Would have prefered to see a morrowind remaster before an oblivion one.
Likewise, I'm assuming that this was both a test case for Bethesda working with Virtuos studio for the remaster, as well as using the dual-engine approach of Creation+Unreal engine for the main system vs graphics.
I'd assume they thought Morrowind would be a more challenging undertaking. There's no voice acting, the systems are very archaic by PC RPG standards and everything would be recreated from the ground up. They could likely salvage some Oblivion assets, or at least remaster the originals without having everything re-made from scratch.
Only skimmed the video while at work. It's still a little muted compared to the original, but looks good, almost 'Oblivion in Skyrim's palette' to a degree.
I saw they changed some of the leveling systems which is good as Oblivion's was pretty bad. I didn't catch anything on combat
mechanics outside of the visuals, but I
really hope they implemented a better way of switching weapons and spells. Skyrim was particularly bad for spending as much time in combat within menus as within actually fighting.
Avowed really nailed the 'quick switch' two gear sets with the grimoires allowing multiple spells to a single hotkey. I'm not expecting them to copy it for both lore and originality reasons, but the ESIV and ESV system have aged pretty poorly.
I've got a couple hours left on Jedi Survivor, but will likely download this on gamepass and at least do a brief test over the weekend. Though I'll wait for a patch or two before sitting and trying it in any length (Bethesda after all...)
If this does well it could
hopefully mean a promising future for a Fallout 3 and FNV remaster. F3 is a problem even modded and it's basically playable by running it in the FNV engine at this point.