Call of Duty: World at War
To benchmark this game, we played through 10 minutes of the third mission (Hard Landing) starting from when the player first enters the swamp, through the first bunker until the final push onto the airfield. This was benchmarked using FRAPS.
1680 x 1050
1920 x 1200
2560 x 1600
Call of Duty: World at War
To benchmark this game, we played through 10 minutes of the third mission (Hard Landing) starting from when the player first enters the swamp, through the first bunker until the final push onto the airfield. This was benchmarked using FRAPS.
1680 x 1050
1920 x 1200
2560 x 1600