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Sapphire Radeon HD 5970 2GB OC Edition Review

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Call of Duty: World at War

Call of Duty: World at War


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To benchmark this game, we played through 10 minutes of the third mission (Hard Landing) starting from when the player first enters the swamp, through the first bunker until the final push onto the airfield. This was benchmarked using FRAPS.


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Call of Juarez II: Bound in Blood

Call of Juarez II: Bound in Blood


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CoJ is a bit of an oddity without any in-game AA options but nonetheless, it looks incredible. For this benchmark we used a 10 minute gameplay sequence which included panoramic views of a town and gun battles. FRAPS was used to record the framerates.

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1920 x 1200

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2560 x 1600

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Crysis: Warhead (DX9)

Crysis: Warhead (DX9)


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To benchmark Warhead, we recorded a 5 minute timedemo on the Ice level which included ranged and hand to hand combat. The sequence was then played back using the Crysis Benchmarking Tool from HOC

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2560 x 1600

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Crysis: Warhead (DX10)

Crysis: Warhead (DX10)


HD4890-23.jpg

To benchmark Warhead, we recorded a 5 minute timedemo on the Ice level which included ranged and hand to hand combat. The sequence was then played back using the Crysis Benchmarking Tool from HOC

1680 x 1050

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1920 x 1200

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2560 x 1600

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xentr_thread_starter
Dawn of War II

Dawn of War II


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Even though Dawn of War II has its own in-game benchmarking tool, we decided not to use it due to it not being representational of actual in-game performance. Instead, we played through approximately 10 minutes of the final Space Marine mission “Last Stand” while recording framerates with FRAPS. With a massive amount of enemies rushing your position and additional troops deployed on your side, this mission features some of the largest battles in the single player game. In addition, since the Tyranid swarms appear at regular intervals, this mission is also perfect for comparison testing.

1680 x 1050

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1920 x 1200

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2560 x 1600

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Fallout 3

Fallout 3


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For these Fallout 3 benchmarks we decided to use one of the more graphically intensive portions of the game: a gameplay session which starts at the exit from Vault 101, through Springvale, over a small hill towards Washington and then back towards Megaton. Within this session two ants were fought near Springvale. All in all, the gameplay time is about 6 minutes.

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1920 x 1200

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2560 x 1600

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Far Cry 2 (DX9)

Far Cry 2 (DX9)


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Even though Far Cry 2 has its own built-in benchmarking tool with some flythroughs and “action scenes”, we decided to record our own timedemo consisting of about 7 minutes of game time. It involves everything from run-and-gun fights to fire effects. The built-in benchmarking too was then set up to replay the timedemo and record framerates

1680 x 1050

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1920 x 1200

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2560 x 1600

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xentr_thread_starter
Far Cry 2 (DX10)

Far Cry 2 (DX10)


HD4890-24.jpg

Even though Far Cry 2 has its own built-in benchmarking tool with some flythroughs and “action scenes”, we decided to record our own timedemo consisting of about 7 minutes of game time. It involves everything from run-and-gun fights to fire effects. The built-in benchmarking too was then set up to replay the timedemo and record framerates

1680 x 1050

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1920 x 1200

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2560 x 1600

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xentr_thread_starter
Left 4 Dead

Left 4 Dead


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For benching Left 4 Dead, we used a pre-recorded 5 minute timedemo taken on the No Mercy campaign during The Rooftop Finale mission. Framerates were captured with FRAPS.

1680 x 1050

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1920 x 1200

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2560 x 1600

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xentr_thread_starter
Tom Clancy’s Hawx (DX10 / 10.1)

Tom Clancy’s Hawx (DX10 / 10.1)


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Even though HawX has a built-in benchmarking tool, we found that it did not provide accurate enough results needed to reflect what actual in-game performance would be. Thus, we played through the first 6 minutes of a mission and recorded the results with FRAPS. All ATI cards have DX10.1 enabled.

1680 x 1050

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1920 x 1200

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2560 x 1600

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