games and published by Deep Silver released in May 2013. The game is set in a post-apocalyptic world and features action-oriented gameplay. The game has a benchmark component to it that mimics game play. Scene D6 was used and an average of four runs was taken.

The settings used in the testing below are Very High for quality and a resolution of 1920x1200. DirectX 11 is used, texture filtering is set to AF 16X, motion blur is normal, SSA and advanced physX turned on and tessellation is set to high.</i>

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BioShock Infinite Gaming Benchmark


<i>BioShock Infinite is a first-person shooter video game developed by Irrational Games, and published by 2K Games released in March 2013. The game has a benchmark component to it that mimics game play and an average of four runs was taken.

The settings used in the testing below are UltraDX11 for quality and a resolution of 1920x1200.</i>

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Tomb Raider Gaming Benchmark


<i> Tomb Raider is an action-adventure video game. Published by Square Enix released in March 2013. The game has a benchmark component to it that mimics game play and an average of four runs was taken.


The settings used in the testing below are Ultimate default settings for quality, VSync disabled and a resolution of 1920x1200.</i>

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xentr_thread_starter
Conclusion

Conclusion


The Maximus VIII Hero is one of those motherboards which will prompt just as many questions as it ultimately answers. It will cause potential buyers of lower end boards to wonder if they should spend just a bit more money for a true gamer grade product with impressive overclocking chops. Meanwhile, folks who are looking at premium grade products will look at the Hero and perhaps question whether or not they actually need a bunch of features which may never be used. One way or another, the latest Hero provides everything we expected it to and then some.

While the Maximus VIII Hero may be missing things like a metal backplate, wireless AC abilities, an extreme PWM design and the “armor” found on ASUS’ more expensive motherboards, we don’t feel like it is diminished in any way. The metal backplate is mostly superfluous, wireless AC is still considered a sub-optimal alternative to a wired connection and the Hero’s PWM is more than sufficient for some impressive overclocking feats. Granted, more USB 3.1 ports and additional PCI-E lanes for operating high end NVMe-based storage solutions alongside other add-in cards may be missed but we doubt many will notice their omission.

What the Hero offers is relatively simple: it is a stable, mature platform with just the right combination of features, price and overclocking abilities. Many of its inclusions are typically seen on significantly higher priced alternatives. The PCI-E slots are laid out in a sensible manner, its onboard sound solution with its audiophile-grade components is one of the best around, there’s USB 3.1 support, there are dedicated Power / Reset buttons, a debug LED has been included, a dedicated water pump header is present and the list goes on and on. We’d also argue that ASUS is head and shoulders above the competition when it comes to BIOS development; MSI, Gigabyte, EVGA and ASRock don’t even come close to what the Hero offers in terms of its BIOS’ clarity, ease of use and straightforward options.

We also have to mention ASUS’ automatic overclocking options since they really stand out. For those who want a simple one-size-fits-all performance boost, the HotKey OC couldn’t be easier and it delivered a perfectly stable overclock without throwing too much voltage at the processor. Meanwhile, the AI Suite III’s ability to detect cooling parameters, stress test and eventually find a custom-tailored frequency makes it a perennial favorite around here. It may take a little while to accomplish all this but its ability to deliver a high clock speed of 4.7GHz without much end user interaction will endear it to gamers who may not want to delve into the BIOS.

If you do want to manually overclock the Maximus VIII Hero, expect to find a motherboard that is eager and willing to please. However, alongside the obvious overclocking abilities, we found this to be an extremely forgiving board that will walk you through the recovery process if something does go wrong.

There are precious few areas of complaint here. The Hero lacks true U.2 SSD support and its CPU fan header could certainly be in a better location. However, if an ultra expensive U.2 SSD like Intel’s 750-series is required, ASUS offers their Hyper Kit which is a relatively small expense if you are planning to spend a ridiculous amount of money on storage. That CPU fan header may be in a poor location but it won’t need to be accessed all that much and it is still perfectly useable.

In the end this board may not be right for absolutely everyone, and not everyone interested in the more expensive Deluxe or other RoG series products will be swayed by its lower asking price. However, a lot of potential buyers will love what it has to offer. Even if you have your heart set on spending over three hundred dollars on your next motherboard you owe it to yourself to take a long hard look at the Maximus VIII Hero. At just $75 more than an entry-level Z170-A, its blend of features, overclocking chops, excellent layout and mature software make it one of the more appealing Skylake-supporting boards currently available.

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